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Plutonium

NyTekCFWundefined

NyTekCFW

@NyTekCFW
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Recent Best Controversial

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    1.0.3 Massive Update (Open Beta + link added):
    Dark Aether Rupture removed (replaced by event)
    Score during special events (teleporter/power) now halved (was quartered)
    Zombies deal 1.5x damage during these events
    Zombie speed increased at round 40+ during these events (150 → 170)
    Base zombie speed fixed (8 → 24)
    Weapon rarities updated (common to legendary)
    Rare materials removed, replaced with global materials
    Material prices adjusted
    Shield damage reduced by 50%
    Auto-revive limited to 3 uses
    Fixed crash caused by fall damage
    Added dvar for LOD quality (model detail distance, default off to prevent FPS drops on console/low-end PCs)
    Power now auto-reactivates after Dark Aether ends
    Added messages when buying killstreaks or using vending stations
    Diving no longer restricts view angle (360° possible)
    Zombie limit increased (17 → 20)
    New vending station interface
    New killstreak: Mortar Strike
    "Blade O Rade" renamed to "Melee Macchiato" (one-shot ≤ round 20)
    Olympia removed from map (sound issue)
    Zombie health cap at round 50
    Zombie shield cap: 25,000
    Mini-boss health = zombie health ×2
    Mini-boss shield cap: 50,000
    Weapon damage capped at max zombie health (round 50)
    Improved gameplay UI
    "Improve Soldier" perk nerfed
    Moon gravity removed
    LOD overflow model changed (4 → 2)
    Collect Soldier → Scavenger (perk nerfed)
    Removed Perk Snail's Pace Slurpee
    Removed death hud waypoint
    Double Tap nerfed 2.0 → 1.0 (bo1 double tap)
    Bonus damage headshot removed
    Added a dvar to disable tutorial on plutonium
    Modified all perks effects
    Improve Soldier Replaced by PHD Flopper
    Mule Kick Cold War version
    Removed Coop Mode (result of a vote on discord, since in coop players start to lag around round 15)
    You now lose perks when using auto-revive
    If Quick Revive is on your perks slot when you are reviving yourself, your life will be totally restored.
    Massive optimization of Der Wunderfizz and perks logic code
    Implemented Dying Wish for Quick Revive
    Removed Wallbuy upgrade
    Global Weapons Rarity replaced by Level Weapons Rarity (each weapons have his own rarity, if a player level up a wpn rarity the wpn rarity is upgraded for everyone (not sure))
    Added a way to enable / disable : rarity, killstreaks, pack a punch, perks, ammo box
    Added First Room Gamemode
    Support different types of stats
    Ai Zombies v3.0.1 (a update of ai zombies code)
    Added 3 level of Pack a Punch
    Distortion 115 can be now pack a punch
    New Turret Killstreak code
    Turret Killstreak will be now pack a punch after 5 usage instead 10
    Added Animation for mini boss spawn
    Rebuilded Window spawn code
    Removed boards of window
    Rebuild Pap quest code to optimize it
    Map Modification
    and it's just the patch note of July......

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall - Prototype
    NyTekCFWundefined NyTekCFW

    @arsehead434303 i just didn't use any functions custom of plutonium like the replaceFunc and just compiled it for console

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    Craig_Bol hi, everything about controls is write into "Vending machine menu controls.txt".
    But globaly its the same controls for each vending machine.

    • melee button or u can move away of the vending machine to close the menu.
    • To move on the menu use tactical button(monkey bomb button) or frag button.
    • To select Press your interact button ex : F / Square / etc...
    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    @sebastiann-n hi, if you're talking about the first rounds yes it's normal I adapted them to gradually evolve their speed compared to the current round, if on the other hand you tell me that round 10 they have the same speed as round 1 then yes it must be a bug, there are a lot of things in the map which happen in parallel with other events so sometimes it can happen that the game no longer follows and does whatever but its rare

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall - Prototype
    NyTekCFWundefined NyTekCFW

    @Tatico-DJ Thanks, I don't really have any particular tips, I just didn't use anything from plutonium, but of course you have to do some optimizations.

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall - Prototype
    NyTekCFWundefined NyTekCFW

    JosM13 Well its a update version of the custom map i made in 2020 its not the best, i made it for people who played the 2020 version and it was a prototype for the reimagined version 👍

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall - Prototype
    NyTekCFWundefined NyTekCFW

    Added :
    -Easter Egg(.)txt (Easter Egg found for the moment)
    -Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
    -custom perks effect(.)txt (explanation of all perks and custom effects of them)
    -Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat)

    Screenshot 2024-04-21 065343.png

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    Added :
    -Pack a punch quest(.)txt (all steps to unlock it)
    -Easter Egg(.)txt (Easter Egg found for the moment)
    -Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
    -custom perks effect(.)txt (explanation of all perks and custom effects of them)
    -Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat)

    Screenshot 2024-04-21 065003.png

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    xVansire its wrote on the read(.)md file, just go on the PC folder->maps/mp/gametypes_zm/_clientids.gsc, copy the _clientids.gsc file and place it in %localappdata%\Plutonium\storage\t6\scripts\zm, start Buried map and enjoy

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall - Prototype
    NyTekCFWundefined NyTekCFW

    What is SkyFall?
    SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.

    So, what's the Prototype version?
    Before the reimagined version, i worked on a v2 of the original version. And i stopped this version since i thinked do a total rebuild of the map to make a reimagined version will be better. I didnt removed this version and i used it to implement and test some features of the reimagined.

    Why release the prototype version?
    Its not totaly a prototype since the code are litteraly the same than skyfall reimagined, its not the same map, and i thinked since this prototype is similar than the original version (remember thats litteraly the originaly v2), i will do something to let people who played it in 2020 get a better version of this, so litteraly a mini remaster.

    Supported platform?
    Same as Skyfall reimagined (Survival), PS3/XBOX/STEAM/PLUTONIUM, i dont like make a thing for only one platform.

    Why this version dont have a boss ?
    Since the Skyfall reimagined (Survival) dont have one, i didnt found the interest to put a boss on his prototype. Maybe i add a little main quest one day and the boss but not on the v1.0.0 .

    Bugs on map ?
    Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.

    A new project after this custom map ?
    i said previously : "Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do." But its not that i will never work again with gsc, i just wont do any new project for a moment.

    A preview of the map :Screenshot 2024-04-13 170819.png

    Zombies Type :

    • Witches
    • Witches armored
    • Mini boss

    Wonder Weapons :

    • Ray gun
    • Ray gun mk2
    • Paralyzer
    • Distortion 115 / Disaster 935 (RPG)

    Features :

    • Custom Huds
    • Killstreaks
    • Weapons rarity
    • Armor / Shield
    • Materials for weapons rarity / buy killstreaks
    • 2 little easter egg.
    • Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)

    Report a bug :

    • Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it in first, you can find the link of the server into the read(.)me.

    Install :

    • Un-zip the .rar file
    • Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...

    Download :

    https://www.mediafire.com/file/hp8hz347q4ctb6c/Skyfall_-_Prototype.rar/file

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    version 1.0.2 is available, just need to redownload it, its the same link.
    patch note :
    image.png

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    version 1.0.1 is available, just need to redownload it, its the same link.
    patch note :

    image.png

    BO2 Modding Releases & Resources

  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)
    NyTekCFWundefined NyTekCFW

    What is SkyFall?
    SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.

    So, what's the reimagined version?
    The reimagined version represents what SkyFall needed to be at the start. As indicated, the original version served merely as a proof of concept. The Reimagined project started in end 2022 (yep its been more than 1.5 year of development (with a lot of pause, but skyfall is not the only project that i work xD))

    Why a survival mode?
    The map is designed to work on all platforms: XBOX, PS3, STEAM, and PLUTONIUM. Consequently, I couldn't incorporate optimized elements specific at Plutonium, And do the project run in bonus on all platform without surpassing the limitations of BO2. Therefore, I've streamlined this version into a survival mode, omitting the main quest and boss fight to accommodate these constraints.

    Will the original version ever be released?
    Perhaps. It may require a complete code overhaul to optimize it for Plutonium since the final project will never run correctly on PS3/XBOX platforms.

    Why a open beta ?
    Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.

    A new project after this custom map ?
    Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do.

    A preview of the map :
    eafefb0a-f1d2-407e-acd7-61f9f76f507f-image.png

    Zombies Type :

    • Witches
    • Witches armored
    • Zombies
    • Zombies armored
    • Mini boss

    Wonder Weapons :

    • Ray gun
    • Ray gun mk2
    • Paralyzer
    • Distortion 115 / Disaster 935 (RPG)

    Features :

    • Custom Huds
    • Killstreaks
    • Weapons rarity
    • Armor / Shield
    • Materials for weapons rarity / buy killstreaks
    • 3 little easter egg.
    • Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)
    • Day / Night cycle

    Report a bug :

    • Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it : -

    Install :

    • Un-zip the .rar file
    • Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...

    Download :

    • Latest Version 1.0.3 (Open Beta)
    • Version 1.0.2
    BO2 Modding Releases & Resources

  • [Release] [Zombies] Skyfall V1 Map (BURIED)
    NyTekCFWundefined NyTekCFW

    @dontknowletsplay nice version 👌🔥, thank you to ported it on plutonium, for v2.0 i will try to work on a plutonium version, I'll quickly see what needs to be changed but for the moment idk what is not supported on plutonium 😂🧐

    BO2 Modding Releases & Resources
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