zelimpinho You'll have to find better mods, because that mod is compiled, and I'm not bothering to decompile it to see what's wrong with it.
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JezuzLizard
Posts
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BO2 ZM Overflow (488) -
The Launcher Needs to rememberMrMrE No developer GSC functions exist in T6. They were all cut. You have to manually re add them as a plugin.
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Rounds Not Starting On Zombies NuketownDylanM Gametype is wrong it should be zstandard.
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[ZM] - Is this even possible?Wattsuappu Like I said in the image Xerxes posted its a high effort process for a low quality production.
You get a new map to kill zombies on, but its not a map designed with zombies in mind so there will be a lot of things preventing it from being fun for classic zombies(which I assume is what you were thinking of).If you want to make you're own gamemode that doesn't adhere to standard zombies tropes it could be interesting.
But if you wanted classic zombies like all the existing actual zombie maps you'd have to do the following:
- MP maps don't have zombie trarversals, and you can't add them without recompiling the bsp.
This means that there are always going to be places where the zombies can't get you on some maps. - There aren't any zone volumes which zombies heavily relies upon to tell what spawns to activate, and what the playable area is.
You can manually model them, and spawn them in manually now though. - Add zombie spawns, player spawns, wall buy locations, perk locations, mystery boxes, packapunch etc.
- Some things like the mystery boxes need to manually have collisions spawned since the normal maps use the level geometry as collision.
There's definitely more I didn't think of, but you probably get the gist of it. Its basically just making a custom map, except the level geometry is set in stone.
- MP maps don't have zombie trarversals, and you can't add them without recompiling the bsp.
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I dont know why i got banned please helpYeeterDeleter Just for future reference you cannot get banned by using the console.
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ZM - Script usefullCJ Panza Whooo The path is localappdata/Plutonium/storage/t6/scripts/zm.
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is a bo1 client actually being made?Thegun091 Plutonium T5 is Schrodinger's client.
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Server stops but heartbeat keeps on responding.lolabola It does happen on windows so it isn't related to whether you are using linux or not.
It isn't known yet whether it is a bug with the basegame or with Plutonium code, but I will see if I can replicate it on older versions of Plutonium. If it is something Plutonium is doing it can probably be fixed easily, but if its an issue with the basegame it would be much harder to fix. -
[Release] [Zombies] The Bus - Custom survival@dontknowletsplay I removed the GSC tool kit link. Please do not redistribute or repackage any tools.
The installation guide link you provide is sufficient, it has a trusted download link to the GSC tool kit.
Nice release. From the GitHub description a lot of work was required to make this mod.
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new cods in the future?Every cod below Black Ops 3 has a client.
Cod4x(Original Modern Warfare)
Plutonium T4(World at War)
IW4x(Modern Warfare 2)
Rekt T5(Black Ops 1)
Plutonium IW5(Modern Warfare 3)
Plutonium T6(Black Ops 2)
IW6x(Ghosts)
S1x(Advanced Warfare) -
Command to change map breaks the gameTugoose Unfortunately IW4MAdmin changes the map by simply sending the map command. But zombies needs multiple separate dvars to be set to properly change the map. The configs in gamesettings have every dvar needed for a map to be loaded in them so doing exec zm_classic_tomb.cfg will setup the map for Origins to load.
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Hacker in WaWEnableInvulnerability()
is a GSC function that can be applied to any player regardless ofsv_cheats
.However, this is not god mode. He would not be taking damage or flinching at all if it was the GSC function or the cheat command.
There is another command called
demigod
which prevents you from dying from fatal damage but you still take damage and flinch.In this particular case if sv_cheats was disabled the only legitimate method is for the individual to be a scummy server who increased his health to an obscene amount. Albeit I have not tested this on T4. If you increase your health on T6 beyond a certain threshold the hit indicator is significantly less noticeable and the hit sound is quieter.
If this person is not associated with the server owner and sv_cheats was disabled then this particular individual was definitely cheating because even if a mod was loaded that increased all players' health, unless the knife damage was also increased, it would not be a one hit kill.
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ERROR JOINING LAN SERVERCraKos Pretty sure your client has to be in lan mode as well.
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Hacker in WaWXerxes After speaking with INeedGames I was informed that there is god mode glitch that may be similar to this in T5.
Essentially whether intentionally or unintentionally this individual may have triggered this glitch resulting in the inability to be killed. The reason they could not die is because GSC possibly triggered the death notify on the player essentially making the game treat them as if they were already dead even though they didn't actually die.
https://www.youtube.com/watch?v=pHyX8PCZPiI
Reading the description of this video gives the instructions on how to replicate the glitch. It appears to be incredibly time consuming and complicated requiring precision to execute correctly.
It is isn't well known if there is a similar exploit in vanilla T4 but it would certainly be difficult to debug until its repeatable .
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8 player crashshinryuk Rerun the Plutonium updater and don't delete the scripts folder this time.
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Cheater@Bandit-Sailor That doesn't appear to be god mode because he flinched when damaged. True god mode means you don't take damage from any source at all meaning you don't flinch when hit either.
Like Dss0 said he may have access to commands or privileges on the server that can give him such an advantage like increased health etc.
Whats ironic is you are complaining about "cheating" on a server where the video shows you on round 8 but you have almost a million points, and all perks.
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..lately my servers are lagging a little ..Is the lag happening during the match? The hitch warning message is normal if it happened while loading the map.
Also the message "WARNING: sv_enableItemRestriction is DEPRECATED. Please switch to using DSR recipes for long-term support!" means exactly what it says. At some point we will remove that dvar and the restrictions will require using a DSR recipe which you learn about here: https://plutonium.pw/docs/server/t6/loading-recipes/ . -
SubtitlesIKennyAgain I don't personally know what Treyarch took the time to make. They wasted their time doing all sorts of things in T6 that either didn't work or weren't usable by the average user. Its very possible that subtitles exist as a feature and they just never finished it or added an option to turn them on. Technically campaign has subtitles though, so those dvars could simply be coby basted from there.
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BO2 ranked4pril https://forum.plutonium.pw/topic/14/server-advertising-promotion-and-introduction-thread/23
You can try checking them out since that seems to be similar to what you are looking for.
In terms of Plutonium hosting ranked servers, while possible, is unlikely due to us not really having the manpower to manage servers, and develop the client.
Currently server owners can do quite a bit in terms of creating a ranked system for their own servers, and many have done so.