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Bot Warfare Waypoints for Custom Maps?

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  • Tifosi 92undefined Tifosi 92

    Resxt I figured out what I was messing up before seeing your post here, which was that the waypoints need to be added to the iwd file in the AppData folder. Once I put the CoD4x/IW4X waypoints into the maps, they all worked wonderfully.

    This left just Raid, Radiation, and Nuke Arena from CoD: OL that lacked waypoints as well as Pool Party. I’m not interested in playing Nuke Arena or Pool Party, but did manage to finish waypoints for Raid and Radiation. Raid took me six hours over two days since my first attempt at placing waypoints involved using nearly 600 of them due to the many curved structures on the map—using this many waypoints causes the save function in Bot Warfare to take so long to complete that IW5 will terminate it thinking it contains an infinite loop. The waypoints were only partially saved and I had to do the entire map over again… thankfully Radiation only took me 45 minutes.

    I’ll upload the waypoints for these tomorrow evening, and you can add them to your iwd. If you know how to get in contact with INeedBots I can send them his way as well if interested.

    Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by
    #5

    Tifosi 92 on his Github it says
    "Create a pull request to have your waypoints included in the mod if you like,"

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    • Tifosi 92undefined Offline
      Tifosi 92undefined Offline
      Tifosi 92
      wrote on last edited by Tifosi 92
      #6

      I don't have a GitHub account and don't want to create one, so I'll try attaching them as files with an .iwd extension here if anyone wants to use them (change the .iwd to .gsc upon downloading and they should work).

      If you're reading this thread and don't know how to add custom waypoints (I had trouble figuring this out myself), a few things:

      • In order to get custom maps to work, you need to put them in the "usermaps" folder located in "[your user name]/AppData/Local/Plutonium/storage/iw5/usermaps" or something similar (you’ll need to view hidden folders to get here).
      • Once your custom maps are in there, you'll need to install Bot Warfare (follow the instructions); this will put a file called "z_svr_bots.iwd" or similar in the "storage/iw5" folder listed above.
      • Open the z_svr_bots.iwd file using 7Zip or an equivalent archive editor and navigate through the archive until you find a folder a containing a bunch of map names (I think it's in "scripts" somewhere)
      • Create a new folder here, inside the archive, with the file name of your custom map (for these waypoint sets, it will be either "mp_raid" or "mp_radiation_sh")
      • Move the .gsc files (for these downloads, make sure you change them from .iwd to .gsc) into their corresponding directories in z_svr_bots.iwd; Bot Warfare will now load these waypoints when the map is loaded. Waypoints MUST be saved in here or else they will not work.
      • If you’re making waypoints on your own, do not open/edit/save .gsc files from inside z_svr_bots.iwd using 7Zip, or the engine will not read them correctly

      Load the game and play!

      The .gsc files for the waypoints are attached:
      wps_mp_raid.iwd
      wps_mp_radiation_sh.iwd

      EloiLuizHegnerundefined 1 Reply Last reply
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      • Tifosi 92undefined Tifosi 92

        I don't have a GitHub account and don't want to create one, so I'll try attaching them as files with an .iwd extension here if anyone wants to use them (change the .iwd to .gsc upon downloading and they should work).

        If you're reading this thread and don't know how to add custom waypoints (I had trouble figuring this out myself), a few things:

        • In order to get custom maps to work, you need to put them in the "usermaps" folder located in "[your user name]/AppData/Local/Plutonium/storage/iw5/usermaps" or something similar (you’ll need to view hidden folders to get here).
        • Once your custom maps are in there, you'll need to install Bot Warfare (follow the instructions); this will put a file called "z_svr_bots.iwd" or similar in the "storage/iw5" folder listed above.
        • Open the z_svr_bots.iwd file using 7Zip or an equivalent archive editor and navigate through the archive until you find a folder a containing a bunch of map names (I think it's in "scripts" somewhere)
        • Create a new folder here, inside the archive, with the file name of your custom map (for these waypoint sets, it will be either "mp_raid" or "mp_radiation_sh")
        • Move the .gsc files (for these downloads, make sure you change them from .iwd to .gsc) into their corresponding directories in z_svr_bots.iwd; Bot Warfare will now load these waypoints when the map is loaded. Waypoints MUST be saved in here or else they will not work.
        • If you’re making waypoints on your own, do not open/edit/save .gsc files from inside z_svr_bots.iwd using 7Zip, or the engine will not read them correctly

        Load the game and play!

        The .gsc files for the waypoints are attached:
        wps_mp_raid.iwd
        wps_mp_radiation_sh.iwd

        EloiLuizHegnerundefined Offline
        EloiLuizHegnerundefined Offline
        EloiLuizHegner
        wrote on last edited by
        #7

        Tifosi 92 Thanks bro 😉

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        • Tifosi 92undefined Offline
          Tifosi 92undefined Offline
          Tifosi 92
          wrote on last edited by
          #8

          OK, so in playing some of the CoD4 maps, noticed the waypoints from CoD4X don't work in Killhouse, so I made some new waypoints for Killhouse (the bots may have an issue getting stuck in the corners; I tried to fix this but haven't tested it yet). I also tried to fix an issue with the bots getting stuck in the courtyard in Raid on my last waypoint set.

          wps_mp_raid.iwd wps_mp_killhouse.iwd

          Bubblesundefined maesoundefined 2 Replies Last reply
          0
          • Tifosi 92undefined Tifosi 92

            OK, so in playing some of the CoD4 maps, noticed the waypoints from CoD4X don't work in Killhouse, so I made some new waypoints for Killhouse (the bots may have an issue getting stuck in the corners; I tried to fix this but haven't tested it yet). I also tried to fix an issue with the bots getting stuck in the courtyard in Raid on my last waypoint set.

            wps_mp_raid.iwd wps_mp_killhouse.iwd

            Bubblesundefined Offline
            Bubblesundefined Offline
            Bubbles
            Contributor
            wrote on last edited by
            #9

            Tifosi 92 The waypoints on CoD4 won't work for Killhouse on Pluto because it uses the CoD Online version which I would assume has different coordinates

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            • maesoundefined Offline
              maesoundefined Offline
              maeso
              wrote on last edited by
              #10

              Guys,
              I have a folder with waypoints that work for custom maps.

              https://mega.nz/folder/IxEXkRrJ#rfrTIzeWZM2qk1nAzQ1Y_g

              neroZzero-2035undefined 1 Reply Last reply
              0
              • Tifosi 92undefined Tifosi 92

                OK, so in playing some of the CoD4 maps, noticed the waypoints from CoD4X don't work in Killhouse, so I made some new waypoints for Killhouse (the bots may have an issue getting stuck in the corners; I tried to fix this but haven't tested it yet). I also tried to fix an issue with the bots getting stuck in the courtyard in Raid on my last waypoint set.

                wps_mp_raid.iwd wps_mp_killhouse.iwd

                maesoundefined Offline
                maesoundefined Offline
                maeso
                wrote on last edited by
                #11

                Tifosi 92 do you have Summit done ?

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                • Resxtundefined Resxt

                  A repository idk but I have some that I got from MW2 and COD 4

                  https://drive.proton.me/urls/PKDKVWXT08#LMxk6EiI4Ntd
                  They go in the folder scripts\mp of the file z_svr_bots.iwd found in %localappdata%\Plutonium\storage\iw5\

                  esiiiundefined Offline
                  esiiiundefined Offline
                  esiii
                  wrote on last edited by
                  #12

                  Resxt HI
                  can you edit game mod sabotage ? or mw1 game mod sabotage port to mw3 ??

                  Resxtundefined 1 Reply Last reply
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                  • esiiiundefined esiii

                    Resxt HI
                    can you edit game mod sabotage ? or mw1 game mod sabotage port to mw3 ??

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #13

                    esiii no I can't and don't have time for this

                    esiiiundefined 1 Reply Last reply
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                    • Resxtundefined Resxt

                      esiii no I can't and don't have time for this

                      esiiiundefined Offline
                      esiiiundefined Offline
                      esiii
                      wrote on last edited by
                      #14

                      Resxt So who can I get help from? I really need

                      The problem with this mod is the number of rounds in mw3

                      Is it possible to port the mod? thanks

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                      • Resxtundefined Resxt

                        A repository idk but I have some that I got from MW2 and COD 4

                        https://drive.proton.me/urls/PKDKVWXT08#LMxk6EiI4Ntd
                        They go in the folder scripts\mp of the file z_svr_bots.iwd found in %localappdata%\Plutonium\storage\iw5\

                        neroZzero-2035undefined Offline
                        neroZzero-2035undefined Offline
                        neroZzero-2035
                        wrote on last edited by
                        #15

                        Resxt thank you

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                        • maesoundefined maeso

                          Guys,
                          I have a folder with waypoints that work for custom maps.

                          https://mega.nz/folder/IxEXkRrJ#rfrTIzeWZM2qk1nAzQ1Y_g

                          neroZzero-2035undefined Offline
                          neroZzero-2035undefined Offline
                          neroZzero-2035
                          wrote on last edited by
                          #16

                          maeso file deleted

                          1 Reply Last reply
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