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BO1 Client Support

Request support for the Plutonium T5 client, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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  • How to Install/Play

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  • This topic is deleted!

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  • What does this mean and how to fix this

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  • This topic is deleted!

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  • maps bo1 zombie not lunch

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  • Cannot join ongoing game BO1 Solo EE Mod

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    Start a private match instead of solo.

  • anyone know how to fix this error?

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    Is your game files from steam?
    You could try verify your game files through steam.

  • Zombies stuck at "Loading game session"

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  • Some textures are BLACK!

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    Hadi77KSA Okay, THANKS for help! 🙂 I think this closes the discussion.

  • t5 zombies keeps crashing

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  • bo1 No Hand Bobbing Glitch

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  • i get only a blackscreen and a red 0 when trying to play zombies

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    Screenshot 2025-06-03 174535.png

  • graphic content

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    thanks

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    DirkRockface how is this done???

  • Call of duty black ops Moon

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  • Call of the dead easter egg reward

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    The completion saves in a dvar on solo, and as a stat in CO-OP. Those are also where it gets checked from. To check if the completion counted, you could create a file, name it sq_completion_check.gsc (make sure you have file name extensions enabled), paste the following snippet of code into it:

    init() { thread completionCheck( "COTD" ); } completionCheck( id ) { common_scripts\utility::flag_wait( "all_players_spawned" ); waittillframeend; msg = "sq_completion_check " + id + ": " + maps\_zombiemode::is_sidequest_previously_completed( id ); iPrintLn( msg ); printf( msg ); msg = "sq_completion_check " + id + " solo: " + ( isdefined( level.zombie_sidequest_solo_collectible[id] ) && HasCollectible( level.zombie_sidequest_solo_collectible[id] ) ); iPrintLn( msg ); printf( msg ); if ( !isdefined( level.zombie_sidequest_coop_stat[id] ) ) { return; } for ( i = 0; i < level.players.size; i++ ) { msg = "sq_completion_check " + id + " " + level.zombie_sidequest_coop_stat[id] + " " + level.players[i].playername + ": " + level.players[i] maps\_zombiemode::zombieStatGet( level.zombie_sidequest_coop_stat[id] ); iPrintLn( msg ); printf( msg ); wait 1; } }

    save the file, press Win+R, paste this path %localappdata%\Plutonium\storage\t5\scripts\sp\zom, place the file into the directory that opened, start a CotD match, then observe the output.
    You should see an output similar to this:

    sq_completion_check COTD: 1 sq_completion_check COTD solo: 1 sq_completion_check COTD ZOMBIE_COAST_EGG_COOP player_name: 1

    The 1st line determines if the Easter Egg of CotD in this match is considered as previously completed. The 2nd line displays the result of what’s checked for the Easter Egg to be considered as previously completed in solo. Similarly, the 3rd line displays the result of what’s checked for the Easter Egg to be considered as previously completed in CO-OP.

    You’ll want the number to show as 1 at the end of the 1st line and also at the end of the 2nd line if you’re playing solo and/or at the end of the 3rd line if you’re playing co-op. Otherwise, the completion didn’t save or you didn’t fully complete the Easter Egg. Note that the end of the CotD Easter Egg is when the Wunderwaffe power-up spawns in after knifing the sparking fuse.

  • Waiting for other players

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  • l need a new version for my [t5 full game lan mode]

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    DirkRockface ok my bad ,I will

  • trying to add a third

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  • Dumb question about custom maps and mods

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    hi u can do tap to console button and type this| cl_allowDownload 1 |and u can download mods from server in game (slava Ukraine) if i help u with this guide