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  3. Is there a way to turn off HUD in bo2 zm?

Is there a way to turn off HUD in bo2 zm?

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bo2helpzombies
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  • chicken emojiundefined chicken emoji

    NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

    level thread toggle_hud()();
    

    to

    level thread toggle_hud();
    

    before you compile the file

    NathanielKDundefined Offline
    NathanielKDundefined Offline
    NathanielKD
    wrote on last edited by
    #7

    chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

    chicken emojiundefined NathanielKDundefined 2 Replies Last reply
    0
    • NathanielKDundefined NathanielKD

      chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

      chicken emojiundefined Offline
      chicken emojiundefined Offline
      chicken emoji
      wrote on last edited by
      #8

      NathanielKD it was missing a bracket actually

      #include maps\mp\_utility;
      #include common_scripts\utility;
      
      main()
      {
      	level thread toggle_hud();
      }
      
      toggle_hud()
      {
      	while ( true )
      	{
      		level waittill( "say", message, player, isHidden );
      		if ( message == "tog_hud" && isHidden )
      		{
      			if ( !is_true( player.hud_disabled ) )
      			{
      				player.hud_disabled = true;
      				player setclientuivisibilityflag( "hud_visible", 0 );
      			}
      			else 
      			{
      				player.hud_disabled = false;
      				player setclientuivisibilityflag( "hud_visible", 1 );
      
      			}
      		}
      	}
      }
      

      this should be a working version

      NathanielKDundefined 1 Reply Last reply
      1
      • NathanielKDundefined NathanielKD

        chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

        NathanielKDundefined Offline
        NathanielKDundefined Offline
        NathanielKD
        wrote on last edited by
        #9
        This post is deleted!
        1 Reply Last reply
        0
        • chicken emojiundefined chicken emoji

          NathanielKD it was missing a bracket actually

          #include maps\mp\_utility;
          #include common_scripts\utility;
          
          main()
          {
          	level thread toggle_hud();
          }
          
          toggle_hud()
          {
          	while ( true )
          	{
          		level waittill( "say", message, player, isHidden );
          		if ( message == "tog_hud" && isHidden )
          		{
          			if ( !is_true( player.hud_disabled ) )
          			{
          				player.hud_disabled = true;
          				player setclientuivisibilityflag( "hud_visible", 0 );
          			}
          			else 
          			{
          				player.hud_disabled = false;
          				player setclientuivisibilityflag( "hud_visible", 1 );
          
          			}
          		}
          	}
          }
          

          this should be a working version

          NathanielKDundefined Offline
          NathanielKDundefined Offline
          NathanielKD
          wrote on last edited by
          #10

          chicken emoji YOU ARE THE G.O.A.T. !

          Thank You!!! So Much!!! Dude, you're my hero!

          1 Reply Last reply
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          • Green_Fox3undefined Offline
            Green_Fox3undefined Offline
            Green_Fox3
            wrote on last edited by Green_Fox3
            #11

            Hello guys, After nearly i year
            So I installed the script correctly cuz it had an error first then I saw the fixed one
            but I don't know which one to run it
            cg_drawCrosshair 0
            hud_visible 0
            neither did work
            I think my console doesn't work, any idea how to fix it?

            1 Reply Last reply
            0
            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by Xerxes
              #12

              Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

              but I don't know which one to run it

              Neither, if you look at the code its using the text chat.

              Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

              I think my console doesn't work, any idea how to fix it?

              There is nothing to fix, you need to say tog_hud in the text chat in-game.

              Green_Fox3undefined 1 Reply Last reply
              0
              • Xerxesundefined Xerxes

                Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                but I don't know which one to run it

                Neither, if you look at the code its using the text chat.

                Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                I think my console doesn't work, any idea how to fix it?

                There is nothing to fix, you need to say tog_hud in the text chat in-game.

                Green_Fox3undefined Offline
                Green_Fox3undefined Offline
                Green_Fox3
                wrote on last edited by
                #13

                Xerxes WONDERFULL, thx for the fast reply and yeah it is working now

                1 Reply Last reply
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                • ASinglePeachundefined Offline
                  ASinglePeachundefined Offline
                  ASinglePeach
                  wrote on last edited by
                  #14

                  It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                  knockelundefined 1 Reply Last reply
                  0
                  • ASinglePeachundefined ASinglePeach

                    It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                    knockelundefined Offline
                    knockelundefined Offline
                    knockel
                    wrote on last edited by
                    #15

                    ASinglePeach Same.

                    1 Reply Last reply
                    0
                    • knockelundefined Offline
                      knockelundefined Offline
                      knockel
                      wrote on last edited by
                      #16

                      image.png

                      I have an OLED and all these Servers have horrible static UI.
                      I just want to disable all HUD-Elements completely... sadly above script didnt work.

                      1 Reply Last reply
                      0
                      • JezuzLizardundefined JezuzLizard

                        t38 You can do this with a GSC script.

                        #include maps\mp\_utility;
                        #include common_scripts\utility;
                        
                        main()
                        {
                        	level thread toggle_hud()();
                        }
                        
                        toggle_hud()
                        {
                        	while ( true )
                        	{
                        		level waittill( "say", message, player, isHidden );
                        		if ( message == "tog_hud" && isHidden )
                        		{
                        			if ( !is_true( player.hud_disabled ) )
                        			{
                        				player.hud_disabled = true;
                        				player setclientuivisibilityflag( "hud_visible", 0 );
                        			}
                        			else 
                        			{
                        				player.hud_disabled = false;
                        				player setclientuivisibilityflag( "hud_visible", 1 );
                        
                        			}
                        		}
                        	}
                        

                        Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

                        KontoLetzPlayundefined Offline
                        KontoLetzPlayundefined Offline
                        KontoLetzPlay
                        wrote on last edited by
                        #17

                        JezuzLizard Not to annoyingly revive this long dead thread... but can I ask what "isHidden" is relating to here?

                        I was trying to figure it out for a while now, because this function wasn't working for me at first, but I found out it's because "isHidden" was always returning as false / 0 and basically prevented any of the function to actually execute.
                        I fixed it by removing "isHidden" but I was really curious to find out what it actually is.

                        1 Reply Last reply
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