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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 8.8k Posts
  • zm y mp mod menu

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  • This topic is deleted!

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  • requesting a health bar mod

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    It was from a cold war mod years ago. I just took the health bar from it with the help from the community.

  • This topic is deleted!

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  • Mod menu in custom lobbies?

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  • Looking to hire a modder

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    Try NucleusCoop

  • the image folder

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  • would love if ......

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  • 0 Votes
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    Eleven111 I myself was confused from the jump as to how OP got the beginning code he posted. Most .gsc contain three main functions and they call like such.

    init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); //waits until you are connected to the server, before you spawn in. player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); //anything after this happens after you spawn in. You cannot set perks on a player that is not spawned in yet. } }

    Simply set the perk after said player spawns in. That's really where your problem lies. 😊

  • Mod Menus - Visability

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    There is a variable in text & HUD's created called "archive". If you set this to "false" it will be invisible to everyone but you, that is only possible if the creator has already done this or added in a stealth option. You can also add this in yourself if you have the source code to the menus you are using as it is very easy.

    For example (NOT stealthed and can be seen by other players):

    drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = self createFontString(font, fontScale); hud SetText(text); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; return hud; }

    This is hidden for everyone except for you:

    drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = self createFontString(font, fontScale); hud SetText(text); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.archived = false; //Hides all text this function creates hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; return hud; }

    Just do the same for your shaders and you're done. If you do not have the source code for the menus you are using or you don't want to do this, I'm afraid there is no way.

  • Disable all pap camos/transparent pap camo? T6

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    Asking for others to provide things is not a release

  • Restoring Stock BO2 Files

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    Manually. You open the folders with File Explorer and then you delete them.

  • Is there any patch for animated camos for bo2 zombies?

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    Np dudeπŸ‘ŒπŸ˜‚

  • Unofficial languages

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  • GREEN SCREEN TEXTURES/MAPS?

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    This should be everything you need https://gmzorz.com/bo2dvars.html#greenscreen

  • I need some scripts that maybe useful in ZM Bo2

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    Mazen.exe try this https://www.mediafire.com/file/f2tv7ybgjv9ljo8/best_script_bo2_zm.rar/file

  • mod zombies

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    gun game

  • Server script runtime error

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    Where did you get this script from?

  • How can I enable Self player Shadows?

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    dweaver33 yes boss