Loris7 This is fixed in the next update.
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JezuzLizard
Posts
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BO2 Origins Rain Fire -
Zombie bankOmarCodo Saves are only available locally in lan mode. When online your saves are stored on our cloud system so you cannot directly access them.
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[Release] [ZM] Compass Displaytechboy04gaming One issue with this mod is you aren't using an overflow fix despite using setText(). If someone runs this on their server they will eventually run into the configstring overflow error due to potentially have 8 players with their own hud calling setText(). The error can happen in solo after a period of time as well.
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Invert Y Axis on mouseTry setting "m_pitch" to -0.2 in the console.
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Perk machine turn on scriptKalitos The way Treyarch did the perk script assumes every perk is available on every map because they wanted a global script to handle multiple different perks. Just because code relating to or referencing is in _zm_perks.gsc doesn't mean the perk will work in every map.
The default perk code will crash if you try to give a perk not on a map to a player because it can't find the perk bottle weapon. Also the clientfield won't work either so it won't show up in the UI, but the perk icon wouldn't be available anyway.
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[ZM] Universal bank for server and custom games@Snoopy__ This mod support .d all and .w all. I don't know anything about the ammo version.
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Stick Deadzone optionsZenoish We appreciate you for taking the time to make this topic! Its always nice when people politely explain their issue, and give as much information as possible.
Remember that this isn't something that was on our radar until you brought it up.
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base.ipak file wont openIlIllIIllIlI https://tom-crowley.co.uk/downloads/
Download the ipak exporter here.
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[MP/ZM] Black Ops II MapvoteResxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.
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LUI error on UI_luaVMDigitalis87 Screenshot the game when the error occurs please and upload the screenshot here.
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[Zombies] Don't lose perks when being revivedIn my Configuration Mod I added a new feature which should allow players to keep their perks when they are revived on most maps excluding MoTD since that map has custom revive logic.
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(Release) Working Plutonium T6 ZM No Fog Script@Runa_Yomozuki All the script is
init() { setDvar( "r_fog", 0 ); }
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Player report@Trequil Disable the chat in the options if you don't want chat messages appearing on stream like that.
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Add Custom Zombie SpeedPlzReviveMe I updated my Configuration Mod with support for this feature you can set the run animation directly now. It allows you to set their move animation to walk, run, sprint, super_sprint, and chase_bus( tranzit maps only ).
Do be warned there is no off setting so once you set the move animation directly its permanent for the remainder of the game.
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[Release] (T6ZM) Prevent Players Joining In-Progress After RoundsCUKServers Alternatively, and probably better than kicking random players from your server would be to set a password on the server. You can do this by setting the dvar g_password to some value that no one can guess and then setting it to blank when the game ends.
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Bugs on Solo Custom GameseX0dus-77 Try doing
gts zmDifficulty 0
in the console when in a solo lobby. Also this isn't a bug solo play never had the option to select custom settings, and custom games are supposed to only have 1 afterlife. -
Need help for Map Change Option (GSC Menu Private Games)zDxnzii I don't think map() works. If map_restart works you can use the map_restart() function to restart the map.
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[Resource][T6] Stock Scriptsjdhruv It's literally all of the scripts T6 uses by default.
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why is bo2 plutonium 4hit down instead of 2 ?MirioDeez You lose perma jugg when you reach round 15 and lose the bonus health when you down after that.
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Zombies Starter Weapons and weapon IDs@AmadeusWolf You can use this resource as a reference: https://github.com/JezuzLizard/Public-BO2-Mods/blob/master/Configuration Mod/black ops 2 weapon names.md for the weapon names.
As for setting the start weapon you can use
level.start_weapon = "weapon_name";
in your _clientids.gsc init().