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  3. [GSC] [ZM] HealthBarV2

[GSC] [ZM] HealthBarV2

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  • BigWaterSvrundefined BigWaterSvr

    andresito_20 could you please help me understanding how to get the health bar to show when a player spawns?

    I have tried to put:

    functions = 1;
    player thread bar_funtion_and_toogle(functions);

    Inside the OnPlayerSpawned function, but does not seem to work.

    Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by
    #22

    BigWaterSvr I answered that already few messages above

    1 Reply Last reply
    0
    • BigWaterSvrundefined Offline
      BigWaterSvrundefined Offline
      BigWaterSvr
      wrote on last edited by
      #23

      Thanks!! All working 🙂

      1 Reply Last reply
      0
      • andresito_20undefined Offline
        andresito_20undefined Offline
        andresito_20
        Contributor
        wrote on last edited by
        #24

        Well, I think I'm seeing that they will have problems, so I'll release an update where I'll fix it to show when they start the game, and I also want to add TopRound, but it will be in another topic.

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        • andresito_20undefined Offline
          andresito_20undefined Offline
          andresito_20
          Contributor
          wrote on last edited by andresito_20
          #25

          Modding Update: HealthbarV3 Para servidores

          HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

          Now the health bar appears when the player enters the game.

          COMMAND:

          Prefix: #
          #bar top
          #bar left
          #bar off

          TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

          You can manage the rounds in the path T6/topround

          Image:
          alt text
          alt text
          alt text
          alt text
          Sorce Code:

          Install:
          Warning: This script works with a plugin called T6-GSC-UTILS.
          DESCARGA T6-GSC-UTILS.DLL
          Move: T6/Plugins/T6-GSC-UTILS
          If you don't have the Plugins folder, create it.

          DESCARGA SCRIPT
          Move: T6/Script/zm/barupdate

          Video
          YOUTUBE

          Pd:
          "If you find any bugs, please report them here with reasons and details."

          VOTE TOPIC ❤

          Izi selvaundefined 1 Reply Last reply
          1
          • ririyukiundefined Offline
            ririyukiundefined Offline
            ririyuki
            wrote on last edited by
            #26

            image.png why is it like this?

            Resxtundefined 1 Reply Last reply
            0
            • ririyukiundefined ririyuki

              image.png why is it like this?

              Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by Resxt
              #27

              ririyuki this is because you need a plugin installed and plugins only work on dedicated servers. Idk why the author did that

              If you get an earlier version it shouldn't need it

              1 Reply Last reply
              1
              • white africanundefined Offline
                white africanundefined Offline
                white african
                wrote on last edited by
                #28

                can i use this mod on console?

                1 Reply Last reply
                0
                • andresito_20undefined Offline
                  andresito_20undefined Offline
                  andresito_20
                  Contributor
                  wrote on last edited by
                  #29

                  ririyuki Resxt white african
                  This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

                  Resxtundefined 1 Reply Last reply
                  0
                  • andresito_20undefined andresito_20

                    ririyuki Resxt white african
                    This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #30

                    andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                    No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                    JezuzLizardundefined andresito_20undefined 2 Replies Last reply
                    0
                    • Resxtundefined Resxt

                      andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                      No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #31

                      Resxt If you look at what he added in the v3 version that requires the plugin you'll see the only real addition is a top round feature. Really stretches the definition of health bar.

                      1 Reply Last reply
                      0
                      • Resxtundefined Resxt

                        andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
                        No reason why you would need a server for a health bar script that's very counter intuitive and overkill

                        andresito_20undefined Offline
                        andresito_20undefined Offline
                        andresito_20
                        Contributor
                        wrote on last edited by
                        #32

                        Resxt
                        I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

                        P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                        Xerxesundefined 1 Reply Last reply
                        0
                        • andresito_20undefined andresito_20

                          Resxt
                          I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

                          P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                          Xerxesundefined Offline
                          Xerxesundefined Offline
                          Xerxes
                          Plutonium Staff
                          wrote on last edited by
                          #33

                          andresito_20 said in [GSC] [ZM] HealthBarV2:

                          P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                          Are databases a joke to you?
                          Why not use IW4mA and use its super easy API to store the top round of a player per map.

                          andresito_20undefined 1 Reply Last reply
                          0
                          • Xerxesundefined Xerxes

                            andresito_20 said in [GSC] [ZM] HealthBarV2:

                            P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

                            Are databases a joke to you?
                            Why not use IW4mA and use its super easy API to store the top round of a player per map.

                            andresito_20undefined Offline
                            andresito_20undefined Offline
                            andresito_20
                            Contributor
                            wrote on last edited by
                            #34

                            Xerxes
                            Answering your initial question, NO.... nothing is a joke for me. I reiterate that the round is already established in this script and is stored in a txt file created with the T6-GSC-UTILS plugin, which is a plugin for servers.

                            Answering your second question, we would be in the same situation. iw4madmin is a plugin for servers, not for local players. I used t6-gsc-utils to save the round.

                            Maybe I didn't express myself clearly in the previous message. Is there a way to store a round that doesn't require third-party plugins?

                            1 Reply Last reply
                            0
                            • andresito_20undefined andresito_20

                              Modding Update: HealthbarV3 Para servidores

                              HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

                              Now the health bar appears when the player enters the game.

                              COMMAND:

                              Prefix: #
                              #bar top
                              #bar left
                              #bar off

                              TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

                              You can manage the rounds in the path T6/topround

                              Image:
                              alt text
                              alt text
                              alt text
                              alt text
                              Sorce Code:

                              Install:
                              Warning: This script works with a plugin called T6-GSC-UTILS.
                              DESCARGA T6-GSC-UTILS.DLL
                              Move: T6/Plugins/T6-GSC-UTILS
                              If you don't have the Plugins folder, create it.

                              DESCARGA SCRIPT
                              Move: T6/Script/zm/barupdate

                              Video
                              YOUTUBE

                              Pd:
                              "If you find any bugs, please report them here with reasons and details."

                              VOTE TOPIC ❤

                              Izi selvaundefined Offline
                              Izi selvaundefined Offline
                              Izi selva
                              wrote on last edited by
                              #35

                              andresito_20 hi bro, how can i do for the bar start in left position without command, permanently? sorry for my english, thanks

                              1 Reply Last reply
                              0
                              • Resxtundefined Resxt

                                badbug remove the command_bar function and also remove its call at line 19.
                                Then line 29 (under the waitill, jump new line) paste player thread bar_funtion_and_toogle(1);

                                9dee583c-49da-4ad4-ab65-77be048a4633-image.png

                                Izi selvaundefined Offline
                                Izi selvaundefined Offline
                                Izi selva
                                wrote on last edited by
                                #36

                                Resxt said in [GSC] [ZM] HealthBarV2:

                                player thread bar_funtion_and_toogle(1);

                                hello bro, help me please, i want bar in the left corner, how is the codex or script or line? thanks

                                Resxtundefined 1 Reply Last reply
                                0
                                • Izi selvaundefined Izi selva

                                  Resxt said in [GSC] [ZM] HealthBarV2:

                                  player thread bar_funtion_and_toogle(1);

                                  hello bro, help me please, i want bar in the left corner, how is the codex or script or line? thanks

                                  Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt
                                  Plutonium Staff
                                  wrote on last edited by
                                  #37

                                  Izi selva

                                  https://forum.plutonium.pw/post/133739

                                  Izi selvaundefined 1 Reply Last reply
                                  0
                                  • Resxtundefined Resxt

                                    Izi selva

                                    https://forum.plutonium.pw/post/133739

                                    Izi selvaundefined Offline
                                    Izi selvaundefined Offline
                                    Izi selva
                                    wrote on last edited by
                                    #38

                                    Resxt hi bro thanks, the script is working, one question, what line I need edit to move the bar complete ? I am using in left corner but wanna more corner, sorry for my english

                                    1 Reply Last reply
                                    0
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