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  3. Is there a way to turn off HUD in bo2 zm?

Is there a way to turn off HUD in bo2 zm?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
bo2helpzombies
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  • chicken emoji chicken emoji

    NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

    level thread toggle_hud()();
    

    to

    level thread toggle_hud();
    

    before you compile the file

    NathanielKD Offline
    NathanielKD Offline
    NathanielKD
    wrote on last edited by
    #6

    chicken emoji Thank You So Much!

    1 Reply Last reply
    0
    • chicken emoji chicken emoji

      NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

      level thread toggle_hud()();
      

      to

      level thread toggle_hud();
      

      before you compile the file

      NathanielKD Offline
      NathanielKD Offline
      NathanielKD
      wrote on last edited by
      #7

      chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

      chicken emoji NathanielKD 2 Replies Last reply
      0
      • NathanielKD NathanielKD

        chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

        chicken emoji Offline
        chicken emoji Offline
        chicken emoji
        wrote on last edited by
        #8

        NathanielKD it was missing a bracket actually

        #include maps\mp\_utility;
        #include common_scripts\utility;
        
        main()
        {
        	level thread toggle_hud();
        }
        
        toggle_hud()
        {
        	while ( true )
        	{
        		level waittill( "say", message, player, isHidden );
        		if ( message == "tog_hud" && isHidden )
        		{
        			if ( !is_true( player.hud_disabled ) )
        			{
        				player.hud_disabled = true;
        				player setclientuivisibilityflag( "hud_visible", 0 );
        			}
        			else 
        			{
        				player.hud_disabled = false;
        				player setclientuivisibilityflag( "hud_visible", 1 );
        
        			}
        		}
        	}
        }
        

        this should be a working version

        NathanielKD 1 Reply Last reply
        1
        • NathanielKD NathanielKD

          chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

          NathanielKD Offline
          NathanielKD Offline
          NathanielKD
          wrote on last edited by
          #9
          This post is deleted!
          1 Reply Last reply
          0
          • chicken emoji chicken emoji

            NathanielKD it was missing a bracket actually

            #include maps\mp\_utility;
            #include common_scripts\utility;
            
            main()
            {
            	level thread toggle_hud();
            }
            
            toggle_hud()
            {
            	while ( true )
            	{
            		level waittill( "say", message, player, isHidden );
            		if ( message == "tog_hud" && isHidden )
            		{
            			if ( !is_true( player.hud_disabled ) )
            			{
            				player.hud_disabled = true;
            				player setclientuivisibilityflag( "hud_visible", 0 );
            			}
            			else 
            			{
            				player.hud_disabled = false;
            				player setclientuivisibilityflag( "hud_visible", 1 );
            
            			}
            		}
            	}
            }
            

            this should be a working version

            NathanielKD Offline
            NathanielKD Offline
            NathanielKD
            wrote on last edited by
            #10

            chicken emoji YOU ARE THE G.O.A.T. !

            Thank You!!! So Much!!! Dude, you're my hero!

            1 Reply Last reply
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            • Green_Fox3 Offline
              Green_Fox3 Offline
              Green_Fox3
              wrote on last edited by Green_Fox3
              #11

              Hello guys, After nearly i year
              So I installed the script correctly cuz it had an error first then I saw the fixed one
              but I don't know which one to run it
              cg_drawCrosshair 0
              hud_visible 0
              neither did work
              I think my console doesn't work, any idea how to fix it?

              1 Reply Last reply
              0
              • Xerxes Offline
                Xerxes Offline
                Xerxes
                Plutonium Staff
                wrote on last edited by Xerxes
                #12

                Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                but I don't know which one to run it

                Neither, if you look at the code its using the text chat.

                Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                I think my console doesn't work, any idea how to fix it?

                There is nothing to fix, you need to say tog_hud in the text chat in-game.

                Green_Fox3 1 Reply Last reply
                0
                • Xerxes Xerxes

                  Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                  but I don't know which one to run it

                  Neither, if you look at the code its using the text chat.

                  Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                  I think my console doesn't work, any idea how to fix it?

                  There is nothing to fix, you need to say tog_hud in the text chat in-game.

                  Green_Fox3 Offline
                  Green_Fox3 Offline
                  Green_Fox3
                  wrote on last edited by
                  #13

                  Xerxes WONDERFULL, thx for the fast reply and yeah it is working now

                  1 Reply Last reply
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                  • ASinglePeach Offline
                    ASinglePeach Offline
                    ASinglePeach
                    wrote on last edited by
                    #14

                    It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                    knockel 1 Reply Last reply
                    0
                    • ASinglePeach ASinglePeach

                      It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                      knockel Offline
                      knockel Offline
                      knockel
                      wrote on last edited by
                      #15

                      ASinglePeach Same.

                      1 Reply Last reply
                      0
                      • knockel Offline
                        knockel Offline
                        knockel
                        wrote on last edited by
                        #16

                        image.png

                        I have an OLED and all these Servers have horrible static UI.
                        I just want to disable all HUD-Elements completely... sadly above script didnt work.

                        1 Reply Last reply
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                        • JezuzLizard JezuzLizard

                          t38 You can do this with a GSC script.

                          #include maps\mp\_utility;
                          #include common_scripts\utility;
                          
                          main()
                          {
                          	level thread toggle_hud()();
                          }
                          
                          toggle_hud()
                          {
                          	while ( true )
                          	{
                          		level waittill( "say", message, player, isHidden );
                          		if ( message == "tog_hud" && isHidden )
                          		{
                          			if ( !is_true( player.hud_disabled ) )
                          			{
                          				player.hud_disabled = true;
                          				player setclientuivisibilityflag( "hud_visible", 0 );
                          			}
                          			else 
                          			{
                          				player.hud_disabled = false;
                          				player setclientuivisibilityflag( "hud_visible", 1 );
                          
                          			}
                          		}
                          	}
                          

                          Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

                          KontoLetzPlay Offline
                          KontoLetzPlay Offline
                          KontoLetzPlay
                          wrote on last edited by
                          #17

                          JezuzLizard Not to annoyingly revive this long dead thread... but can I ask what "isHidden" is relating to here?

                          I was trying to figure it out for a while now, because this function wasn't working for me at first, but I found out it's because "isHidden" was always returning as false / 0 and basically prevented any of the function to actually execute.
                          I fixed it by removing "isHidden" but I was really curious to find out what it actually is.

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