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Plutonium

PingusWasHere

PingusWasHere

@PingusWasHere
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Recent Best Controversial

  • My Game Crashed on TranZit
    PingusWasHere PingusWasHere

    i might be able to help u w this do u have any mods that u have installed recently if yes can u pls send me the source of it cause the error can be a mod that u have installed and it corrupt the game or the ram issue that is the exception code 0xC000005

    BO2 Client Support

  • T6 random crash after playing for a while (Exception Code 0xC0000005)
    PingusWasHere PingusWasHere

    unknowghost the error message he already showed the most of it which is necessary its just windows protecting the pc from a threat that try to modify the Memory by somehow no reason, or it can be graphics card but the chance is too low to be it cause you see 0xC000005 and also The mem_buff error so i suppose its only that, its a ram issue or he have a third party tool that disturb the game from the memory

    BO2 Client Support

  • T6 random crash after playing for a while (Exception Code 0xC0000005)
    PingusWasHere PingusWasHere

    Most of the time error such as 0xC0000005 are RAM Issues, can be the ram that is unstable or some cheats or whatever you installed that try to have access to you're game, this is from the documentation of Microsoft https://learn.microsoft.com/en-us/shows/inside/c0000005

    BO2 Client Support

  • T6 random crash after playing for a while (Exception Code 0xC0000005)
    PingusWasHere PingusWasHere

    this error is somehow interesting cause its like some mod that try to have access to memory of you're game or pc i have no clue that why you see mem_buff error, so check if you have any cheats installed from other game, or protection core related its a kernel error i think and not the GPU Problems

    BO2 Client Support

  • Custom game unable to join issues
    PingusWasHere PingusWasHere

    Try to use hamachi if still dont work try to put you're wifi in public in the network settings of you're computer many ppl had issue w this today can be servers so there possibilities that the issue is not you.

    BO2 Client Support

  • adding friends
    PingusWasHere PingusWasHere

    for adding friends you guys need to follow each other in the forum.

    General Discussion

  • Online Multiplayer with Friends (same team)
    PingusWasHere PingusWasHere

    siliconegluee try to put you're wifi in public and see that can cause the issue also

    BO2 Client Support

  • Online Multiplayer with Friends (same team)
    PingusWasHere PingusWasHere

    You guys have to join the server separately if that the only solution, i never tried to play server w friend we always play zombie, and for custom match if normal wifi dont work i tips you guys using Hamachi.

    BO2 Client Support

  • UNFAIR BAN
    PingusWasHere PingusWasHere

    Its the automated ban system server ppl spam reported you so you got banned i suppose

    General Discussion

  • [Release][Open Source] Zombies Director - A Roguelite Gamemode for BO2 Zombies
    PingusWasHere PingusWasHere

    Hello everyone!

    I’m releasing the first public version of Zombies Director, an open-source gamemode made for Call of Duty: Black Ops II Zombies.

    The idea behind this project is to make regular Zombies matches feel more varied, replayable and unpredictable without completely changing the original BO2 experience.

    Each run can include different contracts, challenges, upgrades, difficulty settings and mutated zombies.

    This is the first public foundation of the project, and it is open for everyone to use, modify and improve.
    sorry for my level in UI GSC first time using them.


    Main Features

    Custom Run Setup

    When the game starts, the host can configure the run through a custom in-game setup menu.

    The current options include:

    • Seed preset
    • Run challenge
    • Difficulty
    • Contracts enabled or disabled
    • Start Run

    The Director systems remain paused until the host confirms the run.


    Deterministic Runs

    Zombies Director includes a seeded random system.

    Using the same seed allows players to replay similar planned contract and challenge selections.

    This can be useful for:

    • Replaying interesting runs
    • Testing the mod
    • Comparing scores with friends
    • Creating community challenges
    • Hosting future weekly challenges

    Run Challenges

    The current version includes four challenges:

    • Sharpshooter - Complete a team headshot objective
    • Untouchable - Survive multiple rounds without a team down
    • Reaper - Reach a required team kill target
    • Director’s Choice - Complete multiple contracts during the same run

    Challenges give the team a longer objective to work toward during the match.


    Cooperative Contracts

    At the beginning of selected rounds, players can vote for a contract.

    The current contracts are:

    • Head Hunter - Reach a team headshot target
    • Speed Round - Finish the round before the timer expires
    • Flawless Round - Complete the round without any team downs

    Contract targets can scale based on the round, player count and active zombies.

    The majority vote selects the contract. Ties are resolved using the deterministic random system.

    Completing contracts can provide rewards and upgrades.


    Adaptive Director Pressure

    The mod includes a pressure system that changes during the run.

    The current difficulty options are:

    • Chill
    • Standard
    • Nightmare

    Each difficulty begins with a different pressure level, and the Director continues monitoring the match after the run starts.

    This system is intended to become the base for more advanced dynamic difficulty, events and enemy behavior in future versions.


    Upgrades and Rewards

    Completing contracts can reward the team with upgrades.

    The upgrade system is modular and designed to allow more content to be added without rebuilding the entire project.

    Future upgrades can affect areas such as:

    • Damage
    • Survivability
    • Team economy
    • Revive speed
    • Contract rewards
    • Bonuses against mutated zombies

    Zombie Mutations

    The first implemented zombie mutation is the Tank.

    Tank zombies are stronger enemies designed to become priority targets during normal rounds.

    The mutation system is also built to support additional zombie types in future updates or community-created versions.


    Server-Authoritative Systems

    Important gameplay decisions are controlled by the host or server.

    This includes:

    • Contract votes
    • Contract objectives
    • Challenge progression
    • Rewards
    • Director pressure
    • Mutation logic

    The mod does not rely on clients to decide whether an objective has been completed or whether a reward should be granted.


    Open Source

    Zombies Director is completely open source.

    Anyone is welcome to:

    • Learn from the project
    • Add new contracts
    • Create new challenges
    • Add upgrades
    • Create new zombie mutations
    • Improve the UI
    • Improve balancing
    • Fix bugs
    • Improve map compatibility
    • Create custom versions
    • Use parts of the project for other fun modes

    The project is intentionally modular, with separate systems for configuration, seeds, contracts, challenges, upgrades, mutations, pressure, HUD and player handling.

    You do not need to create a massive update to contribute.

    Even one small contract, one mutation, one translation, one bug fix or one balancing improvement can help the project.

    Forks and experimental versions are welcome.

    The goal is to give the community a foundation that people can use to create fun and original content for BO2 Zombies.


    Current Version

    The current public version includes:

    • Custom in-game setup menu
    • Deterministic seed presets
    • 3 difficulty options
    • 4 run challenges
    • 3 cooperative contracts
    • Contract voting
    • Adaptive pressure
    • Rewards and upgrades
    • Tank zombie mutation
    • Runtime HUD
    • Automated installation tools
    • Build and verification tools

    This is still the beginning of the project.

    I’m not claiming that the current version already includes dozens of contracts, mutations or events.

    I prefer being honest about what is currently implemented and letting the project grow through future updates and community contributions.


    About My Other Projects

    I also want to clarify that my other projects are not abandoned.

    Some people may have already seen unfinished releases, custom maps or other projects on my profile.

    Those projects are still being worked on and are still planned.

    Zombies Director simply became my main priority for a while because I wanted to release a complete, reusable and open-source foundation for the Plutonium community.

    My custom-map work and my other unfinished projects will continue.

    I prefer taking more time to develop them properly instead of rushing unfinished work just to call it complete.


    Future Plans

    Possible future additions include:

    • More contracts
    • More challenges
    • More upgrades
    • Additional zombie mutations
    • Dynamic events
    • Improved map compatibility
    • More advanced pressure effects
    • Better statistics
    • More configuration options
    • UI improvements
    • Weekly community seeds
    • Community-created content packs

    These are future goals and possibilities, not features being advertised as already completed.


    Download and Source Code

    GitHub Repository and Releases:

    https://github.com/PingusWasHere/ZombiesDirector

    Installation, building and configuration instructions are available inside the repository README.


    Discord

    For updates, support, bug reports, suggestions or contributions, you can join my Discord server.

    The Discord link is available in my Plutonium profile bio.

    You can also join if you are interested in my other projects, custom-map work or future releases.


    Thanks to the Plutonium team, the T6 modding community and everyone who tests, reports bugs or contributes to the project.

    Have fun modifying it, creating new content and making your own versions of Zombies Director!

    BO2 Modding Releases & Resources

  • Loading into WAW maps in BO2/ "DLC 5"
    PingusWasHere PingusWasHere

    I do know that i have them in my possession but i never jumped into it to make it playable on plutonium and not crashing w it but its a funny project that can be surely done but idk how

    General Discussion

  • Loading into WAW maps in BO2/ "DLC 5"
    PingusWasHere PingusWasHere

    could be fun to try out idk if its even possible.

    General Discussion

  • infinite double points for T5
    PingusWasHere PingusWasHere

    Lemoboi50

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
        level thread doublePointsNoTimer();
        level thread unlimitedSprintForAll();
    }
    
    doublePointsNoTimer()
    {
        wait 2;
    
        for (;;)
        {
            level.zombie_vars["zombie_point_scalar"] = 2;
            wait 0.05;
        }
    }
    
    unlimitedSprintForAll()
    {
        wait 2;
    
        for (;;)
        {
            players = get_players();
    
            for (i = 0; i < players.size; i++)
            {
                if (isDefined(players[i]) && isAlive(players[i]))
                {
                    if (!players[i] hasPerk("specialty_unlimitedsprint"))
                    {
                        players[i] setPerk("specialty_unlimitedsprint");
                    }
                }
            }
    
            wait 1;
        }
    }
    

    it should work like that for bo2.

    BO1 Modding Support & Discussion

  • [ZM] Looking for ideas for my custom BO2 Zombies map
    PingusWasHere PingusWasHere

    DeadEyeQe thats a loads of idea but bo2 has a limit so ill try my best to take most of them so dont be sad if i cant add everything 😦 but i like the enthousiast !

    BO2 Modding Support & Discussion

  • [Release] BO:CW Blast-O-Matic Mastercraft For Zombies!
    PingusWasHere PingusWasHere

    idk if that possible but i would love to add this in my custom map idea if that possible tell me if i have you're permission for it ! (i will let some credit for it)

    BO2 Modding Releases & Resources mods custom weapons t6zm

  • [ZM] Looking for ideas for my custom BO2 Zombies map
    PingusWasHere PingusWasHere

    mr.kennutbuster i do know that is a big project but idk i feel like it to do that or even more who knows 😉 i will post more abt it later im making a discord server for that project

    BO2 Modding Support & Discussion

  • [ZM] Looking for ideas for my custom BO2 Zombies map
    PingusWasHere PingusWasHere

    @NaziVaporeon
    noted i try to take every idea that can be good ! (but cant take alot since there a limit but ill try my best)

    BO2 Modding Support & Discussion

  • [ZM] Looking for ideas for my custom BO2 Zombies map
    PingusWasHere PingusWasHere

    Hey everyone,

    I’m currently working on a custom BO2 Zombies map, and I’m looking for ideas to improve the gameplay.

    I’m mainly looking for suggestions for:

    • Easter eggs
    • Side quests
    • Weapons to add
    • Wonder weapon ideas
    • Mini-boss ideas
    • Buildables
    • Perks
    • Small secrets or hidden rewards

    I already have the base environment started, but I’d like to get some community ideas before going further with the gameplay features.
    ad55df85-baf4-4835-837d-19962ecbabe9-image.jpeg

    If you have any cool concepts, even simple ones, feel free to share them. I’m especially interested in ideas that would fit an island / jungle / cave themed Zombies map.

    Thanks!

    BO2 Modding Support & Discussion
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