1.0.3 Massive Update (Open Beta + link added):
Dark Aether Rupture removed (replaced by event)
Score during special events (teleporter/power) now halved (was quartered)
Zombies deal 1.5x damage during these events
Zombie speed increased at round 40+ during these events (150 → 170)
Base zombie speed fixed (8 → 24)
Weapon rarities updated (common to legendary)
Rare materials removed, replaced with global materials
Material prices adjusted
Shield damage reduced by 50%
Auto-revive limited to 3 uses
Fixed crash caused by fall damage
Added dvar for LOD quality (model detail distance, default off to prevent FPS drops on console/low-end PCs)
Power now auto-reactivates after Dark Aether ends
Added messages when buying killstreaks or using vending stations
Diving no longer restricts view angle (360° possible)
Zombie limit increased (17 → 20)
New vending station interface
New killstreak: Mortar Strike
"Blade O Rade" renamed to "Melee Macchiato" (one-shot ≤ round 20)
Olympia removed from map (sound issue)
Zombie health cap at round 50
Zombie shield cap: 25,000
Mini-boss health = zombie health ×2
Mini-boss shield cap: 50,000
Weapon damage capped at max zombie health (round 50)
Improved gameplay UI
"Improve Soldier" perk nerfed
Moon gravity removed
LOD overflow model changed (4 → 2)
Collect Soldier → Scavenger (perk nerfed)
Removed Perk Snail's Pace Slurpee
Removed death hud waypoint
Double Tap nerfed 2.0 → 1.0 (bo1 double tap)
Bonus damage headshot removed
Added a dvar to disable tutorial on plutonium
Modified all perks effects
Improve Soldier Replaced by PHD Flopper
Mule Kick Cold War version
Removed Coop Mode (result of a vote on discord, since in coop players start to lag around round 15)
You now lose perks when using auto-revive
If Quick Revive is on your perks slot when you are reviving yourself, your life will be totally restored.
Massive optimization of Der Wunderfizz and perks logic code
Implemented Dying Wish for Quick Revive
Removed Wallbuy upgrade
Global Weapons Rarity replaced by Level Weapons Rarity (each weapons have his own rarity, if a player level up a wpn rarity the wpn rarity is upgraded for everyone (not sure))
Added a way to enable / disable : rarity, killstreaks, pack a punch, perks, ammo box
Added First Room Gamemode
Support different types of stats
Ai Zombies v3.0.1 (a update of ai zombies code)
Added 3 level of Pack a Punch
Distortion 115 can be now pack a punch
New Turret Killstreak code
Turret Killstreak will be now pack a punch after 5 usage instead 10
Added Animation for mini boss spawn
Rebuilded Window spawn code
Removed boards of window
Rebuild Pap quest code to optimize it
Map Modification
and it's just the patch note of July......

NyTekCFW
Posts
-
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta) -
[Release] [T6] [Zombies] Custom Map, SkyFall - Prototype@arsehead434303 i just didn't use any functions custom of plutonium like the replaceFunc and just compiled it for console
-
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)Craig_Bol hi, everything about controls is write into "Vending machine menu controls.txt".
But globaly its the same controls for each vending machine.- melee button or u can move away of the vending machine to close the menu.
- To move on the menu use tactical button(monkey bomb button) or frag button.
- To select Press your interact button ex : F / Square / etc...
-
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)@sebastiann-n hi, if you're talking about the first rounds yes it's normal I adapted them to gradually evolve their speed compared to the current round, if on the other hand you tell me that round 10 they have the same speed as round 1 then yes it must be a bug, there are a lot of things in the map which happen in parallel with other events so sometimes it can happen that the game no longer follows and does whatever but its rare
-
[Release] [T6] [Zombies] Custom Map, SkyFall - Prototype@Tatico-DJ Thanks, I don't really have any particular tips, I just didn't use anything from plutonium, but of course you have to do some optimizations.
-
[Release] [T6] [Zombies] Custom Map, SkyFall - PrototypeJosM13 Well its a update version of the custom map i made in 2020 its not the best, i made it for people who played the 2020 version and it was a prototype for the reimagined version
-
[Release] [T6] [Zombies] Custom Map, SkyFall - PrototypeAdded :
-Easter Egg(.)txt (Easter Egg found for the moment)
-Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
-custom perks effect(.)txt (explanation of all perks and custom effects of them)
-Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat) -
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)Added :
-Pack a punch quest(.)txt (all steps to unlock it)
-Easter Egg(.)txt (Easter Egg found for the moment)
-Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
-custom perks effect(.)txt (explanation of all perks and custom effects of them)
-Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat) -
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)xVansire its wrote on the read(.)md file, just go on the PC folder->maps/mp/gametypes_zm/_clientids.gsc, copy the _clientids.gsc file and place it in %localappdata%\Plutonium\storage\t6\scripts\zm, start Buried map and enjoy
-
[Release] [T6] [Zombies] Custom Map, SkyFall - PrototypeWhat is SkyFall?
SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.So, what's the Prototype version?
Before the reimagined version, i worked on a v2 of the original version. And i stopped this version since i thinked do a total rebuild of the map to make a reimagined version will be better. I didnt removed this version and i used it to implement and test some features of the reimagined.Why release the prototype version?
Its not totaly a prototype since the code are litteraly the same than skyfall reimagined, its not the same map, and i thinked since this prototype is similar than the original version (remember thats litteraly the originaly v2), i will do something to let people who played it in 2020 get a better version of this, so litteraly a mini remaster.Supported platform?
Same as Skyfall reimagined (Survival), PS3/XBOX/STEAM/PLUTONIUM, i dont like make a thing for only one platform.Why this version dont have a boss ?
Since the Skyfall reimagined (Survival) dont have one, i didnt found the interest to put a boss on his prototype. Maybe i add a little main quest one day and the boss but not on the v1.0.0 .Bugs on map ?
Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.A new project after this custom map ?
i said previously : "Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do." But its not that i will never work again with gsc, i just wont do any new project for a moment.A preview of the map :
Zombies Type :
- Witches
- Witches armored
- Mini boss
Wonder Weapons :
- Ray gun
- Ray gun mk2
- Paralyzer
- Distortion 115 / Disaster 935 (RPG)
Features :
- Custom Huds
- Killstreaks
- Weapons rarity
- Armor / Shield
- Materials for weapons rarity / buy killstreaks
- 2 little easter egg.
- Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)
Report a bug :
- Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it in first, you can find the link of the server into the read(.)me.
Install :
- Un-zip the .rar file
- Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...
Download :
https://www.mediafire.com/file/hp8hz347q4ctb6c/Skyfall_-_Prototype.rar/file
-
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)version 1.0.2 is available, just need to redownload it, its the same link.
patch note :
-
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)version 1.0.1 is available, just need to redownload it, its the same link.
patch note : -
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)What is SkyFall?
SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.So, what's the reimagined version?
The reimagined version represents what SkyFall needed to be at the start. As indicated, the original version served merely as a proof of concept. The Reimagined project started in end 2022 (yep its been more than 1.5 year of development (with a lot of pause, but skyfall is not the only project that i work xD))Why a survival mode?
The map is designed to work on all platforms: XBOX, PS3, STEAM, and PLUTONIUM. Consequently, I couldn't incorporate optimized elements specific at Plutonium, And do the project run in bonus on all platform without surpassing the limitations of BO2. Therefore, I've streamlined this version into a survival mode, omitting the main quest and boss fight to accommodate these constraints.Will the original version ever be released?
Perhaps. It may require a complete code overhaul to optimize it for Plutonium since the final project will never run correctly on PS3/XBOX platforms.Why a open beta ?
Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.A new project after this custom map ?
Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do.A preview of the map :
Zombies Type :
- Witches
- Witches armored
- Zombies
- Zombies armored
- Mini boss
Wonder Weapons :
- Ray gun
- Ray gun mk2
- Paralyzer
- Distortion 115 / Disaster 935 (RPG)
Features :
- Custom Huds
- Killstreaks
- Weapons rarity
- Armor / Shield
- Materials for weapons rarity / buy killstreaks
- 3 little easter egg.
- Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)
- Day / Night cycle
Report a bug :
- Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it : -
Install :
- Un-zip the .rar file
- Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...
Download :
-
[Release] [Zombies] Skyfall V1 Map (BURIED)@dontknowletsplay nice version
, thank you to ported it on plutonium, for v2.0 i will try to work on a plutonium version, I'll quickly see what needs to be changed but for the moment idk what is not supported on plutonium
🧐