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  3. Is there a way to turn off HUD in bo2 zm?

Is there a way to turn off HUD in bo2 zm?

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bo2helpzombies
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  • NathanielKDundefined NathanielKD

    chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

    chicken emojiundefined Offline
    chicken emojiundefined Offline
    chicken emoji
    wrote on last edited by
    #8

    NathanielKD it was missing a bracket actually

    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    main()
    {
    	level thread toggle_hud();
    }
    
    toggle_hud()
    {
    	while ( true )
    	{
    		level waittill( "say", message, player, isHidden );
    		if ( message == "tog_hud" && isHidden )
    		{
    			if ( !is_true( player.hud_disabled ) )
    			{
    				player.hud_disabled = true;
    				player setclientuivisibilityflag( "hud_visible", 0 );
    			}
    			else 
    			{
    				player.hud_disabled = false;
    				player setclientuivisibilityflag( "hud_visible", 1 );
    
    			}
    		}
    	}
    }
    

    this should be a working version

    NathanielKDundefined 1 Reply Last reply
    1
    • NathanielKDundefined NathanielKD

      chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

      NathanielKDundefined Offline
      NathanielKDundefined Offline
      NathanielKD
      wrote on last edited by
      #9
      This post is deleted!
      1 Reply Last reply
      0
      • chicken emojiundefined chicken emoji

        NathanielKD it was missing a bracket actually

        #include maps\mp\_utility;
        #include common_scripts\utility;
        
        main()
        {
        	level thread toggle_hud();
        }
        
        toggle_hud()
        {
        	while ( true )
        	{
        		level waittill( "say", message, player, isHidden );
        		if ( message == "tog_hud" && isHidden )
        		{
        			if ( !is_true( player.hud_disabled ) )
        			{
        				player.hud_disabled = true;
        				player setclientuivisibilityflag( "hud_visible", 0 );
        			}
        			else 
        			{
        				player.hud_disabled = false;
        				player setclientuivisibilityflag( "hud_visible", 1 );
        
        			}
        		}
        	}
        }
        

        this should be a working version

        NathanielKDundefined Offline
        NathanielKDundefined Offline
        NathanielKD
        wrote on last edited by
        #10

        chicken emoji YOU ARE THE G.O.A.T. !

        Thank You!!! So Much!!! Dude, you're my hero!

        1 Reply Last reply
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        • Green_Fox3undefined Offline
          Green_Fox3undefined Offline
          Green_Fox3
          wrote on last edited by Green_Fox3
          #11

          Hello guys, After nearly i year
          So I installed the script correctly cuz it had an error first then I saw the fixed one
          but I don't know which one to run it
          cg_drawCrosshair 0
          hud_visible 0
          neither did work
          I think my console doesn't work, any idea how to fix it?

          1 Reply Last reply
          0
          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by Xerxes
            #12

            Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

            but I don't know which one to run it

            Neither, if you look at the code its using the text chat.

            Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

            I think my console doesn't work, any idea how to fix it?

            There is nothing to fix, you need to say tog_hud in the text chat in-game.

            Green_Fox3undefined 1 Reply Last reply
            0
            • Xerxesundefined Xerxes

              Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

              but I don't know which one to run it

              Neither, if you look at the code its using the text chat.

              Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

              I think my console doesn't work, any idea how to fix it?

              There is nothing to fix, you need to say tog_hud in the text chat in-game.

              Green_Fox3undefined Offline
              Green_Fox3undefined Offline
              Green_Fox3
              wrote on last edited by
              #13

              Xerxes WONDERFULL, thx for the fast reply and yeah it is working now

              1 Reply Last reply
              0
              • ASinglePeachundefined Offline
                ASinglePeachundefined Offline
                ASinglePeach
                wrote on last edited by
                #14

                It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                knockelundefined 1 Reply Last reply
                0
                • ASinglePeachundefined ASinglePeach

                  It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                  knockelundefined Offline
                  knockelundefined Offline
                  knockel
                  wrote on last edited by
                  #15

                  ASinglePeach Same.

                  1 Reply Last reply
                  0
                  • knockelundefined Offline
                    knockelundefined Offline
                    knockel
                    wrote on last edited by
                    #16

                    image.png

                    I have an OLED and all these Servers have horrible static UI.
                    I just want to disable all HUD-Elements completely... sadly above script didnt work.

                    1 Reply Last reply
                    0
                    • JezuzLizardundefined JezuzLizard

                      t38 You can do this with a GSC script.

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      
                      main()
                      {
                      	level thread toggle_hud()();
                      }
                      
                      toggle_hud()
                      {
                      	while ( true )
                      	{
                      		level waittill( "say", message, player, isHidden );
                      		if ( message == "tog_hud" && isHidden )
                      		{
                      			if ( !is_true( player.hud_disabled ) )
                      			{
                      				player.hud_disabled = true;
                      				player setclientuivisibilityflag( "hud_visible", 0 );
                      			}
                      			else 
                      			{
                      				player.hud_disabled = false;
                      				player setclientuivisibilityflag( "hud_visible", 1 );
                      
                      			}
                      		}
                      	}
                      

                      Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

                      KontoLetzPlayundefined Offline
                      KontoLetzPlayundefined Offline
                      KontoLetzPlay
                      wrote on last edited by
                      #17

                      JezuzLizard Not to annoyingly revive this long dead thread... but can I ask what "isHidden" is relating to here?

                      I was trying to figure it out for a while now, because this function wasn't working for me at first, but I found out it's because "isHidden" was always returning as false / 0 and basically prevented any of the function to actually execute.
                      I fixed it by removing "isHidden" but I was really curious to find out what it actually is.

                      1 Reply Last reply
                      1

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