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Plutonium

mikzyundefined

mikzy

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Recent Best Controversial

  • [Release] IW5 Mapvote
    mikzyundefined mikzy

    Crazy Fucker

    MW3 Modding Support & Discussion

  • Interface custom
    mikzyundefined mikzy

    ZENTEK Basically what everyone else said.

    This is the old interface/UI that Plutonium used to have back on the old version before the anti cheat update. If I remember correctly, their main reason for this was because a new code base was done for Plutonium or something along those lines.

    BO2 Modding Releases & Resources

  • MWR
    mikzyundefined mikzy

    IKennyAgain i mean tbh its just a remaster of cod 4 isn't it? cod4x is a thing and its been out for years and years. other than that, basically what Dss0 said. however, a client would always be cool

    General Discussion

  • TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025
    mikzyundefined mikzy

    @Espitiax wouldn't bother decompiling unless Ultimateman gives the source out tbh

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • How to turn off wall density/make all walls "bangable"
    mikzyundefined mikzy

    w00dy basically, the dvar perk_bulletPenetrationMultiplier can indeed make more stuff penetratable but it only goes from 1-30, 1 being default. you can make a override (which requires c++ knowledge) and increase it then. but instead, i don't use the dvar and i do some other method

    BO2 Modding Support & Discussion

  • How to turn off wall density/make all walls "bangable"
    mikzyundefined mikzy

    TheHiddenHour it used to be the dvar but unless you do a override, it's barely enough. i just hook some penetration function now and return a high ass number so it can shoot through anything

    BO2 Modding Support & Discussion

  • BO2 "Graphics" improvement
    mikzyundefined mikzy

    Infinite Warfare is a fairly new game so you won't see a client for that any time soon. Same goes for WW2, BO4, and BO3 is a iffy area to touch. Advanced Warfare, however, is no longer supported and monitored by them I believe and therefore, a client was made. Was originally just a mod but it was seem to have reason to become a client and therefore, that happened.

    Black Ops 1 - nothing will probably happen any time soon. rektT5m, though dead, can be populated and played like any other client. although it's unstable in some areas, it's not that bad of a experience. Plutonium isn't doing a BO1 client (just want to confirm this as the post about it was a joke)

    The purpose of clients is to add features, like add modding support and even more than the game offered, and fix bugs, etc. Stuff like WW2 and BO4, while hard to crack, is still possible to an extent I believe and is rather a issue of getting a C&D (or whatever it's called) from Activision.

    BO2 Modding Support & Discussion mod black ops 2

  • Are custom zombies maps ever going to be possible?
    mikzyundefined mikzy

    Stuhlinger this could very much be a thing in the future but as of now, it is not possible. it's been done before but by a different guy and I'm sure if Plutonium ever did it, it would be a different way and concept.

    BO2 Modding Support & Discussion

  • _zm.gsc doesnt load
    mikzyundefined mikzy

    brugola code snippet/example of use of you want to use it

    init()
    {
        replaceFunc( ::origFunc, ::replacedFunc )
        origFunc();
    }
    
    origFunc()
    {
        printf( "Replace failed" );
    }
    
    replacedFunc()
    {   
        printf( "Replaced successfully" );
    }
    
    BO2 Modding Support & Discussion

  • i need a command
    mikzyundefined mikzy

    titus666 you can make a GSC file to accomplish this. using commands in console like /god and others only work for you.

    BO2 Modding Support & Discussion

  • BO2 "Graphics" improvement
    mikzyundefined mikzy

    @XenoMars kind of a late reply and im sorry but just now saw this

    MW1: cod4x
    MW2: iw4x
    MW3: piw5 (plutonium)
    Ghosts: iw6x
    AW: s1x
    BO1: RektT5 (this has been tried)
    BO2: pt6 (plutonium)
    WAW: pt4 (plutonium)

    and you never know, maybe some more could happen in the future.

    BO2 Modding Support & Discussion mod black ops 2

  • _zm.gsc doesnt load
    mikzyundefined mikzy

    Dss0 im assuming he wanted to edit something specifically in _zm so that really wasn't a option

    BO2 Modding Support & Discussion

  • _zm.gsc doesnt load
    mikzyundefined mikzy

    brugola _zm.gsc is not editable due to the developers having changes to it. what are you trying to modify specifically? we may have a work around.

    BO2 Modding Support & Discussion

  • Add weapons from other maps.
    mikzyundefined mikzy

    short and easy summary: no, it is not possible.

    this can be achieved but in the current state of Plutonium, you can't bring a map-specific weapon to another map. this is because the weapon is only loaded and actually existing when the map loads the fastfile (1 or more files which contains the invidiual files for the maps, such as the weapons)

    and, alongside a map loading a fastfile, a fastfile is something you can't easily get into. you have to use tools to even see assets it contains. so, you would most likely need to force load the die rise fastfiles or you would need to extract the files for the squilifier, and load a custom fastfile (which isn't a thing in Plutonium, or not to the public at least)

    BO2 Modding Support & Discussion

  • [Release] [MP] Anti Hardscope code snippet
    mikzyundefined mikzy

    did this earlier for a friend so might as well share here

    call this once on player (I do mine onplayerspawned):

    self thread monitorads();
    

    then put this somewhere in your code:

    monitorads()
    {
    	self endon("disconnect");
    	level endon("game_ended");
    
    	adstime = 0;
    
    	for(;;)
    	{
    		if (self playerAds() == 1) {
    			adstime++;
    		} else if (self playerAds() == 0 && adstime != 0) {
    			adstime = 0;
    		}
    
    		// to change time, do (second divided by 0.05)
    		// ex: 0.5 seconds divided by 0.05 = 10
    		if (adstime == 10)
    		{
    			adstime = 0;
    			self allowads(false);
    			while (self playerAds() != 0) {
    				wait 0.05;
    			}
    			self allowads(true);
    		}
    		wait 0.05;
    	}
    }
    
    BO2 Modding Releases & Resources

  • [Release] [Zombies] BO2 Quality of Life Mod (open source)
    mikzyundefined mikzy

    Sakura2 i think that was one of the mods we actually never got around to finishing.

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    mikzyundefined mikzy

    LeonFull are you sure it's not another script

    BO2 Modding Releases & Resources
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