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Plutonium

xensikundefined

xensik

@xensik
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Recent Best Controversial

  • MW3 player count limit woes
    xensikundefined xensik

    Increasing the player count is a huge task, it is hard-coded and requires patching almost every module in the engine. It was attempted two years ago, but was unstable and unplayable.

    MW3 Modding Support & Discussion

  • error 0xC0000005 at 0x006751A0
    xensikundefined xensik

    run plutonium.exe again to update, version r4520 fixes this

    Launcher Support

  • Hello, when I try to open the server I get this message "'24' is not a valid value for
    xensikundefined xensik

    have you updated server configs from here? https://github.com/xerxes-at/T6ServerConfigs

    the max value of sv_maxclients is 18

    BO2 Server Hosting Support

  • Plutonium crashing when trying to launch BO2
    xensikundefined xensik

    The problem has been found, an update will be available soon, please wait.

    BO2 Client Support

  • MEU JOGO NÃO ABRE
    xensikundefined xensik

    O problema foi encontrado, uma atualização estará disponível em breve, aguarde.

    Temas De Español

  • Crash on start up
    xensikundefined xensik

    The problem has been found, an update will be available soon, please wait.

    BO2 Client Support

  • When i try to start call of duty black ops 2 on plotinum plotinum give me error
    xensikundefined xensik

    The problem has been found, an update will be available soon, please wait.

    BO2 Client Support

  • meu jogo não inicia
    xensikundefined xensik

    estamos a resolver o problema, esteja atento, tente apagar o ficheiro C:\Users\123ka\AppData\Local\Plutonium\storage\t6\players\plutonium_mp.cfg
    e reinicie

    Temas De Español

  • MEU JOGO NÃO ABRE
    xensikundefined xensik

    Estamos a investigar o erro, o ficheiro que contém o número do erro aparece na mensagem, pode carregá-lo aqui?

    Temas De Español

  • Help me
    xensikundefined xensik

    puedes comprimir en zip los archivos de %localappdata%\Plutonium\crashdumps y subirlos aqui?

    Temas De Español

  • meu jogo não inicia
    xensikundefined xensik

    você pode compactar os arquivos em %localappdata%\Plutonium\crashdumps e enviá-los aqui?

    Temas De Español

  • [Release] plutonium-http
    xensikundefined xensik

    ryano_
    you don't need to switch the library, but need a layer in between.

    you can make something like:

    • create 2 queues (requests and responses) with data and a chai callback

    • create a worker thread that wakes up when requests not empty, process them and store the result in responses queue.

    • create a hook at server frame, if responses not empty, call the chai callback with the response data.

    and the chai functions ('http_get '...) just store the data and callback in requests queue.

    MW3 Modding Releases & Resources

  • [Release] plutonium-http
    xensikundefined xensik

    The idea is cool, but you should make an asynchronous implementation.

    You are blocking the entire game thread with the http calls. this way is not very usable. Its specified in the cpp-httplib README that is a blocking library.

    MW3 Modding Releases & Resources

  • Chaiscript help.
    xensikundefined xensik

    using C++

    MW3 Modding Support & Discussion

  • Chaiscript help.
    xensikundefined xensik
    // Teleport ChaiScript - xensik
    
    def onPlayerConnected(args)
    {
        var player = args[0];
        gsc.iprintln("hello");
        var saved = false;
        var saved_pos;
        var saved_ang;
        
        player.notifyOnPlayerCommand("save_pos", "+actionslot 3");
        player.notifyOnPlayerCommand("load_pos", "+actionslot 4");
    
        player.onNotify("save_pos", fun[player, saved, saved_pos, saved_ang]()
        {
            saved_pos = player.getOrigin();
            saved_ang = player.getPlayerAngles();
            saved = true;
            player.iprintlnbold("^3Position Saved!");
        });
    
        player.onNotify("load_pos", fun[player, saved, saved_pos, saved_ang]()
        {
            if(saved)
            {
                player.setOrigin(saved_pos);
                player.setPlayerAngles(saved_ang);
                player.iprintlnbold("^2Teleported!");
            }
        });
    }
    
    level.onNotify("connected", onPlayerConnected);
    

    should work when notifies get fixed. wait for a update

    MW3 Modding Support & Discussion

  • iPrintLn for everyone?
    xensikundefined xensik
    gsc.iprintln("hello boyz");
    
    MW3 Modding Support & Discussion

  • [BUG] Entity fields spam
    xensikundefined xensik

    yes, but using the field shouldnt crash

    MW3 Modding Support & Discussion
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