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  3. Is there a way to turn off HUD in bo2 zm?

Is there a way to turn off HUD in bo2 zm?

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bo2helpzombies
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  • NathanielKDundefined Offline
    NathanielKDundefined Offline
    NathanielKD
    wrote on last edited by
    #4

    hello Both, Sorry to be a massive pain but I was wondering if you guys could help me with this? I'm completely new to this & have no idea where to paste this script to get the no hud, I know this is the most basic thing ever but I've never used a console or mod menu & Don't know what I'm doing at all. If either of you could help a complete beginner set this up It would be massively appreciated. Many thanks xo

    chicken emojiundefined 1 Reply Last reply
    0
    • NathanielKDundefined NathanielKD

      hello Both, Sorry to be a massive pain but I was wondering if you guys could help me with this? I'm completely new to this & have no idea where to paste this script to get the no hud, I know this is the most basic thing ever but I've never used a console or mod menu & Don't know what I'm doing at all. If either of you could help a complete beginner set this up It would be massively appreciated. Many thanks xo

      chicken emojiundefined Offline
      chicken emojiundefined Offline
      chicken emoji
      wrote on last edited by
      #5

      NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

      level thread toggle_hud()();
      

      to

      level thread toggle_hud();
      

      before you compile the file

      NathanielKDundefined 2 Replies Last reply
      2
      • chicken emojiundefined chicken emoji

        NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

        level thread toggle_hud()();
        

        to

        level thread toggle_hud();
        

        before you compile the file

        NathanielKDundefined Offline
        NathanielKDundefined Offline
        NathanielKD
        wrote on last edited by
        #6

        chicken emoji Thank You So Much!

        1 Reply Last reply
        0
        • chicken emojiundefined chicken emoji

          NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

          level thread toggle_hud()();
          

          to

          level thread toggle_hud();
          

          before you compile the file

          NathanielKDundefined Offline
          NathanielKDundefined Offline
          NathanielKD
          wrote on last edited by
          #7

          chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

          chicken emojiundefined NathanielKDundefined 2 Replies Last reply
          0
          • NathanielKDundefined NathanielKD

            chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

            chicken emojiundefined Offline
            chicken emojiundefined Offline
            chicken emoji
            wrote on last edited by
            #8

            NathanielKD it was missing a bracket actually

            #include maps\mp\_utility;
            #include common_scripts\utility;
            
            main()
            {
            	level thread toggle_hud();
            }
            
            toggle_hud()
            {
            	while ( true )
            	{
            		level waittill( "say", message, player, isHidden );
            		if ( message == "tog_hud" && isHidden )
            		{
            			if ( !is_true( player.hud_disabled ) )
            			{
            				player.hud_disabled = true;
            				player setclientuivisibilityflag( "hud_visible", 0 );
            			}
            			else 
            			{
            				player.hud_disabled = false;
            				player setclientuivisibilityflag( "hud_visible", 1 );
            
            			}
            		}
            	}
            }
            

            this should be a working version

            NathanielKDundefined 1 Reply Last reply
            1
            • NathanielKDundefined NathanielKD

              chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

              NathanielKDundefined Offline
              NathanielKDundefined Offline
              NathanielKD
              wrote on last edited by
              #9
              This post is deleted!
              1 Reply Last reply
              0
              • chicken emojiundefined chicken emoji

                NathanielKD it was missing a bracket actually

                #include maps\mp\_utility;
                #include common_scripts\utility;
                
                main()
                {
                	level thread toggle_hud();
                }
                
                toggle_hud()
                {
                	while ( true )
                	{
                		level waittill( "say", message, player, isHidden );
                		if ( message == "tog_hud" && isHidden )
                		{
                			if ( !is_true( player.hud_disabled ) )
                			{
                				player.hud_disabled = true;
                				player setclientuivisibilityflag( "hud_visible", 0 );
                			}
                			else 
                			{
                				player.hud_disabled = false;
                				player setclientuivisibilityflag( "hud_visible", 1 );
                
                			}
                		}
                	}
                }
                

                this should be a working version

                NathanielKDundefined Offline
                NathanielKDundefined Offline
                NathanielKD
                wrote on last edited by
                #10

                chicken emoji YOU ARE THE G.O.A.T. !

                Thank You!!! So Much!!! Dude, you're my hero!

                1 Reply Last reply
                0
                • Green_Fox3undefined Offline
                  Green_Fox3undefined Offline
                  Green_Fox3
                  wrote on last edited by Green_Fox3
                  #11

                  Hello guys, After nearly i year
                  So I installed the script correctly cuz it had an error first then I saw the fixed one
                  but I don't know which one to run it
                  cg_drawCrosshair 0
                  hud_visible 0
                  neither did work
                  I think my console doesn't work, any idea how to fix it?

                  1 Reply Last reply
                  0
                  • Xerxesundefined Offline
                    Xerxesundefined Offline
                    Xerxes
                    Plutonium Staff
                    wrote on last edited by Xerxes
                    #12

                    Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                    but I don't know which one to run it

                    Neither, if you look at the code its using the text chat.

                    Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                    I think my console doesn't work, any idea how to fix it?

                    There is nothing to fix, you need to say tog_hud in the text chat in-game.

                    Green_Fox3undefined 1 Reply Last reply
                    0
                    • Xerxesundefined Xerxes

                      Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                      but I don't know which one to run it

                      Neither, if you look at the code its using the text chat.

                      Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                      I think my console doesn't work, any idea how to fix it?

                      There is nothing to fix, you need to say tog_hud in the text chat in-game.

                      Green_Fox3undefined Offline
                      Green_Fox3undefined Offline
                      Green_Fox3
                      wrote on last edited by
                      #13

                      Xerxes WONDERFULL, thx for the fast reply and yeah it is working now

                      1 Reply Last reply
                      0
                      • ASinglePeachundefined Offline
                        ASinglePeachundefined Offline
                        ASinglePeach
                        wrote on last edited by
                        #14

                        It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                        knockelundefined 1 Reply Last reply
                        0
                        • ASinglePeachundefined ASinglePeach

                          It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                          knockelundefined Offline
                          knockelundefined Offline
                          knockel
                          wrote on last edited by
                          #15

                          ASinglePeach Same.

                          1 Reply Last reply
                          0
                          • knockelundefined Offline
                            knockelundefined Offline
                            knockel
                            wrote on last edited by
                            #16

                            image.png

                            I have an OLED and all these Servers have horrible static UI.
                            I just want to disable all HUD-Elements completely... sadly above script didnt work.

                            1 Reply Last reply
                            0
                            • JezuzLizardundefined JezuzLizard

                              t38 You can do this with a GSC script.

                              #include maps\mp\_utility;
                              #include common_scripts\utility;
                              
                              main()
                              {
                              	level thread toggle_hud()();
                              }
                              
                              toggle_hud()
                              {
                              	while ( true )
                              	{
                              		level waittill( "say", message, player, isHidden );
                              		if ( message == "tog_hud" && isHidden )
                              		{
                              			if ( !is_true( player.hud_disabled ) )
                              			{
                              				player.hud_disabled = true;
                              				player setclientuivisibilityflag( "hud_visible", 0 );
                              			}
                              			else 
                              			{
                              				player.hud_disabled = false;
                              				player setclientuivisibilityflag( "hud_visible", 1 );
                              
                              			}
                              		}
                              	}
                              

                              Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

                              KontoLetzPlayundefined Offline
                              KontoLetzPlayundefined Offline
                              KontoLetzPlay
                              wrote on last edited by
                              #17

                              JezuzLizard Not to annoyingly revive this long dead thread... but can I ask what "isHidden" is relating to here?

                              I was trying to figure it out for a while now, because this function wasn't working for me at first, but I found out it's because "isHidden" was always returning as false / 0 and basically prevented any of the function to actually execute.
                              I fixed it by removing "isHidden" but I was really curious to find out what it actually is.

                              1 Reply Last reply
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