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Plutonium

HomerJay42

HomerJay42

@HomerJay42
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Recent Best Controversial

  • Stairway to hell (BO1 Remake) Update V2.1
    HomerJay42 HomerJay42

    Stairway to Hell (BO1 Remake) V2.1

    Some of you may or may not be familiar with the map "stairway to hell" made in waw, and I decided to remake this map in bo1. I tried to make this as accurate to the original one as I could, but if you're familiar with that one you'll know that it's very very basic anyway. That's why it took me less than 3 days to make this map. anyway, even though it's basic I still think it's a cool map which is why I wanted to remake this in bo1
    Also, I wasn't able to implement the anti-gravity perk... so instead there's a switch that lowers the gravity for 4k points

    V1.1: every perk machine gives 100 points when proning in front of it instead of just some. Also made a few minor adjustments
    V1.1.1: minor changes to the spawns
    V1.2 (Final): there was no volume in the small area with the ppsh wallbuy, causing zombies to spawn in the start area when standing there. Also made some weapon stats adjustments that I had meant to do before releasing this map. (there shouldn't be anymore updates to this map)
    V1.2.1: there was an issue specific to the plutonium version where zombies wouldn't move whatsoever.... so that's fixed
    V1.2.2: removed the m14 and olympia (since they didn't have wallbuys or was in the box) and put in the ks23 & suppressed ak47
    V1.2.3: fixed sounds for scavenger

    V2.0:

    • fixed an issue where the box would still move for some people, however this may be an issue because some server owners who run this map modify the _zombiemode.gsc and remove the dvar to prevent the box from moving, but that is now done through the map script, there is now no longer a box spot outside the map too
    • scavenger and wavegun are now ripped straight from cotd and moon
    • phd, deadshot, and stamin-up now have jingles and use the models and materials from moon
    • removed vulture-aid and replaced it with point crusher, I did this because the script I had used for vulture-aid was janky and didn't fully work
    • electric cherry uses a new script that isn't as janky and actually shocks zombies everytime you reload rather than sometimes
    • changed the weapons arsenal and made the pap camo the gold camo from mp
    • doubletap 2 is now added

    V2.1: fixed an issue where zombies would sit and place and do a void animation

    Credits:

    Ping998 - the creator of the original stairway to hell
    shippuden1592 - for the MW2 and BO2 weapons
    oJubby - for the scavenger and the wavegun
    Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
    NGcaudle - buyable ending

    Images:

    Call of Duty  Black Ops Screenshot 2025.06.02 - 00.33.09.06.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 00.33.55.56.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 21.23.38.37.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 21.21.19.52.png

    If there are any bugs feel free to let me know, I ran into a lot of issues when making this which is all fixed but since I don't trust this game I feel like something may occur, plus with the way I put together the anti-gravity I wouldn't be surprised if it had some bug that I couldn't find, but I tried my best.

    (if you want to play this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)

    DOWNLOAD

    old download (v1.2.3)

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    @choisuea with this patch I only included the option to remove character quotes so you don't hear the ultimus crew speaking while playing as misty. but to add misty quotes would probably require extracting all the sound files for misty and then converting them to bo1 and probably replacing the current character quotes audio files with the misty ones. I'm not even for sure tho, that's kind of a guess, maybe I'll look into it soon.

    BO1 Modding Releases & Resources

  • HD Font & HD Perk/Powerup Icons
    HomerJay42 HomerJay42

    Not a whole lot to say, its just the base shaders and font for bo1 but hd, however I didn't make the perk and powerup icons, I got them from Ronan_M which you can find here. All I did is convert them to bo1 format

    The instakill and death machine icons I modified somewhat to look more like the original bo1 versions

    For the hd font I included 2 variants; one that has the xbox button icons and one with ps3 button icons (just make sure if you're using the ps3 one to change the name to "gamefonts_pc" or else it won't work)
    I also Included japanese hd fonts for those who play with the japanese localization files installed

    I also put in hd bo1 style perk icons for the bo2 perks but they need to be converted to bo2 format

    Here's an image showing the perk icons and hd font: (it's kinda hard to tell unless you click on it)
    Desktop Screenshot 2025.05.27 - 17.46.05.28.png

    For the font I used AI to make the bo1 font hd (I know gross), but since it was kind of screwed up I had to touch it up, and the xbox controller icons looked kind of deformed so I put in new hd button icons, and here's what those look like: (I left in the old one just in case)
    Screenshot 2025-05-27 181240.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42 HomerJay42

    Brigeezy123 thx for mentioning that, I fixed the stoner so it works properly now. the electric cherry however, I'm not for sure why it does that as I've noticed that issue as well. I used the script made by shippuden1592 for electric cherry btw

    BO1 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42 HomerJay42

    GhostRider0125 thx I appreciate it. I left some areas empty on purpose tho to give it more of a backrooms feel to it, but I know not everyone likes that kind of stuff

    BO1 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42 HomerJay42

    Lost Offices v1.4.3

    This is my latest map "Lost Offices" which is a backrooms themed map with maybe a little bit of der riese/factory theme mixed in. Besides that I don't have a whole lot to say about this map

    Updates:

    • Update 1.1: made some small cosmetic changes to the map, replaced the mpl with the suppressed mac11, made the papped commando suppressed, made other small adjustments to various weapons. fixed the pap camo for the ak74u since the pap camo wasn't showing.
      Also, had to put underscores in the mod folder name since plutonium t5 now can't load mods with spaces in the name
    • Update 1.2: The Panzer has been added and will spawn on round 15 and come back every 3-5 rounds. I tried to make the panzer not too easy or too hard so I gave it 80000 health (the origins panzer has 250000 for reference) and 10000 is added everytime it comes back. I also added the WA2000, removed the silencer from the mac11, and added a supperssor to the fal.
      1.2.1: the papped stoner is fixed
    • Update 1.3: fixed the aug so when you use the shotgun when papped the camo won't go away, replaced the m72 law with the panzerschreck. changed the default fov from 110 to 100 (this should be the last update, (unless anything needs fixing) I only did this one to fix the aug pap camo and decided it would be cool to throw in the panzerschreck while I was at it)
      1.3.1: If you fall off in the dark room after the flytrap ee or fall in the poop water it kills you (used the wrong trigger to kill the player)
    • Update 1.4: added the PTRS-41 and the Browning (removed the mac11 and intervention since this map is at the weapon limit). I wanted to have to have the ptrs and browning in all my my maps but couldn't since they were broken, but I figured out how to get them working and since it will probably be a while until I make another map I decided to just add them to this map as an update instead
      1.4.1: The room with the buyable ending didn't have any volume in the elevated area with the escape teleporter, causing zombies to spawn in the start area... so that's fixed now
      1.4.2: changed hud offsets for powerups to be at the bottom of the screen instead of near the center
      1.4.3: fixed scavenger sounds

    Features:

    • Der Riese Teleporters that opens up a new area of the map
    • Electric Cherry
    • No Perk Limit
    • Weapons from MW2, BO2, and extra bo1 weapons (weapon list below)
    • Modified base bo1 weapons like some suppressed weapons along with damage increases to most weapons
    • Buyable teleporter ending for 90k
    • easter egg song (the ee song is beauty of annihilation since I can't find a tool to convert audio files to bo1 format)
    • flytrap easter egg from der riese
    • some other easter eggs
    • and an animated pap camo

    Credits:

    shippuden1592 - for the MW2 and BO2 weapons + electric cherry
    oJubby - for the scavenger and the wavegun
    Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
    isaacscott935 - for the teddy bear script
    NGcaudle - buyable ending
    BoneCrusher - for the animated pap camo
    alaurenc9 - for the power door script
    Aidan - for the kino teleporter script (used for the buyable ending)

    Images:

    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.09.23.41.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 12.27.34.62.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.09.51.05.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 12.28.47.65.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.10.33.76.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.11.50.69.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 12.29.26.36.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.11.36.21.png

    Weapons:

    M60
    Stoner63
    WA2000
    Scavenger
    Wavegun
    M2 Flamethrower
    Browning (WAW)
    PTRS-41 (WAW)
    Panzerschreck (BO1)
    PPSH (BO1)
    STG44 (BO1)
    SCAR (BO2)
    AN94​​​​​​
    PDW-57
    Five Seven
    KSG
    Evo Skorpion
    DSR 50
    M4 (MW2)
    Desert Eagle
    (the commando, mp5k, aug, and l96a1 have suppressors, also the python uses the fast reload animation, and the papped galil has the optic removed. also most weapons have been buffed, (papped and unpapped) to compensate for no doubletap 2)

    It will probably be a while until I make another map again (due to irl) so I hope this is a map that people can enjoy and have fun with

    At the moment there aren't any bugs that I'm aware of since I think I got most of them while playtesting the map
    however, if you notice any bugs feel free to let me know and I'll do my best to fix them

    (if you plan on playing this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] "Point 187" Custom Zombie Map V1.5 (new update)
    HomerJay42 HomerJay42

    Point 187 V1.5.0

    I already posted this to ugx mods but now that Plutonium T5 has custom map support I thought it could be cool to post this on here as well

    Also, sorry about the cringe name but I didn't really know what to name it
    This is a relatively small map and it also has some difficulty to it while still being round based
    I don't really have a whole lot to say about this map but the layout is vaguely based off of another map I made called "complex"

    Update v1.5 addons: (21/9/25)

    • optimized the scripting for the map (somewhat)
    • removed a bunch of extra scripts that weren't being used at all
    • removed a glitch spot in the second room
    • added new weapons while keeping most of the weapons that were already in this map
    • added fully functioning gersh devices (I wanted to put these in when I first made this map but couldn't get them to work)
    • removed stoner and tommy gun
    • removed the animated pap camo (still uses a custom pap camo but it's static now)
    • added ee song (Seishun Complex: opening song from "Bocchi the Rock")
    • fixed some textures and other small things
    • added a tv in the pap room ^_^

    Features

    • Custom weapons from BO2, MW2 along with more BO1 weapons

    • 250k buyable ending (easier version of the map has a 100k ending)

    • Custom View Hands

    • MOTD zombie models

    • Timer (got it from here)

    • Small ee to open pap

    Credits

    shippuden1592 - for the MW2 and BO2 weapons
    oJubby - for the scavenger, wavegun & gersh
    Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
    isaacscott935 - for the teddy bear script
    NGcaudle - buyable ending
    AlexInVr - timer
    BoneCrusher - for the animated pap camo

    Images

    Call of Duty  Black Ops Screenshot 2025.03.14 - 17.08.26.09.png
    Call of Duty  Black Ops Screenshot 2025.03.14 - 17.08.52.77.png
    Call of Duty  Black Ops Screenshot 2025.03.14 - 17.09.11.08.png
    Desktop Screenshot 2025.09.21 - 18.30.40.33.png

    Weapons:

    M60
    Stoner63
    Scavenger
    Wavegun
    M2 Flamethrower
    PPSH (BO1)
    SCAR (BO2)
    Thompson (BO2)
    AN94​​​​​​
    PDW-57
    Five Seven
    KSG
    Evo Skorpion
    M4 (MW2)
    Intervention
    Desert Eagle
    The upgraded galil is buffed and has the optic removed, also the MP5, Aug and Commando are suppressed with the unpapped commando having a slight buff
    (Dragonov, CZ75, Specture, and the Spas have been removed)

    • I feel like this map could be considered a little too hard so I included a version that is toned down a little by making the door prices cheaper and the buyable ending being 100k instead of 250k
      I included this easier version of the map because I know some people like to actually enjoy the game (I can tone down the easier version some more as well if some feel like even that version is too hard... I didn't wanna make it too easy tho)
    • If you find or encounter any issues with the map feel free to let me know and I'll try my best to fix it

    Downloads

    DOWNLOAD

    old version (v1.4.1)
    The "Easier" version and the normal version are in the same mod folder and can both be selected from the main menu, removing the need for 2 separate downloads

    This map has a bo3 port which can be found HERE

    BO1 Modding Releases & Resources

  • (ZM) Black and Purple Raygun and Raygun Mark II
    HomerJay42 HomerJay42

    @zMakiz thx!! 🙂

    BO2 Modding Releases & Resources

  • (ZM) Black and Purple Raygun and Raygun Mark II
    HomerJay42 HomerJay42

    I made this some time ago and thought it could be cool to put on here

    To be fair this didin't take too much effort to make, but I didn't just make the raygun textures back and white, I tried to only make the red parts back while keeping the color to other details on the raygun... but it's pretty much just the raygun textures with the color removed
    I like how it turned out tho so I shared it on here, hope you enjoy!!!!!

    Images

    Desktop Screenshot 2025.01.31 - 20.16.18.91.png Desktop Screenshot 2025.01.31 - 20.17.05.00.png Desktop Screenshot 2025.01.31 - 20.17.30.20.png Desktop Screenshot 2025.01.31 - 20.19.27.11.png

    To install these just go to your plutonium directory, then go to storage<t6 then make a folder called images if you don't already have one and put the files in there

    Files

    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi
    ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi
    ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi
    mtl_t6_wpn_zmb_raygun2_glow2.iwi
    ~-gmtl_t6_wpn_zmb_raygun_col.iwi

    BO2 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    Enneru in base bo1 you can't since it will crash but in plutonium it will work online as I've played with friends with this patch installed, however it'll be clientside only so you'll be the only one who can see it
    In multiplayer it doesn't work online tho, I included the mp version of the patch since I made it and figured why not put it in

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    idk why it would do that, however if you downloaded any of those misty hands textures that I left links for, it could be that they're formatted for bo2 and not bo1
    to fix this you would just want to get the iwi to dds converter that I left in the textures folder in the zip, and take whatever texture you're going to use and convert it to dds, and then convert it back to iwi and when you do so it'll ask what cod to format the texture in, and just push 3 for bo1
    I probably should have mentioned that in the original post

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    you can put them in your plutonium directory under Plutonium/storage/t5/images just put the iwi file in the images folder (if you don't have an images folder make one)
    you can also put the texture in the iw_zMistyHands.iwd file that you put in your main folder, but to do this you need to have something like 7zip to open the iwd, then there should be a folder called images and put the texture in there
    just make sure before you put the texture in you rename it so the name looks like this "~-gviewarm_zom_farmergirl_c.iwi"

    BO1 Modding Releases & Resources

  • [BO1] Kino der toten double upgrade and perk update
    HomerJay42 HomerJay42

    I got a link for it
    https://www.mediafire.com/file/8kc6j2ei9inymqr/Kino_Der_Toten_Double_Upgrade_And_Perk_Update.zip/file

    BO1 Modding Support & Discussion

  • spiderweb bowie knife camo
    HomerJay42 HomerJay42

    @2alias I got these 2 textures and combined them
    https://forum.plutonium.pw/topic/18385/zm-buried-glove-misty-custom?_=1657381749840
    https://forum.plutonium.pw/topic/33135/misty-black-gloves-with-fish-net

    but I'll leave the texture here if u wanna use it
    ~-gviewarm_zom_farmergirl_c.iwi

    BO2 Modding Releases & Resources

  • spiderweb bowie knife camo
    HomerJay42 HomerJay42

    I made this a while ago but thought it could be cool to put on here

    it's bascially just the bowie knife with a spider web texture and it says bowie knife along the top in katakana, but I made a version without the text

    Images:

    Desktop Screenshot 2025.02.15 - 11.35.55.40.png Desktop Screenshot 2025.02.15 - 11.36.14.08.png !

    without the text

    Desktop Screenshot 2025.02.15 - 11.38.08.75.png
    Desktop Screenshot 2025.02.15 - 11.38.32.62.png

    files:

    With text
    (with text)~~-gusa_knife_bowie_s-rgb&~-r~98f5d615.iwi
    (with text)usa_knife_bowie_c.iwi
    (with text)~-gusa_knife_bowie_c.iwi
    Without text
    (no text)usa_knife_bowie_c.iwi
    (no text)~-gusa_knife_bowie_c.iwi
    (no text)~~-gusa_knife_bowie_s-rgb&~-r~98f5d615.iwi

    just remove the part that says "(with text)" or "(without text)" from the beginning of the file name before putting it in your plutonium directory

    BO2 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    Mitsy View Hands for ZM/MP

    What this mod includes:

    • patch files that replaces all the characters view hand models with Misty's from bo2

    • My own version of the patch that has white powerups, white tgun lights, and replaces earth with a gif on moon (The moon gif was taken from the bonecrushers animated camos mod)

    • a version of patch_mp that lets you use the misty viewhands in mp even in online servers

    • I also included some custom textures for mistys viewhands

    Here are some Images
    Desktop Screenshot 2025.01.30 - 10.36.20.35.png
    Desktop Screenshot 2025.01.30 - 10.37.01.94.png
    Desktop Screenshot 2025.01.30 - 10.39.57.20.png
    Desktop Screenshot 2025.01.30 - 10.47.33.19.png

    Multiplayer:

    Desktop Screenshot 2026.03.14 - 09.17.57.94.png

    How to Install for ZM

    • First Download the mod

    • take the .ff files and put them into your zone folder under common in your bo1 game directory

    • then put the iw_zMistyHands.iwd file into the folder called main in your bo1 game directory

    How to install for MP

    • navigate to your plutonium directory, then go to storage>t5>zone and then place the "patch_mp.ff" in the zone folder

    • while still in your plutonium directory navigate to the "t5" folder and drop the images folder in there and this will add the necessary textures (this will be the folder you'll use if you want to install any custom textures)

    Here are some custom textures for mistys view hands that other people made

    Skeleton texture - https://forum.plutonium.pw/topic/18385/zm-buried-glove-misty-custom?_=1657381749840

    Misty white gloves fish net - https://forum.plutonium.pw/topic/33251/zm-misty-white-gloves-fish-net-requested

    Misty black gloves fish net - https://forum.plutonium.pw/topic/33135/misty-black-gloves-with-fish-net

    Misty Gloves and sleeves black - https://forum.plutonium.pw/topic/32668/zm-misty-gloves-and-sleeves-black

    6 Misty gloves - https://forum.plutonium.pw/topic/34088/zm-6-misty-gloves

    misty gloves again - https://forum.plutonium.pw/topic/34154/zm-misty-gloves-again

    Misty White Gloves + Dragon Tattoo - https://forum.plutonium.pw/topic/29800/zm-misty-white-gloves-dragon-tattoo-tranzit-buried-and-die-rise

    Halloween Gloves - https://forum.plutonium.pw/topic/38497/halloween-gloves/2

    Skeleton Hello Kitty Misty - https://forum.plutonium.pw/topic/37188/release-skeleton-hello-kitty-misty

    • This was taken from the bonecrushers animated camos mod: I also added a version of the moon patch that replaces earth with a gif that you can change yourself but it would require you to split apart a gif and apply it to the texture. this is the gif I left in by default
      earth rei.gif
    Update:
    • I made a patch_mp.ff for mp that replaces every viewhand model with the misty viewhand model, this means the misty viewhands can be used in mp online servers (clientside only btw)

    Downloads:

    For ZM: Download

    For MP: Download

    BO1 Modding Releases & Resources

  • 1 rep to put links
    HomerJay42 HomerJay42

    I was going to upload a topic with links but couldn't since I need 1 rep

    General Discussion
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