init()
{
level.player_out_of_playable_area_monitor = false;
}
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JezuzLizard
Posts
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Are there any scripts for removing the death barriers in Zombies? -
Crosshair Removeaaplmxs
Open the console with `
Paste in the console:
"sv_cheats 1"
Press enter.
Paste in the console:
"cg_drawCrosshair 0"
Press enter. -
How to use commands that says read only?Jay G. Try searching up the forums for coop pause mods. You cannot pause a coop match using commands otherwise it would disconnect all remote clients anyway.
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Can't give points to players@Nakero77 What is the caller of the menu_fast_reset() function?
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Remove Zombie Dying by HimselfIvobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.
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Perma perks not working! zmstatsCompressed moved to the right place but doesn't work =( why?T-8oo Stats aren't stored locally on T6 anymore. If you play on lan mode this method will work. Otherwise you need to use a mod menu that sets your stats. https://forum.plutonium.pw/topic/17898/zm-rm-t-zombies-menu-v2-6-mod-menu/3?_=1666886200758
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[Support] On-Screen Player Health Information. GSC CodeMr_Miks I wouldn't recommend using setText() without an overflow fix because it eventually causes configstrings to overflow and error the game. Instead you should use .label for a static string, and setValue() for the health updating. Also "death" doesn't trigger in zombies so what will happen after running this code long enough you'll run out of script variables if players respawn. You would need to use "bled_out" instead.
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Remove Zombie Dying by Himself -
Bo2 navcard bug all navs in hand/ Bo2 error de navcards todas las navcard en manoMurasakiLover Did you use unlockall or any kind of mod menus that set your stats? Either of those is the only way to have more than 1 navcard. If you aren't attached to your stats you can use resetstats in the console to get rid of the navcards.
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[Support] Help with script for certain map@P00DL3W0Lf_GR You can get the dvar "g_gametype" and the location dvar "ui_zm_mapstartlocation". On Survival maps the g_gametype is "zstandard" and the location is "transit" for Bus Depot, "town" for Town, and "farm" for Farm.
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateUltimateman Is there a reason why you didn't just modify the original LUI hud? You already modify existing lua files in your mod, so there shouldn't be a need to use gsc hudelems.
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Bo2 navcard bug all navs in hand/ Bo2 error de navcards todas las navcard en manoMurasakiLover Without using unlockall you can download a mod menu off the forums. Make sure you install the official way and not inject it outside of lan mode. https://plutonium.pw/docs/modding/loading-mods/#t6
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[FEATURE] [T6ZM] HARDENED MODE@Zombeeezees This isn't something Plutonium would do. It makes more sense for someone to make a mod to accomplish this. For one what does hardened mode even mean? Twice is difficult what does that mean?
What makes a zombies game difficult is the GSC scripts since all the game logic is there. You can modify the GSC scripts to make the game more difficult if you want to.
Also bounties require the requester to provide a monetary donation upon completion of the bounty. Since none was specified I'm moving this to modding discussion.
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[FEATURE][T5] LAN support for BO1@Emvek Connect command isn't supported in T5 yet.
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BO2 Zombiesll_KING_ll Make sure you selected Survival and not Grief. Grief ends the game if one team is alive at the end of the round.
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Grenade teamswitch removalGhost420_ I believe its intended to patch an exploit relating to throwing a grenade at your teammates and quickly switching teams so it kills them.
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How to disable fov sensitivity?fearfil I don't think this is implemented currently on T5. It may be added at a later date.
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Issues joining bo2 lobbiesMrJVon Try waiting until the server list fully loads before trying to join a server.
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Customs failThEFaby_28 Textures for T6 go into the t6 folder not the iw5 folder.
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GSC API Guidesjakedude https://www.3dmappers.com/kunena/tutorials-and-helpful-information/1517-gsc-language-reference This is for T7 but most of it will apply to T5.
The purpose of the t5-scripts repo is to make easily accessible all the scripts the base game uses. You do not need to have them installed as they are just dumped from the game's files so they are always available to be referenced in your scripts.
I recommend perusing the t5-scripts repo to make it easier to learn the syntax and structure of scripts by example.
As for your script you made a mistake in that self does not exist or rather it references the level entity instead of any player entity. You can get the players in a server with the getPlayers() function and it returns an array of players you can call functions on.
If you have further questions you can ask here or dm me on discord JezuzLizard#7864