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Iw5 Survival Mod Announcement

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
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  • Soliderrorundefined Offline
    Soliderrorundefined Offline
    Soliderror
    wrote on last edited by Soliderror
    #1

    As we all know Plutonium Iw5 does not have survival at this moment. This said and seeing how alot of people want this mode I have took it apon myself to create iw5 survival.

    Iw5 Survival

    Iw5 Survival is a work in progress survival mod for Plutonium Iw5 multiplayer. This mod try to emulate survival within multiplayer, as such it has some issues that need to be worked out and redone. This mod has taken a lot of effort to bring it to Beta.

    Beta Release

    Beta Release is finally here!!!!
    You can play the beta on my server, it is called
    Solids Iw5 Survival (US) Sadly I don't have a VPS to host the mod of for EU.

    Join The Official Iw5 Survival Discord Here.

    Sincerely: Soliderror

    Developers:
    Soliderror, main survival mod functionally and code.

    Swifty, Help with core mod development
    NOTE: Swifty has done A LOT of work on this mod while I had no time to do so. I would like to say this is more his mod then mine at this point.

    Thanks to:
    INeedBots for base bot scripting
    DoktorSAS for script and menu references
    Quak for script and menu references as well as ZoneTool with menu support
    Rexit for script references
    Sloth for adding some buy station cords to other maps testing help, and dsr file edits.
    ZECxR3ap3R for function edits, script review, and very helpful info!

    hindercanrunundefined 1 Reply Last reply
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    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      replied to Soliderror on last edited by
      #2

      good mod
      i liked being able to carry 19 nukes at once

      Soliderrorundefined 1 Reply Last reply
      1
      • Soliderrorundefined Offline
        Soliderrorundefined Offline
        Soliderror
        replied to hindercanrun on last edited by
        #3

        hindercanrun hey bro, nukes are getting removed until I fix them to wipe the wave😂😂

        1 Reply Last reply
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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #4

          i noticed when i used them the waves didnt end

          Soliderrorundefined 1 Reply Last reply
          0
          • Soliderrorundefined Offline
            Soliderrorundefined Offline
            Soliderror
            replied to hindercanrun on last edited by
            #5

            hindercanrun yeah, that's why they will be removed for the time being. Plus og survival never had them, I need to remove the fog as well.

            1 Reply Last reply
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            • Soliderrorundefined Offline
              Soliderrorundefined Offline
              Soliderror
              wrote on last edited by Soliderror
              #6

              Maps

              Here is a list of maps that are 100% going to be supported for the beta, there may be more to come but here is what we have so far.
              Confirmed Supported Maps:

              • Dome
              • Seatown
              • Resistance
              • Interchange
              • Village
              • Mission
              • Carbon
              • NukeTown
              1 Reply Last reply
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              • I3Aundefined Offline
                I3Aundefined Offline
                I3A Contributor
                wrote on last edited by
                #7

                so basically its spec ops without some maps i think thats alr the only map i liked was dome tbh also nice job!

                Soliderrorundefined 1 Reply Last reply
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                • Soliderrorundefined Offline
                  Soliderrorundefined Offline
                  Soliderror
                  replied to I3A on last edited by
                  #8

                  I3A Well Survival was apart spec ops, in spec ops there were also missions. This does not have that, and might now for a long while.

                  1 Reply Last reply
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                  • Soliderrorundefined Offline
                    Soliderrorundefined Offline
                    Soliderror
                    wrote on last edited by
                    #9
                    This post is deleted!
                    Memeking254undefined 1 Reply Last reply
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                    • Memeking254undefined Offline
                      Memeking254undefined Offline
                      Memeking254
                      replied to Soliderror on last edited by Memeking254
                      #10

                      Soliderror Hey like the work that you're doing I was wondering about the different types of enemies that are in the mod or will be in the mod.

                      Like the wave 1-10 that either carry an MP5 or the Model 1887

                      or from 11-25 that Carry AK's ACR's and FAD's and weirdly enough PP90M1's

                      Im also aware that I probably didn't mention all of them in here but you get what I mean hopefully.


                      General Questions

                      Was wondering about the Various Different types of Waves that weren't mentioned Like Suicide Bombers/Dogs (they were mentioned above)

                      Chemical Warfare enemies that place those annoying ass gas traps and leave gas behind when killed

                      Also just thought that even the various different waves of enemies carry different weapons varying from USAS-12's to LMG's I believe it also changes on the harder maps.

                      So with that in mind will the enemies be carrying the correct weapons on the correct maps and will the maps vary in Difficulty? (probably a pain in the ass)

                      Riotshield Juggernauts... forgot about that annoying ass things

                      and of course the support Streaks like the Delta Squad and the Riot Shield Squad.

                      Will they be in the mod and work as they do normally?

                      Im perfectly aware that these things are far in the future for the mod but im curious on how you think you'll be taking on the challenge's of making it work and adding them in

                      Thanks for taking the time to reply hope its going well 😄

                      Edit: Will there also be a level system in the Mod? like having weapons locked till a certain level? not sure how something like that would work but it'd be interesting to see so people can't just buy insane weapons right off the rip you'd have to keep playing to survive longer level up get weapons perks streaks ect.

                      Soliderrorundefined 1 Reply Last reply
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                      • RedxSkullundefined Offline
                        RedxSkullundefined Offline
                        RedxSkull
                        wrote on last edited by
                        #11

                        Making this mod 1:1 with the original MW3 survival mode would be very time consuming. At least he is covering the core mechanics of the mode and adding in which ever is possible. I've seen a similar coop MW3 survival mod, but it's for Iw4x. Check out the source code if I'll help out with your mod or get ideas from it.

                        https://www.youtube.com/watch?v=qcl5SsM2QP4

                        Soliderrorundefined 1 Reply Last reply
                        0
                        • Soliderrorundefined Offline
                          Soliderrorundefined Offline
                          Soliderror
                          replied to RedxSkull on last edited by
                          #12

                          RedxSkull I'll look at this for things, but this mod is for the single player of iw4x. Making a multiplayer mod much more different sense I'm working AI that wasnt even added to multiplayer in the first place so I have to use a very modded version of Plutos iw5 bot warfare, and even then I'm working with a player limit, so there can only be 8 bots out at a time, however the way I have made my wave system, the 8 player limit isn't really noticeable.

                          1 Reply Last reply
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                          • Soliderrorundefined Offline
                            Soliderrorundefined Offline
                            Soliderror
                            replied to Memeking254 on last edited by
                            #13

                            Memeking254 I completely forget to mention suscide bombers actually, thanks for bringing that up. I will be trying to implement the different types of enemies, although they might not make it to first beta release, they will be added. Also, the weapons the bots carry will reflect how normal survival does it (the animations may not be same in beta either but I'll be posting those as well as well as their models), as of right now they only use the model shotgun, as I need to add a class csv file to my mod, then edit the bots to be able to use them. The Armory stations will hopefully have the locked level system, me and another developer that has been helping me a little had a talk about this we think it is definitely possible, and so it will be added. This mod will keep 1 to 1 as best as possible to normal survival, and as you asked about the support squad, they will be added, but ONLY for when the servers are set to 4 players, or if the 8 player servers are below 6 players, as I have to work with the 8 player limit here per team. The riot squad will be the same. As for the riot juggernauts I believe I can add them, just with a little more work, but they as well should be added.

                            1 Reply Last reply
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                            • Soliderrorundefined Offline
                              Soliderrorundefined Offline
                              Soliderror
                              wrote on last edited by
                              #14

                              Here is a video of the Alpha of what was done so far, idk how well the video shows everything as I have not been able to make my own yet, but that will come soon.
                              https://youtu.be/7JNRYIrVvLg

                              Memeking254undefined 1 Reply Last reply
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                              • Memeking254undefined Offline
                                Memeking254undefined Offline
                                Memeking254
                                replied to Soliderror on last edited by
                                #15

                                Soliderror Thanks! for that Alpha being Gameplay of the mod you're in a pretty damn good spot. Great Work

                                im sure alot has changed since this was uploaded and no this doesn't really show off anything besides the weapons menu and the Kill Streaks working

                                Clearly there are some things missing that can at the moment atleast fill the void for the big things that not in at the moment

                                again more things that could be added ( things that could already be in since Im going off this gameplay) and no the I have no idea how much or how little this stuff could take to add so sorry if its seeming like im pushing for these things

                                • The survival announcer (kinda to fill the void for the big things missing atm)

                                • hopefully the streaks thing has been fixed since MOAB's even being obtainable is kinda insane (a welcome addition of that red fog isn't part of it) and looking at this thread it didn't work properly at the time ~ a month ago not exactly sure how fixing that would work but disabling kill streaks and only making them purchasable

                                • the AI (mentioned above) needs some improvement would make it a hell of a lot harder (this kinda goes hand and hand with the difficulty of the maps)

                                • the HUD (also mentioned above) Not sure if removing the Killfeed is possible or the player tag that appears at the bottom middle of the screen and adding the points pop up (all future stuff since as mentioned above its been worked on very little) along with the challenges for the Wave dae67c15-6325-4599-be8e-61a04a780d7c-image.png Other then that stuff im sure you're well aware of for the future of this mod again thank you for the time and the reply. Id love to play this give more feedback all that jazz

                                Soliderrorundefined 1 Reply Last reply
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                                • RedxSkullundefined Offline
                                  RedxSkullundefined Offline
                                  RedxSkull
                                  wrote on last edited by
                                  #16

                                  Soliderror The survival mod for iw4x actually supports up to 4 players. I've tried it out already with others in the past. The only downside of that mod is that it used pezbots, because bot warfare wasn't available at the time for iw4x, so the AI isn't that great. All the scripts and assets for that mod like all the original survival announcer audio files are stored in IWD which can be opened and extracted with winrar or any compressing tool. Besides that, the Alpha for your mod is looking real good. Keep up the good work

                                  Soliderrorundefined 1 Reply Last reply
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                                  • Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt Plutonium Staff
                                    wrote on last edited by
                                    #17

                                    I have a script to prevent players from obtaining the M.O.A.B and other scripts to remove certain/all M.O.A.B effects if you need it

                                    https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#disable_nuke_killstreakgsc

                                    https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/disable_nuke_effects#disable-nuke-effects

                                    Soliderrorundefined 1 Reply Last reply
                                    0
                                    • Soliderrorundefined Offline
                                      Soliderrorundefined Offline
                                      Soliderror
                                      replied to Memeking254 on last edited by
                                      #18

                                      Memeking254 All those things I have looked into already. All is is possible and I was going to either remove the MOAD or Fix it to to end the wave (but make it a buyable not a kill streak, not too sure on that tho) all other things are possible other then I believe the bots join the game and being kicked from the game showing, I tried to find the strings for this to reply them but didn't find them. The kill cards that come up will be removed as that's possible. The challenges will also be added, the ai gets harder as waves progress as well, and soon will be match to maps as well.

                                      1 Reply Last reply
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                                      • Soliderrorundefined Offline
                                        Soliderrorundefined Offline
                                        Soliderror
                                        replied to RedxSkull on last edited by
                                        #19

                                        RedxSkull Okay I'll look into that a bit more then thanks

                                        1 Reply Last reply
                                        0
                                        • Soliderrorundefined Offline
                                          Soliderrorundefined Offline
                                          Soliderror
                                          replied to Resxt on last edited by
                                          #20

                                          Resxt I knew you had these, and I was going to add them later on, but I was figuring out what I wanted to with the MOAD still, I think I'ma just remove it tho sense it wasn't in normal survival, Im probably going to remove the cod4 weapons as well (I didn't add them sloth did, not my idea) but I want this mod to be as close as possible to survival, I am even remaking my zonetool so it can have full menu support so I can use base menus from game, and I have that working, so the menus I have now might be replaced with a slightly modded version of the original.

                                          1 Reply Last reply
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