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Richiem32undefined

Richiem32

@Richiem32
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  • Feature request to make Client side mods For BO1 multiplayer possible And making the sound directory Be able to replace existing gun sounds with custom ones.
    Richiem32undefined Richiem32

    I feel like BO1 should have a little bit more client support for mods. Specifically with view model changes and gun sound changes. Since I feel like you should be able to customize The game to how you like it like MW3.Like for instance if I want MW 2019 Gun sounds on my weapons. Then I should be able to like I could on Modern Warfare 3. I do hope you guys consider it. Because I like to have custom gun sounds And I can't do that on BO1 That easily Because most of the time You can't load into a server without deloading a sound mod first. So could you please consider giving better client support to BO1 for mods?

    BO1 Client Support

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    Richiem32undefined Richiem32

    HomerJay42 Well, that's fair. I wouldn't mind it waiting for the mod. Who knows, maybe one day Black Ops will get the same support for client-side mods as.MW3. Well, I don't mind waiting when you eventually do it because I think your skills are remarkable. I tried making a sound mod. With the MW 19 sounds and I didn't do too well. So, I'm glad modders like you exist and make patches for people to enjoy. So, I understand then. Sometimes some things might not be worth your time. I mean I mod forza games and people ask me for a bunch of additions that I feel like wouldn't be worth my time. Anyway, I'll see you later.

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    Richiem32undefined Richiem32

    HomerJay42 Is there a way you could do? A sound revamp mod with MW19 weapon sounds and Make it a patch. If that's possible for multiplayer. https://drive.google.com/file/d/18rZoMaaQRlNcg7qp8Mq_1CW7hRyI9u_s/edit heres a link to sounds

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    Richiem32undefined Richiem32

    I do have a Request for multiplayer mod Can you replace the WA 2000? With the scoped kar 98K. Just a simple weapon replacement mod.

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    Richiem32undefined Richiem32

    HomerJay42 A little bit of a request if you can Maybe do like accurate Hand models for the Characters in Black Ops one Mainly for Dempsey, Takeo, Richthofen and Nikolai I would find that interesting.

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    Richiem32undefined Richiem32

    I wonder if you can do a Black Ops 3 View model hands For this game. The view model hands would fit more From the chronicle versions of these maps.

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    Richiem32undefined Richiem32

    HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    Richiem32undefined Richiem32

    The only thing I could notice when playing Was that map that normally don't have PhD Explosion effect is completely invisible Still does damage though.

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    Richiem32undefined Richiem32

    HomerJay42 Plutonium T5 Co-Op (r4906) 9_11_2025 8_07_30 PM.png First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    Richiem32undefined Richiem32

    Very nice mod. Hopefully the extra Perks that you put on other maps can be put into the World at War weapons mod
    I think that would be nice.

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    Richiem32undefined Richiem32

    HomerJay42 That would be interesting, I wonder if you can do that with the World at War weapon mod.
    With adding the perks.That aren't In every map. I would definitely like them.
    Also Me and my Friends Play with most of your weapon mods online They're really fun. Although I will state the PPSH doesn't have a third person shooting sound.Probably. because the sounds not in Black Ops normally the waw mod

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    Richiem32undefined Richiem32

    I was thinking maybe you can do an unsuppressed variant of all these guns in this mod. Because I don't mind the suppressor, but I would actually like to see an unsuppressed version of Variant of this mod call it like Your usernames, Weapon selection.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    Richiem32undefined Richiem32

    I don't know if there's a way to fix the George being able Respawn. With the Thunder gun mod George doesn't Respawn once he's killed With the Thunder gun.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    Richiem32undefined Richiem32

    HomerJay42 I think the Wonderwaffe has coding that allows it to not damage George.
    Maybe you could see if that coding can be used for the Thunder gun.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    Richiem32undefined Richiem32

    I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    Richiem32undefined Richiem32

    I was thinking of an update you could possibly do to call the dead in this mod. Potentially add a second wonder weapon like the Thunder gun or even Raygun Mark 2. Because I feel like the Call the Dead needs a wonder weapon that isn't required to do the Easter egg That dove infinite damage, or at least does high damage. But that's just my suggestion.

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    Richiem32undefined Richiem32

    You know, I wouldn't mind seeing the MP5 Suppressed from COD4. As a bonus weapon. Since it fits into the whole theme of Everything being suppressed.

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1
    Richiem32undefined Richiem32

    HomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
    Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map.

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1
    Richiem32undefined Richiem32

    I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1
    Richiem32undefined Richiem32

    I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

    BO1 Modding Releases & Resources
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