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  3. [GSC] [ZM] HealthBarV2

[GSC] [ZM] HealthBarV2

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  • andresito_20undefined Offline
    andresito_20undefined Offline
    andresito_20
    Contributor
    wrote on last edited by
    #29

    ririyuki Resxt white african
    This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

    Resxtundefined 1 Reply Last reply
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    • andresito_20undefined andresito_20

      ririyuki Resxt white african
      This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #30

      andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
      No reason why you would need a server for a health bar script that's very counter intuitive and overkill

      JezuzLizardundefined andresito_20undefined 2 Replies Last reply
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      • Resxtundefined Resxt

        andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
        No reason why you would need a server for a health bar script that's very counter intuitive and overkill

        JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #31

        Resxt If you look at what he added in the v3 version that requires the plugin you'll see the only real addition is a top round feature. Really stretches the definition of health bar.

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        • Resxtundefined Resxt

          andresito_20 I know I said that. But for a healthbar this seems very limiting for no reason
          No reason why you would need a server for a health bar script that's very counter intuitive and overkill

          andresito_20undefined Offline
          andresito_20undefined Offline
          andresito_20
          Contributor
          wrote on last edited by
          #32

          Resxt
          I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

          P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

          Xerxesundefined 1 Reply Last reply
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          • andresito_20undefined andresito_20

            Resxt
            I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

            P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

            Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by
            #33

            andresito_20 said in [GSC] [ZM] HealthBarV2:

            P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

            Are databases a joke to you?
            Why not use IW4mA and use its super easy API to store the top round of a player per map.

            andresito_20undefined 1 Reply Last reply
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            • Xerxesundefined Xerxes

              andresito_20 said in [GSC] [ZM] HealthBarV2:

              P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

              Are databases a joke to you?
              Why not use IW4mA and use its super easy API to store the top round of a player per map.

              andresito_20undefined Offline
              andresito_20undefined Offline
              andresito_20
              Contributor
              wrote on last edited by
              #34

              Xerxes
              Answering your initial question, NO.... nothing is a joke for me. I reiterate that the round is already established in this script and is stored in a txt file created with the T6-GSC-UTILS plugin, which is a plugin for servers.

              Answering your second question, we would be in the same situation. iw4madmin is a plugin for servers, not for local players. I used t6-gsc-utils to save the round.

              Maybe I didn't express myself clearly in the previous message. Is there a way to store a round that doesn't require third-party plugins?

              1 Reply Last reply
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              • andresito_20undefined andresito_20

                Modding Update: HealthbarV3 Para servidores

                HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

                Now the health bar appears when the player enters the game.

                COMMAND:

                Prefix: #
                #bar top
                #bar left
                #bar off

                TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

                You can manage the rounds in the path T6/topround

                Image:
                alt text
                alt text
                alt text
                alt text
                Sorce Code:

                Install:
                Warning: This script works with a plugin called T6-GSC-UTILS.
                DESCARGA T6-GSC-UTILS.DLL
                Move: T6/Plugins/T6-GSC-UTILS
                If you don't have the Plugins folder, create it.

                DESCARGA SCRIPT
                Move: T6/Script/zm/barupdate

                Video
                YOUTUBE

                Pd:
                "If you find any bugs, please report them here with reasons and details."

                VOTE TOPIC ❤

                Izi selvaundefined Offline
                Izi selvaundefined Offline
                Izi selva
                wrote on last edited by
                #35

                andresito_20 hi bro, how can i do for the bar start in left position without command, permanently? sorry for my english, thanks

                1 Reply Last reply
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                • Resxtundefined Resxt

                  badbug remove the command_bar function and also remove its call at line 19.
                  Then line 29 (under the waitill, jump new line) paste player thread bar_funtion_and_toogle(1);

                  9dee583c-49da-4ad4-ab65-77be048a4633-image.png

                  Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  wrote on last edited by
                  #36

                  Resxt said in [GSC] [ZM] HealthBarV2:

                  player thread bar_funtion_and_toogle(1);

                  hello bro, help me please, i want bar in the left corner, how is the codex or script or line? thanks

                  Resxtundefined 1 Reply Last reply
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                  • Izi selvaundefined Izi selva

                    Resxt said in [GSC] [ZM] HealthBarV2:

                    player thread bar_funtion_and_toogle(1);

                    hello bro, help me please, i want bar in the left corner, how is the codex or script or line? thanks

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #37

                    Izi selva

                    https://forum.plutonium.pw/post/133739

                    Izi selvaundefined 1 Reply Last reply
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                    • Resxtundefined Resxt

                      Izi selva

                      https://forum.plutonium.pw/post/133739

                      Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      wrote on last edited by
                      #38

                      Resxt hi bro thanks, the script is working, one question, what line I need edit to move the bar complete ? I am using in left corner but wanna more corner, sorry for my english

                      1 Reply Last reply
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