A "remastered patch" for the Call of Duty: World at War default four zombie maps: Nacht Der Untoten, Verrückt, Shi No Numa, and Der Riese. The aim of this project is to be a more polished "alternate" vanilla with each map feeling more consistent with bug fixes, quality-of-life tweaks, new features, and re-added cut content. This mod is not trying to overhaul everything to feel completely new or foreign.
It would take too long to list the hundreds of changes, even the GitHub README is incomplete (for now), so here is a rundown of the main changes:
Bug Fixes/Smoother Gameplay
- Wunderwaffe zap glitch fixed
- Fixed all issues with FPS effecting the speed at which fx/sounds would play or loop at
- Various scripting bugs/issues fixed, whether they had to do with characters, perks, the box, sounds, health, etc.
- Adjusted melee dvars for smoother knifing
- 24 cap removed on solo (toggleable)
- "Sticky" zombies disabled (toggleable)
- Working solo Quick Revive and Double-Tap 33% damage buff (toggleable)
Cut/Unused Content
- Verrückt has a deployable bipod zone in the BAR room
- Shi No Numa has swampy perk machine textures
- Der Riese has a cut radio and new Easter Egg voicelines for teleporting, getting powerups, or reading the Teddy chalk while scoped in
- Cut voicelines all from the game files (both new categories and unheard lines from existing categories)
- Weapons from Multiplayer/Campaign dispersed throughout the maps (including Type 99, DP-28, scoped rifles, satchel charges, pistols, sticky grenades, mortars, and more)
- Various cut animations for walkers, runners, and sprinters
- Achievements, Character Bios, Leaderboards/Stats, additional controller settings, and 1st person spectating are now all available similar to the console version
More Consistency
- All maps use updated scripting, fx, and other innovations from Der Riese onwards to improve the experience. However, each map still maintains their unique identity, such as the old zombie sounds on Nacht Der Untoten.
- All maps have more consistent weapon loadouts, now using equal stats and higher-quality textures from Campaign
Cool New Stuff
- Added generic Marine voiceover to Nacht Der Untoten and its own Easter Egg song
- The Marine characters on Verrückt now are wearing raider gear and can equip custom-scripted Smoke Grenades from the Mystery box
- Added new custom achievements to Nacht Der Untoten and Verrückt, with some inspired by other versions of these maps but all created following Treyarch's design/logo art style
- Added Easter Egg quests on Shi No Numa and Der Riese
- Zombies can now spawn with random assortments of body gear or headwear
- Updated many HUD elements and shaders to look more polished/modern while staying true to the WAW art style
& more
NOTES
- Plutonium overwrites some of the menu and lobby functionality of the vanilla game. However, this mod was designed for the vanilla client. Keep this in mind if you come across any issues with Plutonium features while running the mod, such as how lobbies auto restart in co-op or how singleplayer games use functionality from co-op lobbies.
- You do not need to install the "d3d9.dll" T4M file that comes with the mod if running the game with Plutonium, you just install the mods like any other custom map
- The .zip download contains folders for each map with a compiled mod.ff and .iwds. The filesize is so large because the mod contains many updated textures, models, and audio (remastered Easter Egg songs--you can delete these music .iwds if you wish)
Source Code / More info: https://github.com/JBShady/COD5-Remastered
See "Releases" tab for link & installation instructions