HomerJay42
Posts
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1 -
replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"moxegameng I realized that and updated it yesterday to fix that problem. but there's still the issue that if you're playing online all the viewhands will be the suit including fidel castro.
just download it again to get the newer version -
Point 187 XMAS - Custom Zombie MapPoint 187 XMAS
This is a christmas variant of my 2nd zombie map point 187, I wanted to make an xmas themed map but I wasn't
about to make a whole new map in just a few days so I reskinned my old map point 187 instead.I tried to make it a good xmas themed map, I ported models from cod4 xmas crash but the tree came
out looking like poop and none of the xmas models have bullet collision so I apologize for thatCredits
shippuden1592 - BO2 weapons
Wunderful - zombiemode & zombiemode weapon scripts
oJubby - for the scavenger, the wavegun & the pap camo
Jbleezy - assets from the bo1 reimagined mod
NGcaudle - buyable ending
(If I missed anyone please let me know)Images





I wished I could've gotten this out a little earlier but it's whatever, this map is definetly rushed but I tried to make sure to get it as polished as I could so I could at least get it out a couple days before christmas. Hopefully some people can enjoy this shitass xmas map for bo1
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[ZM] Add the WaveGun to all mapswavegun in all maps!!! ^_^
- Shangri-la had issues getting the wavegun to work, so I had to remove the babygun and unload some fx
- on cotd and shangri-la when you use the wavegun on zombies it has a water splash effect instead of the wavegun effect (weird glitch ig lol)



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[ZM] Add the Wunderwaffe to all mapsA mod that adds the wunderwaffe to all zombie maps
This version of the waffe that I used is based off the cotd variant, so it has the sprint and dive anims, however cosmetically it looks like the waw version (thx to Brigeezy123 for the custom waffe textures) which can be changed
also, shrink-ray was removed from shang along with some fx being unloaded (this was the only way I could get the waffe to work without an error)



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spiderweb bowie knife camoI made this a while ago but thought it could be cool to put on here
it's bascially just the bowie knife with a spider web texture and it says bowie knife along the top in katakana, but I made a version without the text
Images:
!without the text


files:
With text
(with text)~~-gusa_knife_bowie_s-rgb&~-r~98f5d615.iwi
(with text)usa_knife_bowie_c.iwi
(with text)~-gusa_knife_bowie_c.iwi
Without text
(no text)usa_knife_bowie_c.iwi
(no text)~-gusa_knife_bowie_c.iwi
(no text)~~-gusa_knife_bowie_s-rgb&~-r~98f5d615.iwijust remove the part that says "(with text)" or "(without text)" from the beginning of the file name before putting it in your plutonium directory
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1 rep to put linksI was going to upload a topic with links but couldn't since I need 1 rep
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[ZM] "Lost Offices" Custom Map v1.4.3GhostRider0125 thx I appreciate it. I left some areas empty on purpose tho to give it more of a backrooms feel to it, but I know not everyone likes that kind of stuff
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spiderweb bowie knife camo@2alias I got these 2 textures and combined them
https://forum.plutonium.pw/topic/18385/zm-buried-glove-misty-custom?_=1657381749840
https://forum.plutonium.pw/topic/33135/misty-black-gloves-with-fish-netbut I'll leave the texture here if u wanna use it
~-gviewarm_zom_farmergirl_c.iwi -
[ZM] "Lost Offices" Custom Map v1.4.3Brigeezy123 thx for mentioning that, I fixed the stoner so it works properly now. the electric cherry however, I'm not for sure why it does that as I've noticed that issue as well. I used the script made by shippuden1592 for electric cherry btw
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(ZM) Black and Purple Raygun and Raygun Mark III made this some time ago and thought it could be cool to put on here
To be fair this didin't take too much effort to make, but I didn't just make the raygun textures back and white, I tried to only make the red parts back while keeping the color to other details on the raygun... but it's pretty much just the raygun textures with the color removed
I like how it turned out tho so I shared it on here, hope you enjoy!!!!!Images

To install these just go to your plutonium directory, then go to storage<t6 then make a folder called images if you don't already have one and put the files in there
Files
~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi
~-gmtl_t6_wpn_zmb_raygun2_col1.iwi
~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi
mtl_t6_wpn_zmb_raygun2_glow2.iwi
~-gmtl_t6_wpn_zmb_raygun_col.iwi -
WaW Wunderwaffe Pap CamoBrigeezy123 I think the metal bumps look just fine when playing with the default patch files, but for whatever reason the patch files I made for the waw pap camo changes the metal bumps to look bigger, I'll try looking into fixing that
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(ZM) Black and Purple Raygun and Raygun Mark IIBOTxMIKE you might of gotten the names wrong since when you download them it doesn't keep the file names the same
here's what they should be:

~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9
~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4
~-gmtl_t6_wpn_zmb_raygun_col
~-gmtl_t6_wpn_zmb_raygun2_col1
mtl_t6_wpn_zmb_raygun2_glow2
I also don't think I took into account that the raygun textures on origins and buried are different than on all the other maps, so that might cause the raygun textures on all the maps before buried to be a little messed up
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[ZM] Authentic waw pap camo for bo1 weapons (patch files)Brigeezy123 thx!!!
I wanted to have the metal cover and engravings because it looked kinda half assed with just the metal engraving covering the entire weapons -
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I could try adding that sometime
however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime -
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.
also that bug javascript faced is fixed, I listed it in the update change log at the top
the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
for some reason I couldn't change the price for the kar98 which is why I buffed itI'll look into fixing the pap camo soon
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[ZM] WAW Weapons mod for bo1 maps v2.13Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time