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Plutonium

John_Bananaundefined

John_Banana

@John_Banana
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Recent Best Controversial

  • [ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese)
    John_Bananaundefined John_Banana

    A "remastered patch" for the Call of Duty: World at War default four zombie maps: Nacht Der Untoten, Verrückt, Shi No Numa, and Der Riese. The aim of this project is to be a more polished "alternate" vanilla with each map feeling more consistent with bug fixes, quality-of-life tweaks, new features, and re-added cut content. This mod is not trying to overhaul everything to feel completely new or foreign.

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    Download

    It would take too long to list the hundreds of changes, even the GitHub README is incomplete (for now), so here is a rundown of the main changes:

    Bug Fixes/Smoother Gameplay

    • Wunderwaffe zap glitch fixed
    • Fixed all issues with FPS effecting the speed at which fx/sounds would play or loop at
    • Various scripting bugs/issues fixed, whether they had to do with characters, perks, the box, sounds, health, etc.
    • Adjusted melee dvars for smoother knifing
    • 24 cap removed on solo (toggleable)
    • "Sticky" zombies disabled (toggleable)
    • Working solo Quick Revive and Double-Tap 33% damage buff (toggleable)

    Cut/Unused Content

    • Verrückt has a deployable bipod zone in the BAR room
    • Shi No Numa has swampy perk machine textures
    • Der Riese has a cut radio and new Easter Egg voicelines for teleporting, getting powerups, or reading the Teddy chalk while scoped in
    • Cut voicelines all from the game files (both new categories and unheard lines from existing categories)
    • Weapons from Multiplayer/Campaign dispersed throughout the maps (including Type 99, DP-28, scoped rifles, satchel charges, pistols, sticky grenades, mortars, and more)
    • Various cut animations for walkers, runners, and sprinters
    • Achievements, Character Bios, Leaderboards/Stats, additional controller settings, and 1st person spectating are now all available similar to the console version

    More Consistency

    • All maps use updated scripting, fx, and other innovations from Der Riese onwards to improve the experience. However, each map still maintains their unique identity, such as the old zombie sounds on Nacht Der Untoten.
    • All maps have more consistent weapon loadouts, now using equal stats and higher-quality textures from Campaign

    Cool New Stuff

    • Added generic Marine voiceover to Nacht Der Untoten and its own Easter Egg song
    • The Marine characters on Verrückt now are wearing raider gear and can equip custom-scripted Smoke Grenades from the Mystery box
    • Added new custom achievements to Nacht Der Untoten and Verrückt, with some inspired by other versions of these maps but all created following Treyarch's design/logo art style
    • Added Easter Egg quests on Shi No Numa and Der Riese
    • Zombies can now spawn with random assortments of body gear or headwear
    • Updated many HUD elements and shaders to look more polished/modern while staying true to the WAW art style

    & more

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    https://youtu.be/q-ZC99jzvY0

    NOTES

    • Plutonium overwrites some of the menu and lobby functionality of the vanilla game. However, this mod was designed for the vanilla client. Keep this in mind if you come across any issues with Plutonium features while running the mod, such as how lobbies auto restart in co-op or how singleplayer games use functionality from co-op lobbies.
    • You do not need to install the "d3d9.dll" T4M file that comes with the mod if running the game with Plutonium, you just install the mods like any other custom map
    • The .zip download contains folders for each map with a compiled mod.ff and .iwds. The filesize is so large because the mod contains many updated textures, models, and audio (remastered Easter Egg songs--you can delete these music .iwds if you wish)

    Source Code / More info: https://github.com/JBShady/COD5-Remastered

    See "Releases" tab for link & installation instructions


  • How to change zombie eye color glow?: I've exhausted options known to me.
    John_Bananaundefined John_Banana

    There are two things to change, the eyes on the head images (which there are several of) and the eye effect. The zombie eye glow effect can be found in the mod tools in the fx folder and you can open it in the fx editor provided in the mod tools, which will let you change the color. Also, you are on Nacht so the zombie head models use a different texture than Der Riese which you have edited in your picture, so if you add those a mod the zombies will look like Der Riese style.

    Also, here is an all in one of the latest mod tools, easier to install https://mega.nz/#!5kwyCYYQ!Onn3s3SfJjrombt7b1lUOcFYAtzhg9T_X7c4SvJljbs

    If you want to get the textures of the head models from Nacht you should just use Greyhound to get the original textures or maybe the older versions of the mod tools have them


  • BO1 Moon color fix?
    John_Bananaundefined John_Banana

    _rnk_ easiest way is to copy paste the vision file that is used during the explosion and rename it to what the normal vision file is. then just load it in as a mod, no scripting needed it’ll just override the default vision file with the saturated one


  • Rotate maps with the remastered mod?
    John_Bananaundefined John_Banana

    Of course, something like:

    set sv_mapRotation "loadmod "mods/nazi_zombie_remastered" map nazi_zombie_prototype loadmod "mods/nazi_zombie_remastered_dlc1)" map nazi_zombie_asylum"

    It’s the same as loading multiple custom maps


  • [ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese)
    John_Bananaundefined John_Banana

    EliLager there is a guide on UGX forum and I have video footage on my youtube (past live streams)

    as for double tap and quick revive, no, but my mod is open source you can easily disable it yourself. Remember that the double tap buff is only a 33% damage buff, and mods like the reimagined mod is 50% while BO2 is a 100% damage buff. So it’s really not gamebreaking, it’s what I found to be the most reasonable subtle buff that gives more replayability because you can use bullet guns for a couple extra rounds

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