HannesC was down the other day
mikzy
Posts
-
Will there be other games added to plutonium? -
I think i got banned gor no reason or somethingthis means you were banned from an invidiual server, not by Plutonium. you can always try talking to the owner of the server and seeing if you can get a unban
-
I'm not sure what to do, can someone help me?you can try redownloading this and launching it: http://cdn.plutonium.pw/updater/plutonium.exe
while your at it, make sure you run the launcher as Admin (right click -> Run As Administrator)
-
[Question] Rotating map and using gamesetting confighSorex alrighty, thank you
-
[Question] Rotating map and using gamesetting confighSorex can you show me a GSC example of this or is this what i would set the DVAR?
-
[Question] Rotating map and using gamesetting confighThrough GSC, is it possible to rotate the map BUT execute a custom CFG file located in the gamesettings folder for the gamemode?
-
[Question] CTF setting dvarsSorex i think this works, ill look at it later. thank you
-
[Question] CTF setting dvarsSorex the dvars that set the settings i listed
-
[Question] CTF setting dvarsCapture the Flag Settings Win Condition = Total Flag Captures Time Limit = 5 Minutes Hardcore = Off Capture Limit = 10 Flags Round Limit = 2 Rounds Enemy Carrier = Delayed Auto Return Time = 30 Seconds Pickup Time = Instant Return Time = Instant Respawn Delay = 5 Seconds Force Respawn = Yes Wave Respawn Delay = NoneIs it possible to set CTF settings like this with dvars? I looked around and couldnt find anything
-
The next games being added on Plutonium?DECoZ97 thats the thing, there probably wont be another project...
plutonium has always been t6 and iw5, no others game i ever heard of. some cods already have mod/dedi support. i wouldn't be expecting another game for a long long time, and probably never.
plus, i think IW5 and T6 is getting custom maps (IW5 only in this case i think) and custom weapons, which are ported from pluto. those are some things I would be hyped for
the dev team and staff do this for free and they have done so so so much for us already, i think we should just enjoy what we have. if you are really interested in another game, go buy it. trust me, you'll probably be better doing that.
-
Question about movement dvarsSpicySpider level.zombie_move_speed might come from a GSC file in game. you could check a dump for that and if theres a maximum, you can probably remove it if you find the file. unless it modifies a DVAR and the DVAR has a maximum, then you cannot modify the max limit i think.
-
Bo2 installation directorykittews lmao bruh you could have just asked me for help
-
does anybody know how to get teleport flags?Cahz correct. i got the idea of teleport flags from MW2 and BO2 Mod, Zombieland. The code itself is from Zombieland map edits.
-
[Release] Player bullet was off (meters) from victimSorex my bad, i completely rushed the code and did not take a second to relook and fix stuff. i take blame

-
[Release] Player bullet was off (meters) from victimMatrix my bad, rushed the code and forgot to double look
-
[Resource] BO2 T6 Custom Texture Pack/Resourcescheck Premade Camo folder called Cherry Fizz (cyborg)
-
[Release] Player bullet was off (meters) from victimJust in case you need it:
vectorScale(vec,scale) { vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale); return vec; } -
[Release] Player bullet was off (meters) from victimPut this in onplayerconnect:
player.first = true;Put this in onplayerspawned and run it only once:
if (self.first) { self thread watchBullet(); self.first = false; }Put this anywhere in your code:
watchBullet() { /* If you want the victim who about got hit on to recieve a message, you would do: player iprintln(self.name " almost hit you"); */ self endon("death"); self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("weapon_fired"); // you can edit this to your liking but this worked for me radius = 100; maxDist = 110; forward = self getTagOrigin("j_head"); end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000); predictedLoc = bulletTrace( forward, end, false, self )["position"]; foreach(player in level.players) { // found the teambased vars in a dump, probably helpful. its in there just in case (: if( !isAlive(player) || player == self || player.team == self.team && level.teamBased ) { continue; } } dist = distance(player.origin, predictedLoc); if(dist < radius && dist <= maxDist) { self iprintln("Shot ^6" + int(distance(self.origin, attacker.origin)*0.0254) + " ^7meters off of ^6" + player.name); } } }You can edit the radius and maxDist variable but I only recommend if you know what you are doing. I don't think any external functions are needed but if you get a error at vectorScale, make sure your includes are correct or you have a vectorScale function.
-
Failed to fetch info: Get "https://cdn.plutonium.pw/updater/prod.json": tls: first record does not look like a TLS handshakeIf you are installing, using a VPN should fix this issue.
-
Local host doesn't work- Either your port is 4976 or 4977
- Make sure you are port forwarding UDP/TCP
- Make sure your Firewall does not block Plutonium (maybe called "Plutonium", "plutonium-launcher", "plutonium-bootstrapper", etc.)