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  3. Is there a way to turn off HUD in bo2 zm?

Is there a way to turn off HUD in bo2 zm?

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bo2helpzombies
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  • t38 Offline
    t38 Offline
    t38
    wrote on last edited by
    #1

    Quite ashamed to ask for such a simple thing. It took me way too long to find nothing, so I turn to you guys for assistance. There has not been a single dvar that has worked for me so far. Any suggestions?

    JezuzLizard 1 Reply Last reply
    0
    • t38 t38

      Quite ashamed to ask for such a simple thing. It took me way too long to find nothing, so I turn to you guys for assistance. There has not been a single dvar that has worked for me so far. Any suggestions?

      JezuzLizard Offline
      JezuzLizard Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      t38 You can do this with a GSC script.

      #include maps\mp\_utility;
      #include common_scripts\utility;
      
      main()
      {
      	level thread toggle_hud()();
      }
      
      toggle_hud()
      {
      	while ( true )
      	{
      		level waittill( "say", message, player, isHidden );
      		if ( message == "tog_hud" && isHidden )
      		{
      			if ( !is_true( player.hud_disabled ) )
      			{
      				player.hud_disabled = true;
      				player setclientuivisibilityflag( "hud_visible", 0 );
      			}
      			else 
      			{
      				player.hud_disabled = false;
      				player setclientuivisibilityflag( "hud_visible", 1 );
      
      			}
      		}
      	}
      

      Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

      t38 KontoLetzPlay 2 Replies Last reply
      2
      • JezuzLizard JezuzLizard

        t38 You can do this with a GSC script.

        #include maps\mp\_utility;
        #include common_scripts\utility;
        
        main()
        {
        	level thread toggle_hud()();
        }
        
        toggle_hud()
        {
        	while ( true )
        	{
        		level waittill( "say", message, player, isHidden );
        		if ( message == "tog_hud" && isHidden )
        		{
        			if ( !is_true( player.hud_disabled ) )
        			{
        				player.hud_disabled = true;
        				player setclientuivisibilityflag( "hud_visible", 0 );
        			}
        			else 
        			{
        				player.hud_disabled = false;
        				player setclientuivisibilityflag( "hud_visible", 1 );
        
        			}
        		}
        	}
        

        Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

        t38 Offline
        t38 Offline
        t38
        wrote on last edited by
        #3

        JezuzLizard Thanks for the help dude. I just had to remove the second brackets after toggle_hud for the script to compile.

        It seems like the crosshair doesn't count as a hud element. Not a problem for me, cg_drawCrosshair 0 does the trick.🦄

        1 Reply Last reply
        0
        • NathanielKD Offline
          NathanielKD Offline
          NathanielKD
          wrote on last edited by
          #4

          hello Both, Sorry to be a massive pain but I was wondering if you guys could help me with this? I'm completely new to this & have no idea where to paste this script to get the no hud, I know this is the most basic thing ever but I've never used a console or mod menu & Don't know what I'm doing at all. If either of you could help a complete beginner set this up It would be massively appreciated. Many thanks xo

          chicken emoji 1 Reply Last reply
          0
          • NathanielKD NathanielKD

            hello Both, Sorry to be a massive pain but I was wondering if you guys could help me with this? I'm completely new to this & have no idea where to paste this script to get the no hud, I know this is the most basic thing ever but I've never used a console or mod menu & Don't know what I'm doing at all. If either of you could help a complete beginner set this up It would be massively appreciated. Many thanks xo

            chicken emoji Offline
            chicken emoji Offline
            chicken emoji
            wrote on last edited by
            #5

            NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

            level thread toggle_hud()();
            

            to

            level thread toggle_hud();
            

            before you compile the file

            NathanielKD 2 Replies Last reply
            2
            • chicken emoji chicken emoji

              NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

              level thread toggle_hud()();
              

              to

              level thread toggle_hud();
              

              before you compile the file

              NathanielKD Offline
              NathanielKD Offline
              NathanielKD
              wrote on last edited by
              #6

              chicken emoji Thank You So Much!

              1 Reply Last reply
              0
              • chicken emoji chicken emoji

                NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

                level thread toggle_hud()();
                

                to

                level thread toggle_hud();
                

                before you compile the file

                NathanielKD Offline
                NathanielKD Offline
                NathanielKD
                wrote on last edited by
                #7

                chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

                chicken emoji NathanielKD 2 Replies Last reply
                0
                • NathanielKD NathanielKD

                  chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

                  chicken emoji Offline
                  chicken emoji Offline
                  chicken emoji
                  wrote on last edited by
                  #8

                  NathanielKD it was missing a bracket actually

                  #include maps\mp\_utility;
                  #include common_scripts\utility;
                  
                  main()
                  {
                  	level thread toggle_hud();
                  }
                  
                  toggle_hud()
                  {
                  	while ( true )
                  	{
                  		level waittill( "say", message, player, isHidden );
                  		if ( message == "tog_hud" && isHidden )
                  		{
                  			if ( !is_true( player.hud_disabled ) )
                  			{
                  				player.hud_disabled = true;
                  				player setclientuivisibilityflag( "hud_visible", 0 );
                  			}
                  			else 
                  			{
                  				player.hud_disabled = false;
                  				player setclientuivisibilityflag( "hud_visible", 1 );
                  
                  			}
                  		}
                  	}
                  }
                  

                  this should be a working version

                  NathanielKD 1 Reply Last reply
                  1
                  • NathanielKD NathanielKD

                    chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

                    NathanielKD Offline
                    NathanielKD Offline
                    NathanielKD
                    wrote on last edited by
                    #9
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • chicken emoji chicken emoji

                      NathanielKD it was missing a bracket actually

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      
                      main()
                      {
                      	level thread toggle_hud();
                      }
                      
                      toggle_hud()
                      {
                      	while ( true )
                      	{
                      		level waittill( "say", message, player, isHidden );
                      		if ( message == "tog_hud" && isHidden )
                      		{
                      			if ( !is_true( player.hud_disabled ) )
                      			{
                      				player.hud_disabled = true;
                      				player setclientuivisibilityflag( "hud_visible", 0 );
                      			}
                      			else 
                      			{
                      				player.hud_disabled = false;
                      				player setclientuivisibilityflag( "hud_visible", 1 );
                      
                      			}
                      		}
                      	}
                      }
                      

                      this should be a working version

                      NathanielKD Offline
                      NathanielKD Offline
                      NathanielKD
                      wrote on last edited by
                      #10

                      chicken emoji YOU ARE THE G.O.A.T. !

                      Thank You!!! So Much!!! Dude, you're my hero!

                      1 Reply Last reply
                      0
                      • Green_Fox3 Offline
                        Green_Fox3 Offline
                        Green_Fox3
                        wrote on last edited by Green_Fox3
                        #11

                        Hello guys, After nearly i year
                        So I installed the script correctly cuz it had an error first then I saw the fixed one
                        but I don't know which one to run it
                        cg_drawCrosshair 0
                        hud_visible 0
                        neither did work
                        I think my console doesn't work, any idea how to fix it?

                        1 Reply Last reply
                        0
                        • Xerxes Offline
                          Xerxes Offline
                          Xerxes
                          Plutonium Staff
                          wrote on last edited by Xerxes
                          #12

                          Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                          but I don't know which one to run it

                          Neither, if you look at the code its using the text chat.

                          Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                          I think my console doesn't work, any idea how to fix it?

                          There is nothing to fix, you need to say tog_hud in the text chat in-game.

                          Green_Fox3 1 Reply Last reply
                          0
                          • Xerxes Xerxes

                            Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                            but I don't know which one to run it

                            Neither, if you look at the code its using the text chat.

                            Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                            I think my console doesn't work, any idea how to fix it?

                            There is nothing to fix, you need to say tog_hud in the text chat in-game.

                            Green_Fox3 Offline
                            Green_Fox3 Offline
                            Green_Fox3
                            wrote on last edited by
                            #13

                            Xerxes WONDERFULL, thx for the fast reply and yeah it is working now

                            1 Reply Last reply
                            0
                            • ASinglePeach Offline
                              ASinglePeach Offline
                              ASinglePeach
                              wrote on last edited by
                              #14

                              It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                              knockel 1 Reply Last reply
                              0
                              • ASinglePeach ASinglePeach

                                It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                                knockel Offline
                                knockel Offline
                                knockel
                                wrote on last edited by
                                #15

                                ASinglePeach Same.

                                1 Reply Last reply
                                0
                                • knockel Offline
                                  knockel Offline
                                  knockel
                                  wrote on last edited by
                                  #16

                                  image.png

                                  I have an OLED and all these Servers have horrible static UI.
                                  I just want to disable all HUD-Elements completely... sadly above script didnt work.

                                  1 Reply Last reply
                                  0
                                  • JezuzLizard JezuzLizard

                                    t38 You can do this with a GSC script.

                                    #include maps\mp\_utility;
                                    #include common_scripts\utility;
                                    
                                    main()
                                    {
                                    	level thread toggle_hud()();
                                    }
                                    
                                    toggle_hud()
                                    {
                                    	while ( true )
                                    	{
                                    		level waittill( "say", message, player, isHidden );
                                    		if ( message == "tog_hud" && isHidden )
                                    		{
                                    			if ( !is_true( player.hud_disabled ) )
                                    			{
                                    				player.hud_disabled = true;
                                    				player setclientuivisibilityflag( "hud_visible", 0 );
                                    			}
                                    			else 
                                    			{
                                    				player.hud_disabled = false;
                                    				player setclientuivisibilityflag( "hud_visible", 1 );
                                    
                                    			}
                                    		}
                                    	}
                                    

                                    Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

                                    KontoLetzPlay Offline
                                    KontoLetzPlay Offline
                                    KontoLetzPlay
                                    wrote on last edited by
                                    #17

                                    JezuzLizard Not to annoyingly revive this long dead thread... but can I ask what "isHidden" is relating to here?

                                    I was trying to figure it out for a while now, because this function wasn't working for me at first, but I found out it's because "isHidden" was always returning as false / 0 and basically prevented any of the function to actually execute.
                                    I fixed it by removing "isHidden" but I was really curious to find out what it actually is.

                                    1 Reply Last reply
                                    1

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