Bone Crusher Niiice thanks!
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Posts
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[ZM][FIX] Temporary fix for CZ crash -
Potential workaround for using Dual Wield CZ75 in "solo" zombiesCreate a private match, select your map then enter
xpartygo
in the console, this will allow you to actually start the private match while being alone.Once the game has started, you should also enter
onlinegame 0
in the console, it will enable the solo pause menu, otherwise you will have the online pause menu (game running in the background, no restart, etc.).By using this method, the Dual Wield CZ75 shouldn't crash the game, however I haven't played very long games thus I can't confirm it is 100% reliable for the moment.
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[Plugin] T5SP Session error fixNew version published, thanks WyeSoft and Monologue for your feedback.
@WeedLikeToSmoke it looks like a pull request has been made recently for t5-gsc-utils, you can get the artifacts here.
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[Plugin] T5SP Session error fixMonologue Unwanted map rotation was correctly handled before but it seems to be broken since a few updates, I just updated the plugin code, it should fix the issue, you can get it at the bottom of this page by clicking "Release binaries".
If it works you should see
[SESSION FIX] Prevented map_rotate
in the logs when an unwanted map rotation occurs instead of actually rotating.Let me know if it works fine so I can publish a release.
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[ZM] Nacht Der Untoten Spawn Room Challenge ModLemonn_ Seems fine on my side, maybe a side effect caused by another mod?
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[ZM] Nacht Der Untoten Spawn Room Challenge ModNew update for more chaotic fun!
Added 6 risers spawn locations (starting from round 7) and fast crawlers coming from the door (starting from round 12). -
[ZM] Nacht Der Untoten Spawn Room Challenge ModGhostRider0125 I wanted to make them a bit difficult to buy, it avoids camping on them and spamming them, you have to make a little effort which puts your life in danger to get some!
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[ZM] Nacht Der Untoten Spawn Room Challenge ModResxt I was also planning to move some spawners into the room and turn them into risers and also to make the door half in ground so it would act as another window they could enter in, would've been total chaos! I feel like it might be too easy to beat right now.
Maybe it is also possible to make some zombies spawn on the roof and make them jump in the room, all of this would require mastering animation scripting though, but I got bored of BO1, I don't know if I will ever get back working on this mod tbh.
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[ZM] Nacht Der Untoten Spawn Room Challenge ModThis is a mod for Nacht Der Untoten on T5SP I made during the period I was trying to fix voicelines/session errors.
I hosted it a few weeks on some servers named "Nacht Der Untoten | Spawn Room ONLY (mod)" then "Nacht Der Untoten | Spawn Room CHAOS".
Today I decided to clean up the code and make a proper release of it. I don't feel like touching it again for the moment.
Mod description
You are stuck in the spawn room of Nacht Der Untoten, you won't be able to go upstairs or open the door, don't cry and just survive.
- No barriers
- No carpenter
- Instant fast zombies
- Risers (round 7)
- Crawlers coming from the door (round 12)
- Box moved to spawn room, unlocks at round 5
- Weapon cabinet moved to spawn room, the sniper inside it will always one hit kill if headshot
- Radio moved to spawn room
- Mule kick has been replaced with speed cola, unlocks round 10
- Added Pack-A-Punch (with custom fx to make upgrading looks more real), unlocks round 15
- Can buy grenades on the wall (must jump)
- The two wall weapons are randomized every game (except sawed-off)
- Other wall weapons are available in the box
- Included mp40
- Upgrading ballistic knife will give you its bowie variant
- Cool vision
- Alcohol
NOTE: WaW wall weapons cannot be upgraded because the map doesn't have their upgraded variants.
Installation
Download the latest release, extract the ZIP archive content to your T5 storage folder and you're good to go.
Default T5 storage folder on Windows:
%LOCALAPPDATA%\Plutonium\storage\t5
Screenshots
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[Plugin] T5SP Session error fixRedxSkull Thanks, I'm not into modding CoD at all these days, but if someday I decide to go back into it I could potentially take a look into this DOA issue if it still exists.
FaN514 Oh ok, I wasn't aware of this issue on the client side, since you can't load plugins with the client, you could try to play with some console commands such as
disconnect
,xstopparty
,xstartparty
, etc. to see if it fixes your issue. I'm not sure it will but who knows.alnoise You're welcome, thanks for reporting but I haven't planned to look into IW4MAdmin stuff, I hope someday T5SP will get a proper fix for all these sessions issues.
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[Plugin] T5SP Session error fixFaN514 I've never experienced this error on the client side, when does it happens? Is it the error you get when you try to join a server which has session issues?
@WeedLikeToSmoke I'm glad it works for you.
Btw I published version 1.3 of the plugin few days ago, you may encounter the
map_rotate
issue if you're using older versions of the plugin with the latest Plutonium version. -
[Plugin] T5SP Session error fixAhrimdon Ok here it is, click "Release binaries" at the bottom of the page, now it should prevent
map_rotate
to be executed while reconnecting regardless of the Plutonium version, I can't test it right now, let me know how it goes, you should be notified with[SESSION FIX] Prevented map_rotate
in the logs when it happens. -
[Plugin] T5SP Session error fixAhrimdon Thanks for the feedback!
If you were using version r3417 this shouldn't have happened, but since you are running another version it is expected that
map_rotate
prevention doesn't work properly, I have an idea to make it work regardless of the version, hold on. -
[Plugin] T5SP Session error fix@WeedLikeToSmoke You mean t5-gsc-utils? It has no release but you can get a dev build here at the bottom of the page, click "Release binaries".
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[Plugin] T5SP Session error fixMade some new changes today, should fix an issue when it says that the session has been successfully recreated but in fact it doesn't and the server becomes unjoinable.
If the session recreation really works, you should see the message
SESSION CREATE ERROR 0
on the console, the game prints error but actually0
means that everything is OK because it translates toBD_NO_ERROR
(you can check codes here).Sometimes this message wasn't showing even if the plugin printed
[SESSION FIX] Session recreated successfully
so I added a check that should detect this behavior.I will again let the plugin run a couple of hours before creating the release, the build is available in actions if you don't want to wait.
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[Plugin] T5SP Session error fixJust updated the plugin on GitHub, had a weird behavior today, it tried to create two sessions in a row without deleting the previous one and the server console got unresponsive, the plugin got stuck somehow so the server was unjoinable until I restarted it.
The changes I made should fix the issue, I added more checks to avoid this kind of behavior, you can already download the build GitHub automatically made at the bottom of the page of the latest action if you want (Release binaries).
On my side I'll let the updated version run a couple of hours before creating the release on GitHub just to make sure it didn't introduced new bugs.
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[Plugin] T5SP Session error fixAhrimdon Thank you for the feedback! I'm glad it works without any issue on your side.
I'm also surprised it works on a different version than r3417 because I'm checking a string address to determine if the
map_rotate
command comes from Plutonium modifications or the game itself, the address seemed fixed when the call came from Plutonium so I decided to rely on it but I thought it would change across versions.You can verify if it works properly by checking the logs and look at the lines between
[SESSION FIX] Attempting to reconnect...
and[SESSION FIX] Reconnection successful
, if the reconnection is successful the server shouldn't rotate maps (unless it is the end of the game).If it rotates systematically after a reconnection attempt it means that the condition doesn't work properly and if this happens in the middle of a game it can be really frustrating for the players.
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[Plugin] T5SP Session error fixHello everyone,
I've been working on a server plugin which tries to fix the servers session issue for T5SP, it should recreate the session on the fly without disconnecting anyone and without stopping the current game. No more manual server restart should be required.
After 3 consecutive session modify fails, it will try to recreate the session then after 3 consecutive session create fails, it will try to re-initiate the connection with Plutonium servers.
Plugin download: https://github.com/Nahelam/t5sp-session-fix/releases/latest
To install it just put it in the
%LOCALAPPDATA%\Plutonium\storage\t5\plugins
folder. -
Some leads on the T5SP session issueHey,
I've been trying to debug the T5SP dedicated server session issue using a server plugin and I got some information that might help fixing it.
When theEXE_ERROR_MODIFYING_SESSION
message is shown on the console on each session modifying attempt, the lobby error code isBD_SERVICE_NOT_AVAILABLE
.
One time I had theconnection with styx socket lost
error message on the console and then directly after that the session error happened on each session modifying attempt even after the connection with the socket has been reestablished, but I'm not sure that's related because it still happens a lot without the styx message.
Also, sometimes the session creation fails directly when starting the server and the messageEXE_ERROR_CREATING_SESSION
is shown on the console, then all the next session modifying attempts will throwEXE_ERROR_MODIFYING_SESSION
with the lobby error codeBD_INVALID_SESSION_ID
.
It looks like there are no checks to verify that the session has been created successfully when the server starts, but why does it fails sometimes?
I struggled getting these lobby error codes because the logic of thedwUpdateSessionComplete
function is kinda weird, it only prints an error message if the task status isBD_DONE
, which isn't the case when the session error happens.
As a first workaround, I found that calling the functionDWDisconnectLobby
can make the server recreate the session successfully but it completely reinitialize the connection with Plutonium servers, disconnects all clients and rotates to the next map, it can be useful when the server is empty but the session issue can also happen in the middle of a game.
I couldn't find the root cause of thisBD_SERVICE_NOT_AVAILABLE
error, maybe something goes wrong on the backend side, maybe not, I don't know. For the moment I'm trying to find a way to recreate the session without stopping the current game and disconnecting everyone.
Hope this helps! -
G_Password doesnt do anything for my serverFutureRave Oh that's good news! Will the dedicated servers "Session" issue be fixed in the next update as well ? Also is FastDL implementation planned for T5SP? I think it could be a great game changer for zombie mode modding!