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Plutonium

mikzyundefined

mikzy

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Recent Best Controversial

  • Will there be other games added to plutonium?
    mikzyundefined mikzy

    HannesC was down the other day

    General Discussion

  • I think i got banned gor no reason or something
    mikzyundefined mikzy

    this means you were banned from an invidiual server, not by Plutonium. you can always try talking to the owner of the server and seeing if you can get a unban

    General Discussion ban bug

  • I'm not sure what to do, can someone help me?
    mikzyundefined mikzy

    you can try redownloading this and launching it: http://cdn.plutonium.pw/updater/plutonium.exe

    while your at it, make sure you run the launcher as Admin (right click -> Run As Administrator)

    Launcher Support

  • [Question] Rotating map and using gamesetting configh
    mikzyundefined mikzy

    Sorex alrighty, thank you

    BO2 Modding Support & Discussion

  • [Question] Rotating map and using gamesetting configh
    mikzyundefined mikzy

    Sorex can you show me a GSC example of this or is this what i would set the DVAR?

    BO2 Modding Support & Discussion

  • [Question] Rotating map and using gamesetting configh
    mikzyundefined mikzy

    Through GSC, is it possible to rotate the map BUT execute a custom CFG file located in the gamesettings folder for the gamemode?

    BO2 Modding Support & Discussion

  • [Question] CTF setting dvars
    mikzyundefined mikzy

    Sorex i think this works, ill look at it later. thank you

    BO2 Modding Support & Discussion

  • [Question] CTF setting dvars
    mikzyundefined mikzy

    Sorex the dvars that set the settings i listed

    BO2 Modding Support & Discussion

  • [Question] CTF setting dvars
    mikzyundefined mikzy
    Capture the Flag Settings
    
    Win Condition = Total Flag Captures
    Time Limit = 5 Minutes
    Hardcore = Off
    Capture Limit = 10 Flags
    Round Limit = 2 Rounds
    Enemy Carrier = Delayed
    Auto Return Time = 30 Seconds
    Pickup Time = Instant
    Return Time = Instant
    Respawn Delay = 5 Seconds
    Force Respawn = Yes
    Wave Respawn Delay = None
    

    Is it possible to set CTF settings like this with dvars? I looked around and couldnt find anything

    BO2 Modding Support & Discussion

  • The next games being added on Plutonium?
    mikzyundefined mikzy

    DECoZ97 thats the thing, there probably wont be another project...

    plutonium has always been t6 and iw5, no others game i ever heard of. some cods already have mod/dedi support. i wouldn't be expecting another game for a long long time, and probably never.

    plus, i think IW5 and T6 is getting custom maps (IW5 only in this case i think) and custom weapons, which are ported from pluto. those are some things I would be hyped for

    the dev team and staff do this for free and they have done so so so much for us already, i think we should just enjoy what we have. if you are really interested in another game, go buy it. trust me, you'll probably be better doing that.

    General Discussion

  • Question about movement dvars
    mikzyundefined mikzy

    SpicySpider level.zombie_move_speed might come from a GSC file in game. you could check a dump for that and if theres a maximum, you can probably remove it if you find the file. unless it modifies a DVAR and the DVAR has a maximum, then you cannot modify the max limit i think.

    BO2 Modding Support & Discussion

  • Bo2 installation directory
    mikzyundefined mikzy

    kittews lmao bruh you could have just asked me for help

    BO2 Client Support

  • does anybody know how to get teleport flags?
    mikzyundefined mikzy

    Cahz correct. i got the idea of teleport flags from MW2 and BO2 Mod, Zombieland. The code itself is from Zombieland map edits.

    BO2 Modding Support & Discussion

  • [Release] Player bullet was off (meters) from victim
    mikzyundefined mikzy

    Sorex my bad, i completely rushed the code and did not take a second to relook and fix stuff. i take blame 🙂

    BO2 Modding Releases & Resources

  • [Release] Player bullet was off (meters) from victim
    mikzyundefined mikzy

    Matrix my bad, rushed the code and forgot to double look

    BO2 Modding Releases & Resources

  • [Resource] BO2 T6 Custom Texture Pack/Resources
    mikzyundefined mikzy

    check Premade Camo folder called Cherry Fizz (cyborg)

    BO2 Modding Releases & Resources

  • [Release] Player bullet was off (meters) from victim
    mikzyundefined mikzy

    Just in case you need it:

    vectorScale(vec,scale)
    {
        vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
        return vec;
    } 
    
    BO2 Modding Releases & Resources

  • [Release] Player bullet was off (meters) from victim
    mikzyundefined mikzy

    Put this in onplayerconnect:

    player.first = true;
    

    Put this in onplayerspawned and run it only once:

    if (self.first)
    {
        self thread watchBullet();
        self.first = false;
    }
    

    Put this anywhere in your code:

    watchBullet()
    {
        /*
    
        If you want the victim who about got hit on to recieve a message, you would do:
        player iprintln(self.name " almost hit you");
    
        */
    
    
        self endon("death");
        self endon("disconnect");
        level endon("game_ended");
        
        for(;;) 
        {
        
            self waittill("weapon_fired");
            
            // you can edit this to your liking but this worked for me
            radius = 100;
            maxDist = 110;
    
            forward = self getTagOrigin("j_head");
            end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
            predictedLoc = bulletTrace( forward, end, false, self )["position"];
            
            foreach(player in level.players) 
            {
                // found the teambased vars in a dump, probably helpful. its in there just in case (:
                if( !isAlive(player) || player == self || player.team == self.team && level.teamBased )
                {
                    continue;
                }
            }
    
            dist = distance(player.origin, predictedLoc);
            if(dist < radius && dist <= maxDist) {
                 self iprintln("Shot ^6" + int(distance(self.origin, attacker.origin)*0.0254) + " ^7meters off of ^6" + player.name);
            }
        }
    }
    

    You can edit the radius and maxDist variable but I only recommend if you know what you are doing. I don't think any external functions are needed but if you get a error at vectorScale, make sure your includes are correct or you have a vectorScale function.

    BO2 Modding Releases & Resources

  • Failed to fetch info: Get "https://cdn.plutonium.pw/updater/prod.json": tls: first record does not look like a TLS handshake
    mikzyundefined mikzy

    If you are installing, using a VPN should fix this issue.

    BO2 Client Support

  • Local host doesn't work
    mikzyundefined mikzy

    RicardoX072

    • Either your port is 4976 or 4977
    • Make sure you are port forwarding UDP/TCP
    • Make sure your Firewall does not block Plutonium (maybe called "Plutonium", "plutonium-launcher", "plutonium-bootstrapper", etc.)
    BO2 Client Support
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