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Plutonium

MeatSlingerNickundefined

MeatSlingerNick

@MeatSlingerNick
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Recent Best Controversial

  • Winter's Howl Buff
    MeatSlingerNickundefined MeatSlingerNick

    In part due to a request made a few days ago by HeavilySusYT (what a name), as well as personally getting frustrated by the tedium of reaching high rounds on Five I made a simple edit to significantly increase the usefulness of what is otherwise an underwhelming wonder weapon.

    I guess an unintended consequence of this mod is that pentagon thief rounds are significantly easier, with the upgraded Winter's Fury requiring no more than 6 shots to put him down past round 20 in a 4-player match; even fewer earlier on and/or with less players. That said, the base winter's howl is not nearly as overpowered against him, with the exception of solo I guess.

    DOWNLOAD

    • Move to: C:\Users\ YOURUSERNAME \AppData\Local\Plutonium\storage\t5\maps

    :::
    Base Winter's Howl
    Damage: 600-1,000 ---> Flat 3,000; One hit kill until round 21

    Upgraded Winter's Fury
    Damage: 750-1,500 ---> Flat 11,000; One hit kill until round 34

    Range: 150 - 900 ---> May as well be infinite (9000);
    More fun and useful than I was expecting with the added benefit of consistency

    Blast Radius: Slightly increased radius of a shot from 180° ---> 200°;
    Not a huge buff but may help get out of sticky situations
    :::

    BO1 Modding Releases & Resources bo1 five weapons zombies

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun man there is so much in the source code for this game. Just going through and reading it or looking at some of the cut content/assets is so intriguing to me haha. Feels like I'm rediscovering this legendary game

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun Hey, here you go: Download

    I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11

    I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod

    That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion

    And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    And one more thing almost forgot: once you're finished with that, copy the mod.ff file into

    t5/mods/yourmod/zone/common and rename it to the name of the map(s) you intend to use it on with "_patch" at the end

    For example: :zombie_pentagon_patch.ff", "zombie_theater_patch.ff", etc.

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun You put the files into the mod directory of your regular black ops installation

    (For example: steam/steamapps/common/Call of Duty Black Ops/mods)

    • Drop these files into the same mod folder alongside the other files (forgot about these sorry)
    • Add all the necessary lines to mod.csv
    • Run the BO1 mod tools and build mod with link fastfile and build IWD checked (It throws up some errors but idk it works fine regardless)
    • Move the entire folder into your t5/mods directory

    Also if you have other mods installed you can most likely merge the two by adding onto the mod.csv file and rebuilding it in the mod tools. I sent you my mod.csv, but it only includes my own mod files. Use the same format to add your own

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun And it's a 12 year old game lmao. Don't blame you for not wanting to spend fucking $40 on the base game alone.... +$15 per dlc....

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun probably, so long as you have mod tools installed. I don't THINK you need to own the game on steam to download mod tools for it (look under tools in your steam game library). If it's not there you can try this installer I found from a quick google search: [(https://github.com/Mythical-Github/Black-Ops-Mod-Tools-Installer/releases)].

    Never used it so idk, but you should have a bunch of new folders in your BO1 directory, including bin\Launcher.exe. That's the mod tools launcher

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun hey have you figured out how to add sound to the ak47 in zombies? I tried replacing its sound files with that of its multiplayer counterpart as well as with the m16, and neither worked

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
    MeatSlingerNickundefined MeatSlingerNick

    hindercanrun Hey here you go: It includes a full tutorial and the end result.

    Also I edited the individual weapon files beforehand for my upcoming mod, so that's why the upgraded uzi has a custom name and PAP'd pew pew sounds -- And to add PAP sounds all you need to do is open the upgraded weapon's file in the UGX application and swap out its shooting sound with that of another gun.

    Sorry if I made it out to be more confusing than it should've been. Let me know how it goes for you 🙂

    And yes, it's the steam version though I highly doubt there's any difference. My best guess is I linked you faulty mod tools OR you didn't run the converter

    BO1 Modding Releases & Resources black ops hindercanrun modding

  • PAP Camo for custom weapons
    MeatSlingerNickundefined MeatSlingerNick

    Just wondering how you’d go about adding a pack a punch Camo to custom Weapons or ones already in the game that don’t have one (M60 or Makarov for example).

    I’ve tried using the WAW method of copy + pasting the viewmodel file and renaming it, though no matter what changes I make to it, I always get an “out of date” error when building the mod.

    Any suggestions?

    BO1 Modding Support & Discussion
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