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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 8.9k Posts
  • Dedicated Server Mod Menu

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  • [Support] Can someone help me with Anti Cheat

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    First thing first. You will have to edit the metrics to ignore certain IW4x cheat detections such as norecoil (Which is right now false positive on T6. Be sure to unban those if you screw up the stats json) on the StatsPluginSettings.json file and then compile this gsc file. and stick it in your t6r/data/maps/mp/gametypes/ and make sure the filename is called _clientids.gsc Here is mine for example { "EnableAntiCheat": true, "KillstreakMessages": [], "DeathstreakMessages": [], "RecoilessWeapons": [ "ranger.*_mp", "model1887.*_mp", ".+shotgun.*_mp" ], "TopPlayersMinPlayTime": 10800, "StoreClientKills": false, "DetectionDistributions": null, "ServerDetectionTypes": { "1270014976": [ 2, 3, 5 ] } } 1270014976 being your IP address and Port on the end. You can use local or the actual IP just Make sure it matches the same IP you have on IW4MAdminSettings.json as well. Do not use dot's or : on your IP or you will have a broken json file. that's why they were removed for a reason. If you skip this step. You will get false postives for norecoil and some angry players lol
  • [Support] can't get last cooldown to work in game?

    gsc black ops 2
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    @Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown. On your init, put level.onPlayerDamage = ::onPlayerDamage; Then, somewhere in your script, put this. onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) { weaponClass = self getWeaponClass( sweapon ); if(weaponClass == "weapon_sniper") { if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection { iDamage = 0; // barrel stuff protection ON and last = true } else { self.health = 1; /* ^^ It's a Barrel Stuff but since Person isn't on last, we are going to make the Victim's health still 1 so they can get to last. */ if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) ) { eattacker thread onLastReached(); } /* ^^ If Suicide or Trigger_Hurt, the Last Reached thread will not be called. But, if not Suicide or Trigger_Hurt and Person is 1 kill away from last, lets thread the onlastreach (Last Cooldown) to let them know they are at last. */ } } return iDamage; } onLastReached() { self endon( "disconnect" ); self endon( "cooldownSet" ); for(;;) { self freezeControls( true ); self iprintlnbold("Last ^2Cooldown"); wait 1.5; self freezeControls( false ); self notify( "cooldownSet" ); } }
  • [Solved] FontString only in spectator HUD

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  • modded main menu

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    thanks now it works perfectly
  • how to fix t6r/crashdumps/mp/01_05_2020_03_33_56.dmp error?

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    I have a similar problem, what changes is the file: t6r/crashdumps/mp/01_05_2020_08_01_36.dmp Help me too!
  • How spawn PHD or fonction on all maps ?

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    I think that's not possible. (I'm new to gsc modding) I'm trying to do that with flopper perma perks (in vanilla game only available in buried). But it doesnt works because, i'm almost sure, the problem is in .ff files that the game load for that map. I.E. if you start zm_buried the game will load only certain texture/script files, in wich there's the divetonuke logic and fx. So if you try to import the script file on another map (i.e. zm_transit) it will crash, because in the .ff files loaded for tranzit the divetonuke script is not included.
  • Customise default classes

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    @Zedkays Here you can see the topic. you would only have to do for each class in your case.
  • The exact same .gsc makes the server crash on a different PC.

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    @GangorraAidetica I understand your idea, I explain to you, the price change of the mysterious box as I remember in a published post created a thread for each player, basically it works, but it is not the right thing, since the server will create a thread for each player and here is the point, each player will establish the price of the mystery box, instead the correct way would be to create a level thread and only with a single thread would the price of the box be established for all players and thus be avoided create a thread for each player and redo with threads that do the same and also avoid saturating the server with unnecessary threads. I hope you have explained me. Instead, in your case, what you need is to manage the values ​​of kills and deaths of each of the players, for that reason a player thread is necessary. Since the kills and deaths are unique for each player that connects to the server. Unlike the price of the box, a level thread is needed because the box is the same item that will have the same properties for all players.
  • [Question] Kicking During Map Change

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  • New Forum Section for PT-BR.

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    @GangorraAidetica Apart from that point, moderators would also be needed to control the threads of their respective languages. I'm not from Brazil, but I think that for the moment it's too early to bring other languages to the forum, maybe later, when Plutonium gets a lot more players, there we could think about other languages or a "regional" section.
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    Locked as he solved his issue and explained further so other people who have this issue can fix it.
  • [Question] Map Making

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    It's not as simple as you think and there are no tools to do this.
  • Edit files in "player" folder

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    @Cahz This is the first thing we thought to do, but the problem is that the ee is a bit frustrating to complete so i was looking for an alternative solution befor try to do it again
  • question on making a simple gsc code for "reserved slots"

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    not really but okay and besides i think i found a fix for the way imma do it now
  • Can you run menus on zombie custom or solo games

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    gsc injector of mod menu works , i tried
  • [Resource] Weapons and attachments restriction !Code

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    @Kalitos finally getting time to try to test this stuff out. I had created that thread I linked above ( https://forum.plutonium.pw/topic/1121/removing-mms-target-finder-attachments-bo2/2?_=1587664126629 ) - before I found your thread and replied to it. since then @TheHiddenHour posted there. Trying not to double ask the same questions on both threads to keep things more simple. If you wouldnt mind / have time if to post on there, I would be grateful. Thank you!
  • How to unlock all skins/camos for weapons ?

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    Literally on the main menu
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  • ADS sensitivity

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