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  3. Is there a way to turn off HUD in bo2 zm?

Is there a way to turn off HUD in bo2 zm?

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bo2helpzombies
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  • t38undefined t38

    Quite ashamed to ask for such a simple thing. It took me way too long to find nothing, so I turn to you guys for assistance. There has not been a single dvar that has worked for me so far. Any suggestions?

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #2

    t38 You can do this with a GSC script.

    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    main()
    {
    	level thread toggle_hud()();
    }
    
    toggle_hud()
    {
    	while ( true )
    	{
    		level waittill( "say", message, player, isHidden );
    		if ( message == "tog_hud" && isHidden )
    		{
    			if ( !is_true( player.hud_disabled ) )
    			{
    				player.hud_disabled = true;
    				player setclientuivisibilityflag( "hud_visible", 0 );
    			}
    			else 
    			{
    				player.hud_disabled = false;
    				player setclientuivisibilityflag( "hud_visible", 1 );
    
    			}
    		}
    	}
    

    Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

    t38undefined KontoLetzPlayundefined 2 Replies Last reply
    2
    • JezuzLizardundefined JezuzLizard

      t38 You can do this with a GSC script.

      #include maps\mp\_utility;
      #include common_scripts\utility;
      
      main()
      {
      	level thread toggle_hud()();
      }
      
      toggle_hud()
      {
      	while ( true )
      	{
      		level waittill( "say", message, player, isHidden );
      		if ( message == "tog_hud" && isHidden )
      		{
      			if ( !is_true( player.hud_disabled ) )
      			{
      				player.hud_disabled = true;
      				player setclientuivisibilityflag( "hud_visible", 0 );
      			}
      			else 
      			{
      				player.hud_disabled = false;
      				player setclientuivisibilityflag( "hud_visible", 1 );
      
      			}
      		}
      	}
      

      Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

      t38undefined Offline
      t38undefined Offline
      t38
      wrote on last edited by
      #3

      JezuzLizard Thanks for the help dude. I just had to remove the second brackets after toggle_hud for the script to compile.

      It seems like the crosshair doesn't count as a hud element. Not a problem for me, cg_drawCrosshair 0 does the trick.🦄

      1 Reply Last reply
      0
      • NathanielKDundefined Offline
        NathanielKDundefined Offline
        NathanielKD
        wrote on last edited by
        #4

        hello Both, Sorry to be a massive pain but I was wondering if you guys could help me with this? I'm completely new to this & have no idea where to paste this script to get the no hud, I know this is the most basic thing ever but I've never used a console or mod menu & Don't know what I'm doing at all. If either of you could help a complete beginner set this up It would be massively appreciated. Many thanks xo

        chicken emojiundefined 1 Reply Last reply
        0
        • NathanielKDundefined NathanielKD

          hello Both, Sorry to be a massive pain but I was wondering if you guys could help me with this? I'm completely new to this & have no idea where to paste this script to get the no hud, I know this is the most basic thing ever but I've never used a console or mod menu & Don't know what I'm doing at all. If either of you could help a complete beginner set this up It would be massively appreciated. Many thanks xo

          chicken emojiundefined Offline
          chicken emojiundefined Offline
          chicken emoji
          wrote on last edited by
          #5

          NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

          level thread toggle_hud()();
          

          to

          level thread toggle_hud();
          

          before you compile the file

          NathanielKDundefined 2 Replies Last reply
          2
          • chicken emojiundefined chicken emoji

            NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

            level thread toggle_hud()();
            

            to

            level thread toggle_hud();
            

            before you compile the file

            NathanielKDundefined Offline
            NathanielKDundefined Offline
            NathanielKD
            wrote on last edited by
            #6

            chicken emoji Thank You So Much!

            1 Reply Last reply
            0
            • chicken emojiundefined chicken emoji

              NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

              level thread toggle_hud()();
              

              to

              level thread toggle_hud();
              

              before you compile the file

              NathanielKDundefined Offline
              NathanielKDundefined Offline
              NathanielKD
              wrote on last edited by
              #7

              chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

              chicken emojiundefined NathanielKDundefined 2 Replies Last reply
              0
              • NathanielKDundefined NathanielKD

                chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

                chicken emojiundefined Offline
                chicken emojiundefined Offline
                chicken emoji
                wrote on last edited by
                #8

                NathanielKD it was missing a bracket actually

                #include maps\mp\_utility;
                #include common_scripts\utility;
                
                main()
                {
                	level thread toggle_hud();
                }
                
                toggle_hud()
                {
                	while ( true )
                	{
                		level waittill( "say", message, player, isHidden );
                		if ( message == "tog_hud" && isHidden )
                		{
                			if ( !is_true( player.hud_disabled ) )
                			{
                				player.hud_disabled = true;
                				player setclientuivisibilityflag( "hud_visible", 0 );
                			}
                			else 
                			{
                				player.hud_disabled = false;
                				player setclientuivisibilityflag( "hud_visible", 1 );
                
                			}
                		}
                	}
                }
                

                this should be a working version

                NathanielKDundefined 1 Reply Last reply
                1
                • NathanielKDundefined NathanielKD

                  chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

                  NathanielKDundefined Offline
                  NathanielKDundefined Offline
                  NathanielKD
                  wrote on last edited by
                  #9
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • chicken emojiundefined chicken emoji

                    NathanielKD it was missing a bracket actually

                    #include maps\mp\_utility;
                    #include common_scripts\utility;
                    
                    main()
                    {
                    	level thread toggle_hud();
                    }
                    
                    toggle_hud()
                    {
                    	while ( true )
                    	{
                    		level waittill( "say", message, player, isHidden );
                    		if ( message == "tog_hud" && isHidden )
                    		{
                    			if ( !is_true( player.hud_disabled ) )
                    			{
                    				player.hud_disabled = true;
                    				player setclientuivisibilityflag( "hud_visible", 0 );
                    			}
                    			else 
                    			{
                    				player.hud_disabled = false;
                    				player setclientuivisibilityflag( "hud_visible", 1 );
                    
                    			}
                    		}
                    	}
                    }
                    

                    this should be a working version

                    NathanielKDundefined Offline
                    NathanielKDundefined Offline
                    NathanielKD
                    wrote on last edited by
                    #10

                    chicken emoji YOU ARE THE G.O.A.T. !

                    Thank You!!! So Much!!! Dude, you're my hero!

                    1 Reply Last reply
                    0
                    • Green_Fox3undefined Offline
                      Green_Fox3undefined Offline
                      Green_Fox3
                      wrote on last edited by Green_Fox3
                      #11

                      Hello guys, After nearly i year
                      So I installed the script correctly cuz it had an error first then I saw the fixed one
                      but I don't know which one to run it
                      cg_drawCrosshair 0
                      hud_visible 0
                      neither did work
                      I think my console doesn't work, any idea how to fix it?

                      1 Reply Last reply
                      0
                      • Xerxesundefined Offline
                        Xerxesundefined Offline
                        Xerxes
                        Plutonium Staff
                        wrote on last edited by Xerxes
                        #12

                        Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                        but I don't know which one to run it

                        Neither, if you look at the code its using the text chat.

                        Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                        I think my console doesn't work, any idea how to fix it?

                        There is nothing to fix, you need to say tog_hud in the text chat in-game.

                        Green_Fox3undefined 1 Reply Last reply
                        0
                        • Xerxesundefined Xerxes

                          Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                          but I don't know which one to run it

                          Neither, if you look at the code its using the text chat.

                          Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                          I think my console doesn't work, any idea how to fix it?

                          There is nothing to fix, you need to say tog_hud in the text chat in-game.

                          Green_Fox3undefined Offline
                          Green_Fox3undefined Offline
                          Green_Fox3
                          wrote on last edited by
                          #13

                          Xerxes WONDERFULL, thx for the fast reply and yeah it is working now

                          1 Reply Last reply
                          0
                          • ASinglePeachundefined Offline
                            ASinglePeachundefined Offline
                            ASinglePeach
                            wrote on last edited by
                            #14

                            It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                            knockelundefined 1 Reply Last reply
                            0
                            • ASinglePeachundefined ASinglePeach

                              It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                              knockelundefined Offline
                              knockelundefined Offline
                              knockel
                              wrote on last edited by
                              #15

                              ASinglePeach Same.

                              1 Reply Last reply
                              0
                              • knockelundefined Offline
                                knockelundefined Offline
                                knockel
                                wrote on last edited by
                                #16

                                image.png

                                I have an OLED and all these Servers have horrible static UI.
                                I just want to disable all HUD-Elements completely... sadly above script didnt work.

                                1 Reply Last reply
                                0
                                • JezuzLizardundefined JezuzLizard

                                  t38 You can do this with a GSC script.

                                  #include maps\mp\_utility;
                                  #include common_scripts\utility;
                                  
                                  main()
                                  {
                                  	level thread toggle_hud()();
                                  }
                                  
                                  toggle_hud()
                                  {
                                  	while ( true )
                                  	{
                                  		level waittill( "say", message, player, isHidden );
                                  		if ( message == "tog_hud" && isHidden )
                                  		{
                                  			if ( !is_true( player.hud_disabled ) )
                                  			{
                                  				player.hud_disabled = true;
                                  				player setclientuivisibilityflag( "hud_visible", 0 );
                                  			}
                                  			else 
                                  			{
                                  				player.hud_disabled = false;
                                  				player setclientuivisibilityflag( "hud_visible", 1 );
                                  
                                  			}
                                  		}
                                  	}
                                  

                                  Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

                                  KontoLetzPlayundefined Offline
                                  KontoLetzPlayundefined Offline
                                  KontoLetzPlay
                                  wrote on last edited by
                                  #17

                                  JezuzLizard Not to annoyingly revive this long dead thread... but can I ask what "isHidden" is relating to here?

                                  I was trying to figure it out for a while now, because this function wasn't working for me at first, but I found out it's because "isHidden" was always returning as false / 0 and basically prevented any of the function to actually execute.
                                  I fixed it by removing "isHidden" but I was really curious to find out what it actually is.

                                  1 Reply Last reply
                                  1

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