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Plutonium

lapetitehanaeundefined

lapetitehanae

@lapetitehanae
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  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Minami Hey, yeah i see that on github, thank you ❤

    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hadi77KSA Yes 4976 and 4981 are opened !

    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hadi77KSA

    ]net_port;status
    "net_port" is: "4981" default: "4976"
    latched: "4976"
      Domain is any integer from 0 to 65535
    map: zm_transit
    num score bot ping guid                             name             lastmsg address               qport  rate
    --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
    

    T6Server .sh :

    readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
    readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
    
    readonly SERVER_NAME="Hanae Test Server"
    readonly GAME_PATH="/opt/T6Server/Server/Zombie"
    readonly SERVER_KEY=""
    readonly CONFIG_FILE="dedicated_zm.cfg"
    readonly SERVER_PORT=4976
    readonly MOD=""
    readonly GAME_MODE="t6zm"
    readonly INSTALL_DIR="/opt/T6Server/Plutonium"
    
    update_server() {
        ./plutonium-updater -d "$INSTALL_DIR"
    }
    
    start_server() {
        local timestamp
        printf -v timestamp '%(%F_%H:%M:%S)T' -1
        
        echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
        
        echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
        echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
        echo "To shut down the server close this window first!"
        echo "$timestamp $SERVER_NAME server started."
    
        while true; do
            wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
    
            printf -v timestamp '%(%F_%H:%M:%S)T' -1
            echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
            sleep 1
        done
    }
    
    update_server
    start_server
    

    dedicated_zm.cfg :

    //////////////////////////////////////////////////
    ///  PlutoT6 ZM ServerConfiguration file        //
    ///////////////////////////////////////////////////
    // This config best view with Notepad++     OR   //
    // other *nix compatible editors of your choice. //
    ///////////////////////////////////////////////////
    // Remove "//" in front of lines to allow the    //
    // server to read them.                          //
    // Anything after "//" is a comment.             //
    //////////////////////////////////////////////////
    // GENERAL SETTINGS                             //
    ////////////////////////////////////////////////// 
    //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
    sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
    //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
    //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
    //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
    //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
    demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
    sv_sayname "Console"                            // name server-side 'say' commands show up as
    sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
    sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
    sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
    sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
    g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
    g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
    g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
    bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
    g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
    g_patchRocketJumps 1                            // Allow Rocket Jumps?
    //////////////////////////////////////////////////
    //These options can also be configured individually on a map basis in each zm config in gamesettings.
    //////////////////////////////////////////////////
    //gts startRound 1                              // Starting Round. Works on all maps.
    //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
    //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
    //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
    //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
    //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
    //////////////////////////////////////////////////
    // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
    //////////////////////////////////////////////////
    g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
    g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
    rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
    rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
    rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
    rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
    rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
    rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
    rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
    rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
    //////////////////////////////////////////////////
    
    //////////////////////////////////////////////////
    // MOD SETTINGS                                 //
    //////////////////////////////////////////////////
    // Change fs_game through the batch file        //
    // or your launch parameters.                   //
    seta sv_wwwBaseURL ""                           //
    
    //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
    //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
    //////////////////////////////////////////////////////////////////////////////
    //                    Maps and the matching configs                         //
    //////////////////////////////////////////////////////////////////////////////
    // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
    // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
    // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
    // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
    // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
    // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
    // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
    // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
    // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
    // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
    // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
    // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
    // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
    // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
    // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
    // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
    /////////////////////////////////////////////////////////////////////////////////
    // MAP SHORT NAMES ROTATION LIST                                               //
    /////////////////////////////////////////////////////////////////////////////////
    //                                                                             //
    // For reference:                                                              //
    // All of the sv_maprotation tokens:                                           //
    // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
    // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
    // gametype <gametype> - calls set_gametype cmd                                //
    // loadmod <mod> - calls loadmod                                               //
    // dsr <dsr> - calls dsr                                                       //
    // execgts <exec> - calls execgts                                              //
    // exec <exec> - calls exec                                                    //
    // map <map> - calls map                                                       //
    //                                                                             //
    // do note that set_gametype will reset all                                    //
    // gametypesettings                                                            //
    // So you would want to have that to be                                        //
    // the first token, and everything else,                                       //
    // then finally the map token                                                  //
    //                                                                             //
    /////////////////////////////////////////////////////////////////////////////////
    
    //Classic/TranZit Maps rotation
    //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
    
    //Survival Maps rotation
    sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
    
    //Grief Maps rotation
    //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
    
    //Turned Maps rotation
    //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
    
    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Xerxes

    Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

    I can still send what's in the console when I start the server, but I don't think that's going to help.

    lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
    lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
    Remote revision: 4524
    Local revision: 4524
    
    Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
    Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
    To shut down the server close this window first!
    2024-12-06_20:54:05 Hanae Test Server server started.
    --- Cmd Initialization Complete ---
    Loading fastfile code_pre_gfx_zm
    Built adjacency info for IPaks 0ms
    [STEAM] 1 calls ready, running...
    [STEAM] running call 1
    ----- FS_Startup -----
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Build r4524
    logfile opened on Fri Dec  6 20:54:21 2024
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    [DW][Auth] Handling authentication request...
    execing default_mp.cfg
    execing default_statversion.cfg
    completed execing default_statversion.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    completed execing default_mp.cfg
    execing default_mp_controls_english.cfg
    completed execing default_mp_controls_english.cfg
    r_aaSamples will be changed upon restarting.
    r_fullscreen will be changed upon restarting.
    r_monitor will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    execing configure.cfg
    r_aspectRatio will be changed upon restarting.
    completed execing configure.cfg
    '16' is not a valid value for dvar 'ai_corpseCount'
      Domain is any integer from 0 to 8
    r_aaSamples will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    Loading fastfile patch_zm
    Loading fastfile code_post_gfx_zm
    Built adjacency info for IPaks 0ms
    [DW][Lobby] Handling hello request...
    execing ragdoll.cfg
    completed execing ragdoll.cfg
    execing default_zm_gamesettings.cfg
    execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_tdm.cfg
    completed execing zm/gamesettings_tdm.cfg
    execing default_mp_gametypes.cfg
    Unknown command "resetCustomGametype"
    completed execing default_mp_gametypes.cfg
    completed execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_zclassic.cfg
    completed execing zm/gamesettings_zclassic.cfg
    completed execing default_zm_gamesettings.cfg
    bound socket to localhost:4981
    net_port will be changed upon restarting.
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    --- Common Initialization Complete ---
    Unknown command "t6zm"
    net_port will be changed upon restarting.
    execing dedicated_zm.cfg
    Unknown command "limit"
    Unknown command "range"
    Unknown command "value"
    addedaddedaddedaddedcompleted execing dedicated_zm.cfg
    Loading fastfile patch_ui_zm
    Loading fastfile ui_zm
    Built adjacency info for IPaks 0ms
    Loading fastfile common_zm
    Loading fastfile ffotd_tu17_zm_147
    Built adjacency info for IPaks 1ms
    Loading fastfile dlczm0_load_zm
    Loading fastfile dlc1_load_zm
    Loading fastfile dlc2_load_zm
    Loading fastfile dlc3_load_zm
    Loading fastfile dlc4_load_zm
    Loading fastfile dlc0dd_load_zm
    Loading fastfile seasonpass_load_zm
    map_rotate...
    "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
    "sv_mapRotationCurrent" is: ""
    Executing gts cfg: zm_classic_transit.cfg.
    Setting map: zm_transit.
    execing zm_classic_transit.cfg
    execing gamesettings_default.cfg
    completed execing gamesettings_default.cfg
    execing gamesettings_zclassic.cfg
    completed execing gamesettings_zclassic.cfg
    g_gametype will be changed upon restarting.
    completed execing zm_classic_transit.cfg
    Built adjacency info for IPaks 0ms
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Unloading fastfile ui_zm
    Unloading fastfile patch_ui_zm
    Sending heartbeat...
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    ----- FS_Startup -----
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    Loading fastfile zm_transit_patch
    Loading fastfile zm_transit
    Loading fastfile so_zclassic_zm_transit
    Built adjacency info for IPaks 1ms
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    Initializing game at 12/06/24 20:54:30 +0100
    Current uptime: 00:00:23
    Level time: 0
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6ZM
    gamedate: Dec  2 2024
    '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
      Domain is any number from 0.001 to 10
    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
    Hitch warning: 9500 msec frame time on main thread
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    Plutonium r4524 > 
    
    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hadi77KSA Thanks anyway for your help, I'll wait!

    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hadi77KSA

    Once again, thank you for taking the time to help me!

    I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
    -> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”

    Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)

    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    execing default_mp.cfg
    execing default_statversion.cfg
    completed execing default_statversion.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    completed execing default_mp.cfg
    execing default_mp_controls_english.cfg
    completed execing default_mp_controls_english.cfg
    r_aaSamples will be changed upon restarting.
    r_fullscreen will be changed upon restarting.
    r_monitor will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    execing configure.cfg
    r_aspectRatio will be changed upon restarting.
    completed execing configure.cfg
    '16' is not a valid value for dvar 'ai_corpseCount'
      Domain is any integer from 0 to 8
    r_aaSamples will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    Loading fastfile patch_zm
    Loading fastfile code_post_gfx_zm
    Built adjacency info for IPaks 0ms
    execing ragdoll.cfg
    completed execing ragdoll.cfg
    execing default_zm_gamesettings.cfg
    execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_tdm.cfg
    completed execing zm/gamesettings_tdm.cfg
    execing default_mp_gametypes.cfg
    Unknown command "resetCustomGametype"
    completed execing default_mp_gametypes.cfg
    completed execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_zclassic.cfg
    completed execing zm/gamesettings_zclassic.cfg
    completed execing default_zm_gamesettings.cfg
    bound socket to localhost:4981
    net_port will be changed upon restarting.
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    --- Common Initialization Complete ---
    Unknown command "t6zm"
    net_port will be changed upon restarting.
    execing dedicated_zm.cfg
    Unknown command "limit"
    Unknown command "range"
    Unknown command "value"
    addedaddedaddedaddedcompleted execing dedicated_zm.cfg
    Loading fastfile patch_ui_zm
    Loading fastfile ui_zm
    Built adjacency info for IPaks 0ms
    Loading fastfile common_zm
    Loading fastfile ffotd_tu17_zm_147
    Built adjacency info for IPaks 0ms
    Loading fastfile dlczm0_load_zm
    Loading fastfile dlc1_load_zm
    Loading fastfile dlc2_load_zm
    Loading fastfile dlc3_load_zm
    Loading fastfile dlc4_load_zm
    Loading fastfile dlc0dd_load_zm
    Loading fastfile seasonpass_load_zm
    
    
    map_rotate...
    
    "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
    
    "sv_mapRotationCurrent" is: ""
    
    Executing gts cfg: zm_classic_transit.cfg.
    Setting map: zm_transit.
    execing zm_classic_transit.cfg
    execing gamesettings_default.cfg
    completed execing gamesettings_default.cfg
    execing gamesettings_zclassic.cfg
    completed execing gamesettings_zclassic.cfg
    g_gametype will be changed upon restarting.
    completed execing zm_classic_transit.cfg
    Built adjacency info for IPaks 1ms
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Unloading fastfile ui_zm
    Unloading fastfile patch_ui_zm
    Loaded menu file: ui/t6/dvarleftrightselector.lua
    Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
    Loaded menu file: ui_mp/t6/hud/class.lua
    Loaded menu file: ui/t6/menus/optionscontrols.lua
    Loaded menu file: ui/t6/menus/optionssettings.lua
    Loaded menu file: ui/t6/menus/safeareamenu.lua
    Loaded menu file: ui_mp/t6/hud/scoreboard.lua
    Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
    Loaded menu file: ui_mp/t6/hud/loading.lua
    Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua
    Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    Loading fastfile zm_transit_patch
    Loading fastfile zm_transit
    Loading fastfile so_zclassic_zm_transit
    Built adjacency info for IPaks 0ms
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    Initializing game at 12/05/24 20:35:14 +0100
    Current uptime: 00:00:22
    Level time: 0
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6ZM
    gamedate: Dec  2 2024
    '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
    codescripts/delete.gsc (common_zm): 0x0B4E32EE
    codescripts/struct.gsc (common_zm): 0x5A0C849E
    common_scripts/utility.gsc (patch_zm): 0x1447FBB5
    maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
    maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
    maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
    maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
    maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
    common_scripts/default (): 0xA3CC035D
    maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
    maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
    maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
    maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
    maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
    maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
    maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
    maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
    maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
    maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
    maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
    maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
    maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
    maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
    maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
    maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
    maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
    maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
    maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
    maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
    maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
    maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
    maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
    maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
    maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
    maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
    maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
    maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
    maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
    maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
    maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
    maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
    maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
    maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
    maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
    maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
    maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
    maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
    maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
    maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
    maps/mp/_audio.gsc (patch_zm): 0x250F2D68
    maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
    maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
    maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
    maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
    maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
    maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
    maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
    maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
    maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
    maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
    maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
    maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
    maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
    maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
    maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
    maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
    maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
    maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
    maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
    maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
    maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
    maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
    maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
    maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
    maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
    maps/mp/_busing.gsc (patch_zm): 0x6C026E66
    maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
    maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
    maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
    maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
    maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
    maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
    maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
    maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
    maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
    maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
    maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
    maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
    maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
    maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
    maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
    maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
    maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
    maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
    maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
    maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
    maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
    maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
    maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
    maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
    maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
    maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
    maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
    maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
    maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
    maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
    maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
    maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
    maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
    maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
    maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
    maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
    maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
    maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
    maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
    maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
    maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
    maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
    character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
    aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
    character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
    aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
    xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
    codescripts/character.gsc (common_zm): 0x958922C6
    character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
    character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
    aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
    character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
    character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
    character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
    aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
    character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
    character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
    character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
    character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
    character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
    aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
    maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
    maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
    maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
    maps/mp/_compass.gsc (patch_zm): 0x708747E9
    maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
    maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
    maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
    character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
    character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
    character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
    character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
    maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
    maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
    maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
    maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
    maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
    maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
    maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
    maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
    maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
    maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
    maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
    maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
    maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
    maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
    maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
    maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
    maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
    maps/mp/_art.gsc (patch_zm): 0x2297F2F9
    maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
    maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
    maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
    maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
    maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
    maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
    maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
    maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
    maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
    maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
    maps/m
    

    9ad7f394-74a7-48f1-aac7-5a98a76eaf74-image.png

    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hadi77KSA

    I've tested with a Zombie server, it doesn't change the map every 2 minutes, it just stays stuck.
    I noticed that on server startup the sv_mapRotationCurrent is empty:

    "sv_mapRotation" is: "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg ma
    p zm_tomb execgts zm_classic_transit.cfg map zm_transit"
    "sv_mapRotationCurrent" is: ""

    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hadi77KSA

    Thanks for this information, I was able to correct the map_rotation error.

    However, it still seems to be broken for some reason I don't understand.
    I have the impression that the server crashes and restarts when the map is launched.

    The complete console:

    --- Cmd Initialization Complete ---
    Loading fastfile code_pre_gfx_mp
    Built adjacency info for IPaks 1ms
    [STEAM] 1 calls ready, running...
    [STEAM] running call 1
    ----- FS_Startup -----
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Build r4524
    logfile opened on Wed Dec  4 18:39:50 2024
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Multiplayer/main
    Z:\opt\T6Server\Server\Multiplayer/main_shared
    Z:\opt\T6Server\Server\Multiplayer/players
    [DW][Auth] Handling authentication request...
    execing default_mp.cfg
    execing default_statversion.cfg
    completed execing default_statversion.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    completed execing default_mp.cfg
    execing default_mp_controls_english.cfg
    completed execing default_mp_controls_english.cfg
    r_aaSamples will be changed upon restarting.
    r_fullscreen will be changed upon restarting.
    r_monitor will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    execing configure.cfg
    r_aspectRatio will be changed upon restarting.
    completed execing configure.cfg
    '16' is not a valid value for dvar 'ai_corpseCount'
      Domain is any integer from 0 to 8
    r_aaSamples will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    Loading fastfile patch_mp
    Loading fastfile code_post_gfx_mp
    Built adjacency info for IPaks 1ms
    [DW][Lobby] Handling hello request...
    execing ragdoll.cfg
    completed execing ragdoll.cfg
    execing default_mp_gamesettings.cfg
    execing mp/gamesettings_default.cfg
    completed execing mp/gamesettings_default.cfg
    execing mp/gamesettings_tdm.cfg
    completed execing mp/gamesettings_tdm.cfg
    execing default_mp_gametypes.cfg
    Unknown command "resetCustomGametype"
    completed execing default_mp_gametypes.cfg
    completed execing default_mp_gamesettings.cfg
    bound socket to localhost:4981
    net_port will be changed upon restarting.
    execing mp/reset_classes_offline.cfg
    completed execing mp/reset_classes_offline.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    --- Common Initialization Complete ---
    Unknown command "t6mp"
    net_port will be changed upon restarting.
    execing dedicated.cfg
    Unknown command "limit"
    Unknown command "range"
    Unknown command "value"
    addedaddedaddedaddedcompleted execing dedicated.cfg
    Loading fastfile patch_ui_mp
    Loading fastfile ui_mp
    Built adjacency info for IPaks 3ms
    Loading fastfile ffotd_tu17_mp_147
    Loading fastfile common_mp
    Loading fastfile common_patch_mp
    execing default_mp_gamesettings.cfg
    execing mp/gamesettings_default.cfg
    completed execing mp/gamesettings_default.cfg
    execing mp/gamesettings_tdm.cfg
    completed execing mp/gamesettings_tdm.cfg
    '24' is not a valid value for dvar 'sv_maxclients'
      Domain is any integer from 1 to 18
    execing default_mp_gametypes.cfg
    Unknown command "resetCustomGametype"
    completed execing default_mp_gametypes.cfg
    completed execing default_mp_gamesettings.cfg
    execing default_private.cfg
    completed execing default_private.cfg
    Built adjacency info for IPaks 3ms
    Loading fastfile dlc0_load_mp
    Loading fastfile dlc1_load_mp
    Loading fastfile dlc2_load_mp
    Loading fastfile dlc3_load_mp
    Loading fastfile dlc4_load_mp
    Loading fastfile dlc0dd_load_mp
    Loading fastfile seasonpass_load_mp
    map_rotate...
    "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown
     map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
    "sv_mapRotationCurrent" is: ""
    Executing gts cfg: tdm.cfg.
    Setting map: mp_la.
    execing tdm.cfg
    execing gamesettings_default.cfg
    completed execing gamesettings_default.cfg
    execing gamesettings_tdm.cfg
    completed execing gamesettings_tdm.cfg
    execing mp/gamesettings_default.cfg
    completed execing mp/gamesettings_default.cfg
    execing mp/gamesettings_tdm.cfg
    completed execing mp/gamesettings_tdm.cfg
    completed execing tdm.cfg
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Built adjacency info for IPaks 3ms
    Unloading fastfile ui_mp
    Unloading fastfile patch_ui_mp
    Loaded menu file: ui/t6/dvarleftrightselector.lua
    Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
    Loaded menu file: ui_mp/t6/hud/class.lua
    Loaded menu file: ui/t6/menus/optionscontrols.lua
    Loaded menu file: ui/t6/menus/optionssettings.lua
    Loaded menu file: ui/t6/menus/safeareamenu.lua
    Loaded menu file: ui_mp/t6/hud/scoreboard.lua
    Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
    Loaded menu file: ui_mp/t6/hud/loading.lua
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Sending heartbeat...
    ----- FS_Startup -----
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Multiplayer/main
    Z:\opt\T6Server\Server\Multiplayer/main_shared
    Z:\opt\T6Server\Server\Multiplayer/players
    Loading fastfile mp_la
    Loading fastfile faction_fbi_mp
    Loading fastfile faction_pmc_mp
    Heartbeat successful.
    Built adjacency info for IPaks 4ms
    execing mp/reset_classes_offline.cfg
    completed execing mp/reset_classes_offline.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing mp/reset_classes_offline.cfg
    completed execing mp/reset_classes_offline.cfg
    Initializing game at 12/04/24 18:39:58 +0100
    Current uptime: 00:00:23
    Level time: 0
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6MP
    gamedate: Dec  2 2024
    '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
    Script "scripts/mp/ranked.gsc" loaded successfully
    GSC Executed "scripts/mp/ranked::main()"
    GSC Executed "scripts/mp/ranked::init()"
    Hitch warning: 5635 msec frame time on main thread
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    ]
    Sending heartbeat...
    Heartbeat successful.
    map_rotate...
    "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown
     map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
    "sv_mapRotationCurrent" is: " map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow m
    ap mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
    Setting map: mp_dockside.
    Sending heartbeat...
    ==== ShutdownGame (1) ====
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    ----- FS_Startup -----
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Heartbeat successful.
    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Multiplayer/main
    Z:\opt\T6Server\Server\Multiplayer/main_shared
    Z:\opt\T6Server\Server\Multiplayer/players
    Unloading fastfile faction_pmc_mp
    Unloading fastfile faction_fbi_mp
    Unloading fastfile mp_la
    Unloading fastfile faction_pmc_mp
    Unloading fastfile faction_fbi_mp
    Unloading fastfile mp_la
    Unloading fastfile faction_pmc_mp
    Unloading fastfile faction_fbi_mp
    Unloading fastfile mp_la
    Unloading fastfile faction_pmc_mp
    Unloading fastfile faction_fbi_mp
    Unloading fastfile mp_la
    Loading fastfile mp_dockside
    Loading fastfile faction_seals_mp
    Loading fastfile faction_pla_mp
    Built adjacency info for IPaks 2ms
    execing mp/reset_classes_offline.cfg
    completed execing mp/reset_classes_offline.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing mp/reset_classes_offline.cfg
    completed execing mp/reset_classes_offline.cfg
    Initializing game at 12/04/24 18:41:58 +0100
    Current uptime: 00:02:23
    Level time: 120050
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6MP
    gamedate: Dec  2 2024
    '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
    Script "scripts/mp/ranked.gsc" loaded successfully
    GSC Executed "scripts/mp/ranked::main()"
    GSC Executed "scripts/mp/ranked::init()"
    Hitch warning: 3835 msec frame time on server thread
    Hitch warning: 3838 msec frame time on main thread
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    Sending heartbeat...
    Heartbeat successful.
    map_rotate...
    "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown
     map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
    "sv_mapRotationCurrent" is: " map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub 
    map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
    Setting map: mp_carrier.
    Sending heartbeat...
    Heartbeat successful.
    ==== ShutdownGame (1) ====
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    ----- FS_Startup -----
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Multiplayer/main
    Z:\opt\T6Server\Server\Multiplayer/main_shared
    Z:\opt\T6Server\Server\Multiplayer/players
    Unloading fastfile faction_pla_mp
    Unloading fastfile faction_seals_mp
    Unloading fastfile mp_dockside
    Unloading fastfile faction_pla_mp
    Unloading fastfile faction_seals_mp
    Unloading fastfile mp_dockside
    Unloading fastfile faction_pla_mp
    Unloading fastfile faction_seals_mp
    Unloading fastfile mp_dockside
    Unloading fastfile faction_pla_mp
    Unloading fastfile faction_seals_mp
    Unloading fastfile mp_dockside
    Loading fastfile mp_carrier
    Loading fastfile faction_seals_mp
    Loading fastfile faction_pla_mp
    Built adjacency info for IPaks 4ms
    execing mp/reset_classes_offline.cfg
    completed execing mp/reset_classes_offline.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing mp/reset_classes_offline.cfg
    completed execing mp/reset_classes_offline.cfg
    Initializing game at 12/04/24 18:43:58 +0100
    Current uptime: 00:04:22
    Level time: 240100
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6MP
    gamedate: Dec  2 2024
    '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
    Script "scripts/mp/ranked.gsc" loaded successfully
    GSC Executed "scripts/mp/ranked::main()"
    GSC Executed "scripts/mp/ranked::init()"
    Hitch warning: 3907 msec frame time on server thread
    Hitch warning: 3923 msec frame time on main thread
    Sending heartbeat...
    Heartbeat successful.
    Plutonium r4524 > 
    
    BO2 Server Hosting Support

  • unknown t6mp & map_rotation errors
    lapetitehanaeundefined lapetitehanae

    Hello,

    I tried to create a T6MP Server on my Ubuntu VPS but when i launch i have this error in my console:

    Unknown command "t6mp"
    No map specified in sv_mapRotation - forcing map_restart.
    No current map loaded! map_restart will do nothing!

    I used Sterbweise/T6Server on Github and tried to update by following the changelog.
    dedicated.cfg -> sv_maprotation “execgts tdm.cfg map mp_hijacked”
    launch command -> wine .\bin\plutonium-bootstrapper-win32.exe "t6mp" "/opt/T6Server/Server/Multiplayer" -dedicated +map_rotate +set key "myKey" +set net_port "4976" +set sv_config "dedicated.cfg" 2>/dev/null

    I must have forgotten to change a few things, but what?

    I've tried a lot of different ways of installing on the VPS, I've even tried to do my own installation but in the end I always get the same errors...

    BO2 Server Hosting Support

  • cheater please ban, he glitched to pap then held the key so nobody can get pap or jugg and then got in the tree!!!
    lapetitehanaeundefined lapetitehanae

    It's a glitch with paralyzer, not a cheater
    If fed prohibits glitchs in his server rules. Report this player to fed but not on plutonium forum

    General Discussion
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