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[GSC] [ZM] HealthBarV2

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  • andresito_20undefined andresito_20

    BigWaterSvr
    Hello friend, I'm glad you're testing my code, what exact error are you encountering?When entering the game, does the health bar not appear? Solution: Use the command with the prefix #bar top or #bar left

    PD: Since I wrote this code quickly, I didn't set it to appear automatically when entering the game.

    BigWaterSvrundefined Offline
    BigWaterSvrundefined Offline
    BigWaterSvr
    wrote on last edited by BigWaterSvr
    #19

    andresito_20 Actually, I managed to get it to work by putting it in my _clientids.gsc, just now trying to get the text centred under the health bar instead of off center a bit by detault.
    40e0bb32-de86-4a24-8c0e-0246f546f624-image.png

    c884a0d0-d5bf-44b5-8ddb-95129263cb4e-image.png

    Edit: I think I see now, it is because I changed the text, it is requiring adjusting when setting the points.

    andresito_20undefined 1 Reply Last reply
    1
    • BigWaterSvrundefined BigWaterSvr

      andresito_20 Actually, I managed to get it to work by putting it in my _clientids.gsc, just now trying to get the text centred under the health bar instead of off center a bit by detault.
      40e0bb32-de86-4a24-8c0e-0246f546f624-image.png

      c884a0d0-d5bf-44b5-8ddb-95129263cb4e-image.png

      Edit: I think I see now, it is because I changed the text, it is requiring adjusting when setting the points.

      andresito_20undefined Offline
      andresito_20undefined Offline
      andresito_20
      Contributor
      wrote on last edited by
      #20

      BigWaterSvr
      Sure buddy, remember you can modify it to your liking and make it fit your game, it all depends on you. Let me know about any bugs you encounter.

      1 Reply Last reply
      0
      • BigWaterSvrundefined Offline
        BigWaterSvrundefined Offline
        BigWaterSvr
        wrote on last edited by
        #21

        andresito_20 could you please help me understanding how to get the health bar to show when a player spawns?

        I have tried to put:

        functions = 1;
        player thread bar_funtion_and_toogle(functions);

        Inside the OnPlayerSpawned function, but does not seem to work.

        Resxtundefined 1 Reply Last reply
        0
        • BigWaterSvrundefined BigWaterSvr

          andresito_20 could you please help me understanding how to get the health bar to show when a player spawns?

          I have tried to put:

          functions = 1;
          player thread bar_funtion_and_toogle(functions);

          Inside the OnPlayerSpawned function, but does not seem to work.

          Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #22

          BigWaterSvr I answered that already few messages above

          1 Reply Last reply
          0
          • BigWaterSvrundefined Offline
            BigWaterSvrundefined Offline
            BigWaterSvr
            wrote on last edited by
            #23

            Thanks!! All working 🙂

            1 Reply Last reply
            0
            • andresito_20undefined Offline
              andresito_20undefined Offline
              andresito_20
              Contributor
              wrote on last edited by
              #24

              Well, I think I'm seeing that they will have problems, so I'll release an update where I'll fix it to show when they start the game, and I also want to add TopRound, but it will be in another topic.

              1 Reply Last reply
              0
              • andresito_20undefined Offline
                andresito_20undefined Offline
                andresito_20
                Contributor
                wrote on last edited by andresito_20
                #25

                Modding Update: HealthbarV3 Para servidores

                HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

                Now the health bar appears when the player enters the game.

                COMMAND:

                Prefix: #
                #bar top
                #bar left
                #bar off

                TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

                You can manage the rounds in the path T6/topround

                Image:
                alt text
                alt text
                alt text
                alt text
                Sorce Code:

                Install:
                Warning: This script works with a plugin called T6-GSC-UTILS.
                DESCARGA T6-GSC-UTILS.DLL
                Move: T6/Plugins/T6-GSC-UTILS
                If you don't have the Plugins folder, create it.

                DESCARGA SCRIPT
                Move: T6/Script/zm/barupdate

                Video
                YOUTUBE

                Pd:
                "If you find any bugs, please report them here with reasons and details."

                VOTE TOPIC ❤

                Izi selvaundefined 1 Reply Last reply
                1
                • ririyukiundefined Offline
                  ririyukiundefined Offline
                  ririyuki
                  wrote on last edited by
                  #26

                  image.png why is it like this?

                  Resxtundefined 1 Reply Last reply
                  0
                  • ririyukiundefined ririyuki

                    image.png why is it like this?

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by Resxt
                    #27

                    ririyuki this is because you need a plugin installed and plugins only work on dedicated servers. Idk why the author did that

                    If you get an earlier version it shouldn't need it

                    1 Reply Last reply
                    1
                    • white africanundefined Offline
                      white africanundefined Offline
                      white african
                      wrote on last edited by
                      #28

                      can i use this mod on console?

                      1 Reply Last reply
                      0
                      • andresito_20undefined Offline
                        andresito_20undefined Offline
                        andresito_20
                        Contributor
                        wrote on last edited by
                        #29

                        ririyuki Resxt white african
                        This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

                        Resxtundefined 1 Reply Last reply
                        0
                        • andresito_20undefined andresito_20

                          ririyuki Resxt white african
                          This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

                          Resxtundefined Offline
                          Resxtundefined Offline
                          Resxt
                          Plutonium Staff
                          wrote on last edited by
                          #30

                          andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                          No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                          JezuzLizardundefined andresito_20undefined 2 Replies Last reply
                          0
                          • Resxtundefined Resxt

                            andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                            No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #31

                            Resxt If you look at what he added in the v3 version that requires the plugin you'll see the only real addition is a top round feature. Really stretches the definition of health bar.

                            1 Reply Last reply
                            0
                            • Resxtundefined Resxt

                              andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                              No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                              andresito_20undefined Offline
                              andresito_20undefined Offline
                              andresito_20
                              Contributor
                              wrote on last edited by
                              #32

                              Resxt
                              I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

                              P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                              Xerxesundefined 1 Reply Last reply
                              0
                              • andresito_20undefined andresito_20

                                Resxt
                                I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

                                P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                                Xerxesundefined Offline
                                Xerxesundefined Offline
                                Xerxes
                                Plutonium Staff
                                wrote on last edited by
                                #33

                                andresito_20 said in [GSC] [ZM] HealthBarV2:

                                P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                                Are databases a joke to you?
                                Why not use IW4mA and use its super easy API to store the top round of a player per map.

                                andresito_20undefined 1 Reply Last reply
                                0
                                • Xerxesundefined Xerxes

                                  andresito_20 said in [GSC] [ZM] HealthBarV2:

                                  P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                                  Are databases a joke to you?
                                  Why not use IW4mA and use its super easy API to store the top round of a player per map.

                                  andresito_20undefined Offline
                                  andresito_20undefined Offline
                                  andresito_20
                                  Contributor
                                  wrote on last edited by
                                  #34

                                  Xerxes
                                  Answering your initial question, NO.... nothing is a joke for me. I reiterate that the round is already established in this script and is stored in a txt file created with the T6-GSC-UTILS plugin, which is a plugin for servers.

                                  Answering your second question, we would be in the same situation. iw4madmin is a plugin for servers, not for local players. I used t6-gsc-utils to save the round.

                                  Maybe I didn't express myself clearly in the previous message. Is there a way to store a round that doesn't require third-party plugins?

                                  1 Reply Last reply
                                  0
                                  • andresito_20undefined andresito_20

                                    Modding Update: HealthbarV3 Para servidores

                                    HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

                                    Now the health bar appears when the player enters the game.

                                    COMMAND:

                                    Prefix: #
                                    #bar top
                                    #bar left
                                    #bar off

                                    TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

                                    You can manage the rounds in the path T6/topround

                                    Image:
                                    alt text
                                    alt text
                                    alt text
                                    alt text
                                    Sorce Code:

                                    Install:
                                    Warning: This script works with a plugin called T6-GSC-UTILS.
                                    DESCARGA T6-GSC-UTILS.DLL
                                    Move: T6/Plugins/T6-GSC-UTILS
                                    If you don't have the Plugins folder, create it.

                                    DESCARGA SCRIPT
                                    Move: T6/Script/zm/barupdate

                                    Video
                                    YOUTUBE

                                    Pd:
                                    "If you find any bugs, please report them here with reasons and details."

                                    VOTE TOPIC ❤

                                    Izi selvaundefined Offline
                                    Izi selvaundefined Offline
                                    Izi selva
                                    wrote on last edited by
                                    #35

                                    andresito_20 hi bro, how can i do for the bar start in left position without command, permanently? sorry for my english, thanks

                                    1 Reply Last reply
                                    0
                                    • Resxtundefined Resxt

                                      badbug remove the command_bar function and also remove its call at line 19.
                                      Then line 29 (under the waitill, jump new line) paste player thread bar_funtion_and_toogle(1);

                                      9dee583c-49da-4ad4-ab65-77be048a4633-image.png

                                      Izi selvaundefined Offline
                                      Izi selvaundefined Offline
                                      Izi selva
                                      wrote on last edited by
                                      #36

                                      Resxt said in [GSC] [ZM] HealthBarV2:

                                      player thread bar_funtion_and_toogle(1);

                                      hello bro, help me please, i want bar in the left corner, how is the codex or script or line? thanks

                                      Resxtundefined 1 Reply Last reply
                                      0
                                      • Izi selvaundefined Izi selva

                                        Resxt said in [GSC] [ZM] HealthBarV2:

                                        player thread bar_funtion_and_toogle(1);

                                        hello bro, help me please, i want bar in the left corner, how is the codex or script or line? thanks

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #37

                                        Izi selva

                                        https://forum.plutonium.pw/post/133739

                                        Izi selvaundefined 1 Reply Last reply
                                        0
                                        • Resxtundefined Resxt

                                          Izi selva

                                          https://forum.plutonium.pw/post/133739

                                          Izi selvaundefined Offline
                                          Izi selvaundefined Offline
                                          Izi selva
                                          wrote on last edited by
                                          #38

                                          Resxt hi bro thanks, the script is working, one question, what line I need edit to move the bar complete ? I am using in left corner but wanna more corner, sorry for my english

                                          1 Reply Last reply
                                          0
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