[ZM] Moon Easter Egg mod (Solo & Coop)
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hello good!
I need help
How to install the mod?P4cK if you’re using
zombie_moon_patch.ff, then follow the instructions in the original post. If you’re using the files provided in my comment, then follow the instructions in my comment. -
P4cK if you’re using
zombie_moon_patch.ff, then follow the instructions in the original post. If you’re using the files provided in my comment, then follow the instructions in my comment. -
Hadi77KSA I tried to follow your instructions but from step 3 I don't understand, I go to the "Mods" menu and it doesn't load anything, could you explain to me in more detail?
P4cK First, make sure the path of the maps folder is exactly as shown in this picture:

Then, after clicking "Mods" in-game, click on the mod to load it. It will say that the mod is loaded once you open the mods menu again.

After this, just start the map you want and play.
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P4cK First, make sure the path of the maps folder is exactly as shown in this picture:

Then, after clicking "Mods" in-game, click on the mod to load it. It will say that the mod is loaded once you open the mods menu again.

After this, just start the map you want and play.
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Hadi77KSA said in [ZM] Moon Easter Egg mod (Solo & Coop):
I followed the steps as you indicate


but when I click on the mod I get these options
To which I say yes, the crash game
and if I give it no, it doesn't load
P4cK I’ve had someone report this error before. It seems that it’s caused by having the language of the Multiplayer version be different than the Singleplayer/Zombies version. Simply make sure the language between the SP/ZM version and the MP version is the same.
Transcription of the error for others:
Error
Could not load default asset 'fonts/consolefont' for asset type 'font'.
Tried to load asset 'fonts/consoleFont'.Update (2025/03/14)
Alternatively, before selecting the mod, open the console and execute this command:
loc_language ( dvarInt( loc_language ) )You should only need to do this if you see that the
loc_languagehas a latched value. -
P4cK I’ve had someone report this error before. It seems that it’s caused by having the language of the Multiplayer version be different than the Singleplayer/Zombies version. Simply make sure the language between the SP/ZM version and the MP version is the same.
Transcription of the error for others:
Error
Could not load default asset 'fonts/consolefont' for asset type 'font'.
Tried to load asset 'fonts/consoleFont'.Update (2025/03/14)
Alternatively, before selecting the mod, open the console and execute this command:
loc_language ( dvarInt( loc_language ) )You should only need to do this if you see that the
loc_languagehas a latched value. -
Hadi77KSA Thanks, apparently that was the error; My friends must have it the same if I want to play with them, right?
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P4cK the mod file name must match, otherwise you’ll face issues. Although, I’ve had someone say that having just the host have the files installed is enough, but I haven’t tested that. If you try that out, let me know how it goes.
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P4cK the mod file name must match, otherwise you’ll face issues. Although, I’ve had someone say that having just the host have the files installed is enough, but I haven’t tested that. If you try that out, let me know how it goes.
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I cant get it to work, for some reason the mod dosnt show up in the mods section only the "unmod black ops"
does it may have anything to do with the german version of the game?
Edit: I actually got it working with a another client witch just load the mods section into the game aswell as the mulltiplayer one to the main menu but i want it on plutonium becaus f that other launcher -
I cant get it to work, for some reason the mod dosnt show up in the mods section only the "unmod black ops"
does it may have anything to do with the german version of the game?
Edit: I actually got it working with a another client witch just load the mods section into the game aswell as the mulltiplayer one to the main menu but i want it on plutonium becaus f that other launcher@RagucciDoko
I’m guessing that the cut/German version of the game does indeed prevent mods from showing up in the Mods menu even if the mod’s folder is placed in the correct directory.The alternative is to extract the mod’smapsfolder and place it in:%localappdata%\Plutonium\storage\t5
Note that doing so will automatically load the scripts designated to a map whenever that map is loaded.Edit: according to RagucciDoko, the mod’s folder was installed in an incorrect path and the game’s version is the uncut German version. I guess the situation regarding the cut version remains a mystery at least for me.
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Hadi77KSA referenced this topic on
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Hadi77KSA is shangri la completeable with two players
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Hadi77KSA is shangri la completeable with two players
MorganJeff what a bozo
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Hadi77KSA is shangri la completeable with two players
MorganJeff the answer is included in my comment that contains the download link.
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yeah just saw a comment saying that they couldn't get past the pressure plate with 2 players but thanks anyway Hadi77KSA
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yeah just saw a comment saying that they couldn't get past the pressure plate with 2 players but thanks anyway Hadi77KSA
MorganJeff that comment was asking about an older version of the mod. The version provided in my comment has been updated to make that step work with any number of players.
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Thank you gonna go have a crack at it now cheers for replying so fast Hadi77KSA
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