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Bot Warfare Waypoints for Custom Maps?

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  • Tifosi 92undefined Offline
    Tifosi 92undefined Offline
    Tifosi 92
    wrote on last edited by
    #1

    Before I set out to create a set of waypoints for the custom maps in the pinned thread, I figured I'd ask if a repository of them exists somewhere? I've tried to search for them, and on some of the older maps such as Afghan and Scrapyard, tried to import waypoints from IW4X's Bot Warfare, but if they load at all, the bot paths are glitchy.

    If none exist, I will (very slowly) set about making them, and will update as they are completed.

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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #2

      A repository idk but I have some that I got from MW2 and COD 4

      https://drive.proton.me/urls/PKDKVWXT08#LMxk6EiI4Ntd
      They go in the folder scripts\mp of the file z_svr_bots.iwd found in %localappdata%\Plutonium\storage\iw5\

      Tifosi 92undefined esiiiundefined neroZzero-2035undefined 3 Replies Last reply
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      • Tifosi 92undefined Offline
        Tifosi 92undefined Offline
        Tifosi 92
        replied to Resxt on last edited by
        #3

        Resxt I figured out what I was messing up before seeing your post here, which was that the waypoints need to be added to the iwd file in the AppData folder. Once I put the CoD4x/IW4X waypoints into the maps, they all worked wonderfully.

        This left just Raid, Radiation, and Nuke Arena from CoD: OL that lacked waypoints as well as Pool Party. I’m not interested in playing Nuke Arena or Pool Party, but did manage to finish waypoints for Raid and Radiation. Raid took me six hours over two days since my first attempt at placing waypoints involved using nearly 600 of them due to the many curved structures on the map—using this many waypoints causes the save function in Bot Warfare to take so long to complete that IW5 will terminate it thinking it contains an infinite loop. The waypoints were only partially saved and I had to do the entire map over again… thankfully Radiation only took me 45 minutes.

        I’ll upload the waypoints for these tomorrow evening, and you can add them to your iwd. If you know how to get in contact with INeedBots I can send them his way as well if interested.

        Resxtundefined 1 Reply Last reply
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        • RedxSkullundefined Offline
          RedxSkullundefined Offline
          RedxSkull
          wrote on last edited by
          #4

          600 waypoints? Most custom maps only need about 400 or less. Even for complex maps. Just remember, you don't need to make a waypoint for each step you take. I've played those custom maps before and shouldn't need that many waypoints

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          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt Plutonium Staff
            replied to Tifosi 92 on last edited by
            #5

            Tifosi 92 on his Github it says
            "Create a pull request to have your waypoints included in the mod if you like,"

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            • Tifosi 92undefined Offline
              Tifosi 92undefined Offline
              Tifosi 92
              wrote on last edited by Tifosi 92
              #6

              I don't have a GitHub account and don't want to create one, so I'll try attaching them as files with an .iwd extension here if anyone wants to use them (change the .iwd to .gsc upon downloading and they should work).

              If you're reading this thread and don't know how to add custom waypoints (I had trouble figuring this out myself), a few things:

              • In order to get custom maps to work, you need to put them in the "usermaps" folder located in "[your user name]/AppData/Local/Plutonium/storage/iw5/usermaps" or something similar (you’ll need to view hidden folders to get here).
              • Once your custom maps are in there, you'll need to install Bot Warfare (follow the instructions); this will put a file called "z_svr_bots.iwd" or similar in the "storage/iw5" folder listed above.
              • Open the z_svr_bots.iwd file using 7Zip or an equivalent archive editor and navigate through the archive until you find a folder a containing a bunch of map names (I think it's in "scripts" somewhere)
              • Create a new folder here, inside the archive, with the file name of your custom map (for these waypoint sets, it will be either "mp_raid" or "mp_radiation_sh")
              • Move the .gsc files (for these downloads, make sure you change them from .iwd to .gsc) into their corresponding directories in z_svr_bots.iwd; Bot Warfare will now load these waypoints when the map is loaded. Waypoints MUST be saved in here or else they will not work.
              • If you’re making waypoints on your own, do not open/edit/save .gsc files from inside z_svr_bots.iwd using 7Zip, or the engine will not read them correctly

              Load the game and play!

              The .gsc files for the waypoints are attached:
              wps_mp_raid.iwd
              wps_mp_radiation_sh.iwd

              EloiLuizHegnerundefined 1 Reply Last reply
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              • EloiLuizHegnerundefined Offline
                EloiLuizHegnerundefined Offline
                EloiLuizHegner
                replied to Tifosi 92 on last edited by
                #7

                Tifosi 92 Thanks bro 😉

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                • Tifosi 92undefined Offline
                  Tifosi 92undefined Offline
                  Tifosi 92
                  wrote on last edited by
                  #8

                  OK, so in playing some of the CoD4 maps, noticed the waypoints from CoD4X don't work in Killhouse, so I made some new waypoints for Killhouse (the bots may have an issue getting stuck in the corners; I tried to fix this but haven't tested it yet). I also tried to fix an issue with the bots getting stuck in the courtyard in Raid on my last waypoint set.

                  wps_mp_raid.iwd wps_mp_killhouse.iwd

                  Bubblesundefined maesoundefined 2 Replies Last reply
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                  • Bubblesundefined Offline
                    Bubblesundefined Offline
                    Bubbles Contributor
                    replied to Tifosi 92 on last edited by
                    #9

                    Tifosi 92 The waypoints on CoD4 won't work for Killhouse on Pluto because it uses the CoD Online version which I would assume has different coordinates

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                    • maesoundefined Offline
                      maesoundefined Offline
                      maeso
                      wrote on last edited by
                      #10

                      Guys,
                      I have a folder with waypoints that work for custom maps.

                      https://mega.nz/folder/IxEXkRrJ#rfrTIzeWZM2qk1nAzQ1Y_g

                      neroZzero-2035undefined 1 Reply Last reply
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                      • maesoundefined Offline
                        maesoundefined Offline
                        maeso
                        replied to Tifosi 92 on last edited by
                        #11

                        Tifosi 92 do you have Summit done ?

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                        • esiiiundefined Offline
                          esiiiundefined Offline
                          esiii
                          replied to Resxt on last edited by
                          #12

                          Resxt HI
                          can you edit game mod sabotage ? or mw1 game mod sabotage port to mw3 ??

                          Resxtundefined 1 Reply Last reply
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                          • Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt Plutonium Staff
                            replied to esiii on last edited by
                            #13

                            esiii no I can't and don't have time for this

                            esiiiundefined 1 Reply Last reply
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                            • esiiiundefined Offline
                              esiiiundefined Offline
                              esiii
                              replied to Resxt on last edited by
                              #14

                              Resxt So who can I get help from? I really need

                              The problem with this mod is the number of rounds in mw3

                              Is it possible to port the mod? thanks

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                              • neroZzero-2035undefined Offline
                                neroZzero-2035undefined Offline
                                neroZzero-2035
                                replied to Resxt on last edited by
                                #15

                                Resxt thank you

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                                • neroZzero-2035undefined Offline
                                  neroZzero-2035undefined Offline
                                  neroZzero-2035
                                  replied to maeso on last edited by
                                  #16

                                  maeso file deleted

                                  1 Reply Last reply
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