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Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
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Recent Best Controversial

  • spiderweb bowie knife camo
    HomerJay42undefined HomerJay42

    2alias I got these 2 textures and combined them
    https://forum.plutonium.pw/topic/18385/zm-buried-glove-misty-custom?_=1657381749840
    https://forum.plutonium.pw/topic/33135/misty-black-gloves-with-fish-net

    but I'll leave the texture here if u wanna use it
    ~-gviewarm_zom_farmergirl_c.iwi

    BO2 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42undefined HomerJay42

    GhostRider0125 thx I appreciate it. I left some areas empty on purpose tho to give it more of a backrooms feel to it, but I know not everyone likes that kind of stuff

    BO1 Modding Releases & Resources

  • (ZM) Black and Purple Raygun and Raygun Mark II
    HomerJay42undefined HomerJay42

    I made this some time ago and thought it could be cool to put on here

    To be fair this didin't take too much effort to make, but I didn't just make the raygun textures back and white, I tried to only make the red parts back while keeping the color to other details on the raygun... but it's pretty much just the raygun textures with the color removed
    I like how it turned out tho so I shared it on here, hope you enjoy!!!!!

    Images

    Desktop Screenshot 2025.01.31 - 20.16.18.91.png Desktop Screenshot 2025.01.31 - 20.17.05.00.png Desktop Screenshot 2025.01.31 - 20.17.30.20.png Desktop Screenshot 2025.01.31 - 20.19.27.11.png

    To install these just go to your plutonium directory, then go to storage<t6 then make a folder called images if you don't already have one and put the files in there

    Files

    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi
    ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi
    ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi
    mtl_t6_wpn_zmb_raygun2_glow2.iwi
    ~-gmtl_t6_wpn_zmb_raygun_col.iwi

    BO2 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42undefined HomerJay42

    Brigeezy123 thx for mentioning that, I fixed the stoner so it works properly now. the electric cherry however, I'm not for sure why it does that as I've noticed that issue as well. I used the script made by shippuden1592 for electric cherry btw

    BO1 Modding Releases & Resources

  • (ZM) Black and Purple Raygun and Raygun Mark II
    HomerJay42undefined HomerJay42

    BOTxMIKE you might of gotten the names wrong since when you download them it doesn't keep the file names the same
    here's what they should be:
    Screenshot 2025-10-13 155943.png

    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9

    ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4

    ~-gmtl_t6_wpn_zmb_raygun_col

    ~-gmtl_t6_wpn_zmb_raygun2_col1

    mtl_t6_wpn_zmb_raygun2_glow2

    I also don't think I took into account that the raygun textures on origins and buried are different than on all the other maps, so that might cause the raygun textures on all the maps before buried to be a little messed up

    BO2 Modding Releases & Resources

  • WaW Wunderwaffe Pap Camo
    HomerJay42undefined HomerJay42

    Brigeezy123 I think the metal bumps look just fine when playing with the default patch files, but for whatever reason the patch files I made for the waw pap camo changes the metal bumps to look bigger, I'll try looking into fixing that

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42undefined HomerJay42

    Brigeezy123 thx!!!
    I wanted to have the metal cover and engravings because it looked kinda half assed with just the metal engraving covering the entire weapons

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I could try adding that sometime
    however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

    also that bug javascript faced is fixed, I listed it in the update change log at the top

    the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
    for some reason I couldn't change the price for the kar98 which is why I buffed it

    I'll look into fixing the pap camo soon

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I attempted to fix it, but I never had the issue to start so I couldn't say for sure

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.

    also fixed the arisaka

    BO1 Modding Releases & Resources

  • [ZM] "KLEINES KINO" Custom Zombies Map V1.4
    HomerJay42undefined HomerJay42

    This map took me 4 days to make... so don't look for super great detail/quality with this map, however I did try to make it fun and I tried to make it harder than my other maps while still being round based

    This is a small-medium sized map having a theme based off kino der toten, and maybe a little der riese. This map also uses the waw weapon mod I made so expect only waw weapons (full weapon list below)

    I didn't know what to name this so I named it small cinema in german (Kinless Kino) since this map is sort of like a smaller version of kino der toten

    Update v1.1: made some small changes to the map; improved clipping for pap room, power room and one of the teleporters, along with some other small changes

    Update v1.2: added specular map textures to the .357, flamethrower, & panzerschreck. also added the m1 garand to the box (I didn't know it wasn't in)

    Update v1.3: arisaka had an issue where papping it gave the default weapon, so that's fixed now

    Update v1.4: the upgraded bar now has sounds, and the thundergun is now limited to 1

    Credits

    shippuden1592 - for the soulbox script
    NGcaudle - buyable ending
    alaurenc9 - for the power door script
    Aidan - for the kino teleporter script (used for the buyable ending)

    Features

    • Der Riese Teleporters that opens up pap
    • WAW Weapons
    • Buyable teleporter ending for 70k
    • small easter egg quest to unlock the buyable ending
    • easter egg song
      (the ee song is Them Bones by Alice in Chains... so copyright alert)
    • flytrap easter egg from der riese
    • some other easter eggs
    • Waffe & Thundergun for wonder weapons

    Images

    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.49.41.79.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.50.05.31.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.50.38.75.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.51.44.19.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.52.08.65.png
    Call of Duty  Black Ops Screenshot 2025.07.17 - 01.46.06.44.png

    Weapon List:

    PPSH
    SVT40
    TYPE 100
    ARISAKA
    THOMPSON
    STG 44
    TRENCH GUN
    PTRS 41
    PANZERSCHREK
    M1 GARAND
    M1 CARBINE
    KAR98K
    FG42
    GEWEHR43
    M2 FLAMETHROWER
    DOUBLEBARREL
    DOUBLEBARREL-SAWED
    BAR
    BROWNING
    TOKAREVTT30
    MP40 (WAW)
    MG42
    .357 MAGNUM
    M1911 (WAW)
    WUNDERWAFFE
    THUNDERGUN
    (I've also buffed a decent amount of these weapons with some being more noticeable than others)

    The zip for this map has 2 folders: one called "KLEINES_KINO" and "KLEINES_KINO_Classic" the classic one uses the ultimus crew quotes and viewhands, the other uses the custom viewhands I use in my maps along with no voice quotes

    let me know if this map has any issues and I'll do my best to fix them, I hope I won't have to update this map at all.

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 Maybe I'll try looking into that sometime. the issue is that I have no idea why it's happening anymore. I thought it was the camo table so I removed every weapon from it but it's still happening. as for the wallhbuy, I'm gonna swap the m1 garand wallbuy for the type 100 and make the type 100 wallbuy the fg42

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I think those textures are an improvement so I added them
    along with that I updated the pap models for the fg42, stg44, and type100

    BO1 Modding Releases & Resources
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