chicken emoji There is a limit of 31 normal hudelems that can be rendered on a players screen. There is also a separate limit for archived hudelems which is also 31. so at most you can have 62 hudelems on a player's screen.
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JezuzLizard
Posts
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SnD Alive Counter -
Death Machine PowerupJames_Gallo The only map with the death machine weapon is mob. You'd need to be able to import the weapon to the maps you want to use it on with a fast file linker that creates a fast file that contains the weapon asset for the game to load.
There isn't a fast file linker right now.
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[ZM] Assistance greatly appreciated for my running Custom Town Server[NN]Colt "zm_town" isn't an actual map name. You would use the value "zm_transit" and check the dvar "ui_zm_mapstartlocation" having the value of "town".
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[Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!S2RT If the weapondef doesn't have support for the attachment then it cannot be added even by force. You'll have to wait until mod loading is added to do this.
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Zombies Grief -
At random, unable to spend points (mystery box, etc.)chasef7 Could be any one of those scripts. The exact issue is it seems the triggers break after some time because of any one of those scripts. Maybe try looking at scripts which mess with trigger entities.
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[Release] [ZM] Select your character options for solo custom game_Sloop_ That requires deeper modding than what is currently possible with current Plutonium. In Plutonium's next update it will be possible to use https://github.com/Laupetin/OpenAssetTools to link a new fastfile with assets for different characters and load it on Plutonium.
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Red32n FilesRiZe Green Only the Plutonium dedicated server will load plugins. Red32n are just renamed .dll files.
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Replacing _zm_powerupschasef7 If you want to completely replace a GSC you would place it in storage/t6/maps/<gsc_path_here>. Scripts folder is for custom scripts.
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Re Enabled RCON Messages For Console@DDDDec
- You do not need to use t6-gsc-utils to do this in GSC. You can literally use the already existing vanilla builtin setDvar to do the exact same thing.
- You do not even need to do this in GSC in the first place. You can put the dvar in your server config.
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Red32n FilesRiZe Green You would have to inject them like any other dll.
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help with zombie counter placementEasilyUnstpp_ You are doing it correctly. But make sure that hudelem is the correct one, and that your code is actually executing. Try adding a print() call after the setPoint() function to see if it's being called.
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[RELEASE][ZM] [BETA] New bo2 hud systemdontknowletspl I don't understand why you didn't even test for more than 11 minutes, and 6 seconds since the crash is deterministic. Posting an obfuscated script that causes the game to crash creates more work for developers to investigate to know whether the cause of the crash exists under normal circumstances. Since we can't control the output of an unknown fork of the old compiler we won't bother fixing issues relating to it.
I recommend not posting obfuscated scripts anymore as the obfuscation makes investigation into actual legitimate issues harder.
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my friends list isnt showingv8 sw3 The friends list was changed to use the stock BO2 one. Just go into a private match and invite your friends with the friends list button there.
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Hellhounds in TranZit?WarGutsy Not possible. Hellhounds are only loaded on the survival versions of Tranzit.
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[Release] [Zombies] Configuration Mod for dedicated serversKalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.
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draw distance in tranzitEasilyUnstpp_ This may be unrelated to the draw distance, instead Tranzit uses the gump system because it is so big. Basically certain assets are stored in extra gump zones which are dynamically loaded and unloaded depending on where you are on the map. An unloaded texture appears black, and unloaded models appear as black boxes. Unfortunately this cannot be fixed.
If you are refering to the pop in that is a different issue. You can change it by first turning sv_cheats dvar on, and then setting these two dvars:
r_lodBiasRigid -1000 r_lodBiasSkinned -1000
You can also set it in a script with setClientDvar()
self setclientdvar("r_lodBiasRigid", -1000); self setclientdvar("r_lodBiasSkinned", -1000);
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Need help optimising scriptsKalitos @P00DL3W0Lf_GR That variable is used as a function ptr not a number. You need to create a function that returns a value for it to work properly.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps@Kusanagi_Z If all players have the mod installed, and loaded you can still play together.
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I need help to solve graphics errorAldair_2112 This is a bug with this map which is caused by high fov.
You can fix this in matches you host by doing:
sv_cheats 1 r_lodBiasRigid -1000 r_lodBiasSkinned -1000
You can also set it in a script with setClientDvar()
self setclientdvar("r_lodBiasRigid", -1000); self setclientdvar("r_lodBiasSkinned", -1000);