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Plutonium

mikzyundefined

mikzy

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Recent Best Controversial

  • [Release] BO2 Zombie Hitmarkers
    mikzyundefined mikzy

    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

    Issues:

    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

    RED HITMARKERS:
    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
    set redHitmarkers 1

    BO2 Modding Releases & Resources

  • [Release] [Zombies] BO2 Quality of Life Mod (open source)
    mikzyundefined mikzy

    CLARIFICATION: This project was not finished and is now open sourced. Compiling the project is something we will not assist with, and any issues can be reported at the GitHub.

    Explanation:
    This mod was originally planned to be a big release for server owners to easily use and configure with basic features/mods that would be cool to have, but this project has sat here for months with no one having the free time to work on it.

    So instead, we have open sourced this project completely and we are taking contributions/forks of the project from the community.
    This can also be useful for finding mods we did, and getting code snippets we included.

    We hope the community enjoys this and can make something out of this.

    Contributors: mikey, JezuzLizard, INSANEMODE, Cahz
    Open Source (GitHub): https://github.com/mjkzy/zm-QoL-mod
    stars appreciated 🙂

    BO2 Modding Releases & Resources

  • [Release] Kaede Calling Card
    mikzyundefined mikzy

    bo2 plutonium custom calling card. replaces default calling card. its kaede from "Rascal Does Not Dream Of Bunny Senpai". no im not a weeb so dont even ask

    preview:
    alt text

    to use, download it and put this in your t6r/data/images folder.
    (if images doesn't exist, create it)

    download: https://mikzy.me/files/kaede/emblem_bg_default.iwi
    (if you wanna just see my release page, check here: https://mikzy.me/v2/plutonium/releases)

    BO2 Modding Releases & Resources

  • [Resource] BO2 T6 Custom Texture Pack/Resources
    mikzyundefined mikzy

    EDIT: I accidentally deleted the pack on my OneDrive and half of the stuff is gone.

    (Before reading, if you do not know what to do, check this video guide: https://www.youtube.com/watch?v=x7n3kGYII1E, Thank you Toys )

    Here is a little release of stuff I got together/through time that was for Redacted but since the Custom Texture support, can easily be converted and used on Plutonium.

    Check the pack here: https://bit.ly/3iVJKNl

    Im planning to keep updating this as time goes on. If you want to contribute, please show what you want to contribute with in the comments and i'll add it! You can also use this thread/post to show progress on your custom textures or anything else. If you need help, leave it in the comments (if you have no knowledge on how to do this, please don't ask nonstop or be annoying about it.)!

    Here are some pictures and ingame examples, and showing the templates.
    ezgif.com-video-to-gif (1).gif
    ezgif.com-video-to-gif.gif
    ok.PNG
    templates.PNG
    resources.PNG

    BO2 Modding Releases & Resources

  • [Release] IW5 Mapvote
    mikzyundefined mikzy

    Crazy Fucker

    MW3 Modding Support & Discussion

  • Load more then one .Gsc zombie
    mikzyundefined mikzy

    damiano2233 _clientids is the main one. I think if you are going to replace other files, you need to recreate what it does.

    For example, maps/mp/gametypes_zm/_scoreboard.gsc can be replaced but before you do, you have to recreate what it does. (https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc)

    So, if you were to replace it, you would keep its original code then modify it. Luckily, for scoreboard, it is only setting dvars so you could honestly just write up something like this for _scoreboard.gsc:
    https://pastebin.com/qqadecLS
    What I did above was rename the original init() to init_scoreboard() and then called it in the new init() i made which is for calling onplayerconnect() then onplayerspawned(). Acknowledge that the init_scoreboard() is still being called.

    BO2 Modding Support & Discussion

  • Error : client command overflow
    mikzyundefined mikzy

    To bump this issue, it seems to only happen when two things happen:

    • Using controller
    • Shooting a bullet

    Example of shooting bullet one:
    https://streamable.com/tbpwe8
    And no, it doesn't only happen in our servers. Thats just where the test is shown.

    BO2 Client Support

  • [Release] [MP] Anti Hardscope code snippet
    mikzyundefined mikzy

    did this earlier for a friend so might as well share here

    call this once on player (I do mine onplayerspawned):

    self thread monitorads();
    

    then put this somewhere in your code:

    monitorads()
    {
    	self endon("disconnect");
    	level endon("game_ended");
    
    	adstime = 0;
    
    	for(;;)
    	{
    		if (self playerAds() == 1) {
    			adstime++;
    		} else if (self playerAds() == 0 && adstime != 0) {
    			adstime = 0;
    		}
    
    		// to change time, do (second divided by 0.05)
    		// ex: 0.5 seconds divided by 0.05 = 10
    		if (adstime == 10)
    		{
    			adstime = 0;
    			self allowads(false);
    			while (self playerAds() != 0) {
    				wait 0.05;
    			}
    			self allowads(true);
    		}
    		wait 0.05;
    	}
    }
    
    BO2 Modding Releases & Resources

  • Zombies Popup Hint Messages
    mikzyundefined mikzy

    no clue why this doesn't exist in zombies. the only missing function is displaypopupswaiter() from _popups.gsc. once readded and called on a player entity, you can do cool hint messages.

    note: hint messages always had support for zombies so this may just be leftover code from BO1 or unused code.

    source: https://gist.github.com/mjkzy/52ae19fb99dc13ab224dbfe9f38b573f

    f6b5bc8e-e9a8-4484-aa61-87775b2043f2-image.png

    BO2 Modding Releases & Resources

  • [Release] IW5 Cranked Gamemode Script
    mikzyundefined mikzy

    Archived the project on a gist here: https://gist.github.com/mjkzy/e9023f1367c7eb1a0a50c512ec2c588e

    Resxt ^

    MW3 Modding Releases & Resources

  • Can I increase my jump height?
    mikzyundefined mikzy

    i think sv_cheats 1 (may?) exist or developer 2

    MW3 Modding Support & Discussion

  • Plutonium T6 watermark
    mikzyundefined mikzy

    OnlyFans Jigoku if you have to put tape over it, thats just cringe. its small and transparent, depending on the res.

    General Discussion

  • [Release] Multiplayer Background Pack [T6]
    mikzyundefined mikzy

    the plutonium t6 background is so sick

    BO2 Modding Releases & Resources

  • [Release] Rocket Ride Code Snippet
    mikzyundefined mikzy

    for da trickshotters that copy and paste for their mods, enjoy this

    all you need to do is call monitor_rocket_ride on a player once & thread it

    monitor_rocket_ride()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            self waittill("missile_fire", weap, weapname);
            if (weapname == "usrpg_mp" || weapname == "smaw_mp")
            {
                self notify("newrocket");
                self unlink();
                self playerlinkto(weap);
                self thread rocket_ride_shit();
                self thread rocket_ride_death(weap);
            }
        }
    }
    
    rocket_ride_death(weap)
    {
        self endon("newrocket");
        weap waittill("death");
        self notify("ye");
        self unlink();
    }
    
    rocket_ride_shit()
    {
        self endon("newrocket");
        self endon("ye");
        for(;;)
        {
            if (self jumpbuttonpressed())
            {
                self unlink();
                wait 0.02;
            }
            else
            {
                wait 0.02;
            }
        }
    }
    
    BO2 Modding Releases & Resources

  • How sexy would this be? 👀
    mikzyundefined mikzy

    Slxxpy cool design

    General Discussion

  • (Release) Working Plutonium T6 ZM No Fog Script
    mikzyundefined mikzy

    DA663R pregame lobby: /sv_cheats 1
    in game, do /r_fog 0

    BO2 Modding Releases & Resources

  • does anybody know how to get teleport flags?
    mikzyundefined mikzy

    Cahz correct. i got the idea of teleport flags from MW2 and BO2 Mod, Zombieland. The code itself is from Zombieland map edits.

    BO2 Modding Support & Discussion

  • [RESOLVED] [Bug] Server hangs upon launch
    mikzyundefined mikzy

    CPL yeah, has been a issue for a bit
    Edit: Talking to INSANEMODE, dont know if it's a thing but you could make a serverside plugin that checks if the server is on the serverlist on map rotation or server startup via the public API and if it's not, restart it or kill the process to let the tool auto restarting it.

    BO2 Server Hosting Support
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