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Plutonium

Richiem32undefined

Richiem32

@Richiem32
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  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
    Richiem32undefined Richiem32

    HomerJay42 Well I was gonna say if you can't figure out the voice lines I would suggest maybe using the sog team from Multiplayer since they don't talk much besides reloading and call outs. There's like 6 outfits for the sog team I think. they have their own hand View models.
    Would be accurate to the map that it's reimagining. Since World at War probably didn't have any voice lines for that map.

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
    Richiem32undefined Richiem32

    I have a suggestion for the hand view model. Why don't you use the SOG or the Mason in the Vietnam Part of the campaign. Since if this is in a jungle, I would assume it would be in Vietnam. And I guess for multiplayer you could use Hudson Woods.And Bowman has third person models. and the first player being Mason.

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
    Richiem32undefined Richiem32

    I don't mind removing the script. I just have it so I don't have to do a long tedious setup to get the high rounds. Just wanna buy the perks and that's it.

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
    Richiem32undefined Richiem32

    Zombie mode perks script only removes the perk limit. That's all it does

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
    Richiem32undefined Richiem32

    Screenshot 2025-08-12 135235.png and this the log

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
    Richiem32undefined Richiem32

    HomerJay42 Plutonium T5 Co-Op (r4893) 8_12_2025 1_49_29 PM.png this the error message

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.1.1
    Richiem32undefined Richiem32

    So when I try to launch the map, there was a Script error. Just thought I'd let you know because there was a script error when I tried to launch it.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 ah ok i see your point

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 So I was thinking of an idea. Is there a way you can add the waffle as a box weapon In Call of the Dead. Instead of it only being Exclusive to doing the Easter egg. I think No one would be against it And if you are reaching asset limit, replace the human gun Since that doesn't really do anything in single player.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 So one thing that I noticed about the PPSH. Is that the view model is not exactly accurate. Specifically when you look at it from higher fov It's basically where the hand is on the trigger. In waw you can see the Hand on the trigger as well as holding the gun so it hides that. Missing part of the gun in the view model. I don't know if you wanna maybe try and port the World at War PPSH. View model at least. But it would make it more accurate. Plutonium T5 Co-Op (r4893) 8_2_2025 12_02_41 PM.png Plutonium T5 Co-Op (r4893) 8_2_2025 12_11_34 PM.png

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 The way I see it Is that you can't please everyone, especially people who are exclusively purists of World at War Weapons, May I suggest you Make a version of the mod that's exclusively waw official weapons for people want the purest experience with those weapons. Because then the people who like those weapons exclusively are happy and you can add your own twist with the version you want to do. You know how you did that custom map with the Ultimus crew? Do something like that.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 ah ok Happens to the best of us. On A completely different note.
    I think adding the Sten would be A interesting bonus weapon. Since it was supposed to be in World at War but was cut. Just a weapon suggestion It's in that one campaign mission in the game I think it's Project Nova.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 The new update has a problem the textures on the weapons are broken the ptrs and most of the Pack-A-Punch guns have their textures missing may want to do a hot fix

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    I have a balance suggestion I feel like the ptrs should get a buff in Mobility specifically when it's upgraded I like the flamethrower I feel like that would make the weapon more useful but I assume the mod is trying to be accurate as possible I still love this mod hope this mod gets another update soon

    BO1 Modding Releases & Resources

  • [ZM] add thundergun to almost every map v1.1
    Richiem32undefined Richiem32

    This is a cool mod I would love to see a mod that finishes/restore the cut weapons with ZM prefixes and maybe make a new weapon like the model 1887 Since that weapons in the game but it's only in one scene in the prison escape the MW2 would be the best one to use as a base since they both use the same model. Thanks for making these cool mods.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    HomerJay42 Yeah I assume that but I wouldn't mind waiting I would love to see something like that
    You're doing a great job with the mod I hope you keep improving it

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.12.1
    Richiem32undefined Richiem32

    I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

    BO1 Modding Releases & Resources
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