Tatico.DJ Thanks, I don't really have any particular tips, I just didn't use anything from plutonium, but of course you have to do some optimizations.
NyTekCFW
Posts
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[Release] [T6] [Zombies] Custom Map, SkyFall - Prototype -
[Release] [T6] [Zombies] Custom Map, SkyFall - PrototypeJosM13 Well its a update version of the custom map i made in 2020 its not the best, i made it for people who played the 2020 version and it was a prototype for the reimagined version
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[Release] [T6] [Zombies] Custom Map, SkyFall - PrototypeAdded :
-Easter Egg(.)txt (Easter Egg found for the moment)
-Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
-custom perks effect(.)txt (explanation of all perks and custom effects of them)
-Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat) -
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)Added :
-Pack a punch quest(.)txt (all steps to unlock it)
-Easter Egg(.)txt (Easter Egg found for the moment)
-Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
-custom perks effect(.)txt (explanation of all perks and custom effects of them)
-Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat) -
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)xVansire its wrote on the read(.)md file, just go on the PC folder->maps/mp/gametypes_zm/_clientids.gsc, copy the _clientids.gsc file and place it in %localappdata%\Plutonium\storage\t6\scripts\zm, start Buried map and enjoy
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[Release] [T6] [Zombies] Custom Map, SkyFall - PrototypeWhat is SkyFall?
SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.So, what's the Prototype version?
Before the reimagined version, i worked on a v2 of the original version. And i stopped this version since i thinked do a total rebuild of the map to make a reimagined version will be better. I didnt removed this version and i used it to implement and test some features of the reimagined.Why release the prototype version?
Its not totaly a prototype since the code are litteraly the same than skyfall reimagined, its not the same map, and i thinked since this prototype is similar than the original version (remember thats litteraly the originaly v2), i will do something to let people who played it in 2020 get a better version of this, so litteraly a mini remaster.Supported platform?
Same as Skyfall reimagined (Survival), PS3/XBOX/STEAM/PLUTONIUM, i dont like make a thing for only one platform.Why this version dont have a boss ?
Since the Skyfall reimagined (Survival) dont have one, i didnt found the interest to put a boss on his prototype. Maybe i add a little main quest one day and the boss but not on the v1.0.0 .Bugs on map ?
Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.A new project after this custom map ?
i said previously : "Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do." But its not that i will never work again with gsc, i just wont do any new project for a moment.A preview of the map :
Zombies Type :
- Witches
- Witches armored
- Mini boss
Wonder Weapons :
- Ray gun
- Ray gun mk2
- Paralyzer
- Distortion 115 / Disaster 935 (RPG)
Features :
- Custom Huds
- Killstreaks
- Weapons rarity
- Armor / Shield
- Materials for weapons rarity / buy killstreaks
- 2 little easter egg.
- Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)
Report a bug :
- Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it in first, you can find the link of the server into the read(.)me.
Install :
- Un-zip the .rar file
- Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...
Download :
https://www.mediafire.com/file/hp8hz347q4ctb6c/Skyfall_-_Prototype.rar/file
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[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)version 1.0.2 is available, just need to redownload it, its the same link.
patch note :
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[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)version 1.0.1 is available, just need to redownload it, its the same link.
patch note : -
[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)What is SkyFall?
SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map. The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort.So, what's the reimagined version?
The reimagined version represents what SkyFall needed to be at the start. As indicated, the original version served merely as a proof of concept. The Reimagined project started in end 2022 (yep its been more than 1.5 year of development (with a lot of pause, but skyfall is not the only project that i work xD))Why a survival mode?
The map is designed to work on all platforms: XBOX, PS3, STEAM, and PLUTONIUM. Consequently, I couldn't incorporate optimized elements specific at Plutonium, And do the project run in bonus on all platform without surpassing the limitations of BO2. Therefore, I've streamlined this version into a survival mode, omitting the main quest and boss fight to accommodate these constraints.Will the original version ever be released?
Perhaps. It may require a complete code overhaul to optimize it for Plutonium since the final project will never run correctly on PS3/XBOX platforms.Why a open beta ?
Bugs can still occur, I correct them over time even if some will just never be corrected in this version. Remember that a fix need to work on all platforms so if the bug is caused by a game function of the original map i cant use replacefunc to fix it, i need to make an alternative code and find a way to stop or detour the function.A new project after this custom map ?
Not with GSC, I'm a little fed up with Black Ops 2's GSC since I've already achieved almost everything that could be done with it between my public and personal projects, making a zombie custom map was really the last thing that I wanted to do.A preview of the map :
Zombies Type :
- Witches
- Witches armored
- Mini boss
Wonder Weapons :
- Ray gun
- Ray gun mk2
- Paralyzer
- Distortion 115 / Disaster 935 (RPG)
Features :
- Custom Huds
- Killstreaks
- Weapons rarity
- Armor / Shield
- Materials for weapons rarity / buy killstreaks
- 3 little easter egg.
- Dark Aether Rupture (indicated with a yellow round, zombies / witches will spawn during 3 min without break)
- Day / Night cycle
Report a bug :
- Currently you can see the patch note and the known bugs on my discord server, if a fix be released it will be announced on it : -
Install :
- Un-zip the .rar file
- Read the file Read(.)md it contains all instructions, custom command, Killstreak bind etc...
Download :
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[Release] [Zombies] Skyfall V1 Map (BURIED)@dontknowletsplay nice version , thank you to ported it on plutonium, for v2.0 i will try to work on a plutonium version, I'll quickly see what needs to be changed but for the moment idk what is not supported on plutonium 🧐