Crazy Fucker

mikzy
Posts
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[Release] IW5 Mapvote -
Interface customZENTEK Basically what everyone else said.
This is the old interface/UI that Plutonium used to have back on the old version before the anti cheat update. If I remember correctly, their main reason for this was because a new code base was done for Plutonium or something along those lines.
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MWRIKennyAgain i mean tbh its just a remaster of cod 4 isn't it? cod4x is a thing and its been out for years and years. other than that, basically what Dss0 said. however, a client would always be cool
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TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025@Espitiax wouldn't bother decompiling unless Ultimateman gives the source out tbh
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How to turn off wall density/make all walls "bangable"w00dy basically, the dvar
perk_bulletPenetrationMultiplier
can indeed make more stuff penetratable but it only goes from 1-30, 1 being default. you can make a override (which requires c++ knowledge) and increase it then. but instead, i don't use the dvar and i do some other method -
How to turn off wall density/make all walls "bangable"TheHiddenHour it used to be the dvar but unless you do a override, it's barely enough. i just hook some penetration function now and return a high ass number so it can shoot through anything
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BO2 "Graphics" improvementInfinite Warfare is a fairly new game so you won't see a client for that any time soon. Same goes for WW2, BO4, and BO3 is a iffy area to touch. Advanced Warfare, however, is no longer supported and monitored by them I believe and therefore, a client was made. Was originally just a mod but it was seem to have reason to become a client and therefore, that happened.
Black Ops 1 - nothing will probably happen any time soon. rektT5m, though dead, can be populated and played like any other client. although it's unstable in some areas, it's not that bad of a experience. Plutonium isn't doing a BO1 client (just want to confirm this as the post about it was a joke)
The purpose of clients is to add features, like add modding support and even more than the game offered, and fix bugs, etc. Stuff like WW2 and BO4, while hard to crack, is still possible to an extent I believe and is rather a issue of getting a C&D (or whatever it's called) from Activision.
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Are custom zombies maps ever going to be possible?Stuhlinger this could very much be a thing in the future but as of now, it is not possible. it's been done before but by a different guy and I'm sure if Plutonium ever did it, it would be a different way and concept.
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_zm.gsc doesnt loadbrugola code snippet/example of use of you want to use it
init() { replaceFunc( ::origFunc, ::replacedFunc ) origFunc(); } origFunc() { printf( "Replace failed" ); } replacedFunc() { printf( "Replaced successfully" ); }
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i need a commandtitus666 you can make a GSC file to accomplish this. using commands in console like /god and others only work for you.
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BO2 "Graphics" improvement@XenoMars kind of a late reply and im sorry but just now saw this
MW1: cod4x
MW2: iw4x
MW3: piw5 (plutonium)
Ghosts: iw6x
AW: s1x
BO1: RektT5 (this has been tried)
BO2: pt6 (plutonium)
WAW: pt4 (plutonium)and you never know, maybe some more could happen in the future.
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_zm.gsc doesnt loadDss0 im assuming he wanted to edit something specifically in _zm so that really wasn't a option
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_zm.gsc doesnt loadbrugola _zm.gsc is not editable due to the developers having changes to it. what are you trying to modify specifically? we may have a work around.
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Add weapons from other maps.short and easy summary: no, it is not possible.
this can be achieved but in the current state of Plutonium, you can't bring a map-specific weapon to another map. this is because the weapon is only loaded and actually existing when the map loads the fastfile (1 or more files which contains the invidiual files for the maps, such as the weapons)
and, alongside a map loading a fastfile, a fastfile is something you can't easily get into. you have to use tools to even see assets it contains. so, you would most likely need to force load the die rise fastfiles or you would need to extract the files for the squilifier, and load a custom fastfile (which isn't a thing in Plutonium, or not to the public at least)
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[Release] [MP] Anti Hardscope code snippetdid this earlier for a friend so might as well share here
call this once on player (I do mine onplayerspawned):
self thread monitorads();
then put this somewhere in your code:
monitorads() { self endon("disconnect"); level endon("game_ended"); adstime = 0; for(;;) { if (self playerAds() == 1) { adstime++; } else if (self playerAds() == 0 && adstime != 0) { adstime = 0; } // to change time, do (second divided by 0.05) // ex: 0.5 seconds divided by 0.05 = 10 if (adstime == 10) { adstime = 0; self allowads(false); while (self playerAds() != 0) { wait 0.05; } self allowads(true); } wait 0.05; } }
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[Release] [Zombies] BO2 Quality of Life Mod (open source)Sakura2 i think that was one of the mods we actually never got around to finishing.
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[Release] BO2 Zombie HitmarkersLeonFull are you sure it's not another script