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  3. Is there a way to turn off HUD in bo2 zm?

Is there a way to turn off HUD in bo2 zm?

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bo2helpzombies
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  • NathanielKDundefined NathanielKD

    hello Both, Sorry to be a massive pain but I was wondering if you guys could help me with this? I'm completely new to this & have no idea where to paste this script to get the no hud, I know this is the most basic thing ever but I've never used a console or mod menu & Don't know what I'm doing at all. If either of you could help a complete beginner set this up It would be massively appreciated. Many thanks xo

    chicken emojiundefined Offline
    chicken emojiundefined Offline
    chicken emoji
    wrote on last edited by
    #5

    NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

    level thread toggle_hud()();
    

    to

    level thread toggle_hud();
    

    before you compile the file

    NathanielKDundefined 2 Replies Last reply
    2
    • chicken emojiundefined chicken emoji

      NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

      level thread toggle_hud()();
      

      to

      level thread toggle_hud();
      

      before you compile the file

      NathanielKDundefined Offline
      NathanielKDundefined Offline
      NathanielKD
      wrote on last edited by
      #6

      chicken emoji Thank You So Much!

      1 Reply Last reply
      0
      • chicken emojiundefined chicken emoji

        NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

        level thread toggle_hud()();
        

        to

        level thread toggle_hud();
        

        before you compile the file

        NathanielKDundefined Offline
        NathanielKDundefined Offline
        NathanielKD
        wrote on last edited by
        #7

        chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

        chicken emojiundefined NathanielKDundefined 2 Replies Last reply
        0
        • NathanielKDundefined NathanielKD

          chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

          chicken emojiundefined Offline
          chicken emojiundefined Offline
          chicken emoji
          wrote on last edited by
          #8

          NathanielKD it was missing a bracket actually

          #include maps\mp\_utility;
          #include common_scripts\utility;
          
          main()
          {
          	level thread toggle_hud();
          }
          
          toggle_hud()
          {
          	while ( true )
          	{
          		level waittill( "say", message, player, isHidden );
          		if ( message == "tog_hud" && isHidden )
          		{
          			if ( !is_true( player.hud_disabled ) )
          			{
          				player.hud_disabled = true;
          				player setclientuivisibilityflag( "hud_visible", 0 );
          			}
          			else 
          			{
          				player.hud_disabled = false;
          				player setclientuivisibilityflag( "hud_visible", 1 );
          
          			}
          		}
          	}
          }
          

          this should be a working version

          NathanielKDundefined 1 Reply Last reply
          1
          • NathanielKDundefined NathanielKD

            chicken emoji Sorry again, I keep getting 'Bad syntax in line 27' when I try to compile. Is it because I'm using txt? Again I'm so sorry for what is probably the most basic of things. I just want to make some cinematic footage of Mob Of The Dead.

            NathanielKDundefined Offline
            NathanielKDundefined Offline
            NathanielKD
            wrote on last edited by
            #9
            This post is deleted!
            1 Reply Last reply
            0
            • chicken emojiundefined chicken emoji

              NathanielKD it was missing a bracket actually

              #include maps\mp\_utility;
              #include common_scripts\utility;
              
              main()
              {
              	level thread toggle_hud();
              }
              
              toggle_hud()
              {
              	while ( true )
              	{
              		level waittill( "say", message, player, isHidden );
              		if ( message == "tog_hud" && isHidden )
              		{
              			if ( !is_true( player.hud_disabled ) )
              			{
              				player.hud_disabled = true;
              				player setclientuivisibilityflag( "hud_visible", 0 );
              			}
              			else 
              			{
              				player.hud_disabled = false;
              				player setclientuivisibilityflag( "hud_visible", 1 );
              
              			}
              		}
              	}
              }
              

              this should be a working version

              NathanielKDundefined Offline
              NathanielKDundefined Offline
              NathanielKD
              wrote on last edited by
              #10

              chicken emoji YOU ARE THE G.O.A.T. !

              Thank You!!! So Much!!! Dude, you're my hero!

              1 Reply Last reply
              0
              • Green_Fox3undefined Offline
                Green_Fox3undefined Offline
                Green_Fox3
                wrote on last edited by Green_Fox3
                #11

                Hello guys, After nearly i year
                So I installed the script correctly cuz it had an error first then I saw the fixed one
                but I don't know which one to run it
                cg_drawCrosshair 0
                hud_visible 0
                neither did work
                I think my console doesn't work, any idea how to fix it?

                1 Reply Last reply
                0
                • Xerxesundefined Offline
                  Xerxesundefined Offline
                  Xerxes
                  Plutonium Staff
                  wrote on last edited by Xerxes
                  #12

                  Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                  but I don't know which one to run it

                  Neither, if you look at the code its using the text chat.

                  Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                  I think my console doesn't work, any idea how to fix it?

                  There is nothing to fix, you need to say tog_hud in the text chat in-game.

                  Green_Fox3undefined 1 Reply Last reply
                  0
                  • Xerxesundefined Xerxes

                    Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                    but I don't know which one to run it

                    Neither, if you look at the code its using the text chat.

                    Green_Fox3 said in Is there a way to turn off HUD in bo2 zm?:

                    I think my console doesn't work, any idea how to fix it?

                    There is nothing to fix, you need to say tog_hud in the text chat in-game.

                    Green_Fox3undefined Offline
                    Green_Fox3undefined Offline
                    Green_Fox3
                    wrote on last edited by
                    #13

                    Xerxes WONDERFULL, thx for the fast reply and yeah it is working now

                    1 Reply Last reply
                    0
                    • ASinglePeachundefined Offline
                      ASinglePeachundefined Offline
                      ASinglePeach
                      wrote on last edited by
                      #14

                      It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                      knockelundefined 1 Reply Last reply
                      0
                      • ASinglePeachundefined ASinglePeach

                        It just does not wanna work for me unfortunately, I followed the instructions exactly, yet no luck. Is there any way to help me solve this? Thank you!

                        knockelundefined Offline
                        knockelundefined Offline
                        knockel
                        wrote on last edited by
                        #15

                        ASinglePeach Same.

                        1 Reply Last reply
                        0
                        • knockelundefined Offline
                          knockelundefined Offline
                          knockel
                          wrote on last edited by
                          #16

                          image.png

                          I have an OLED and all these Servers have horrible static UI.
                          I just want to disable all HUD-Elements completely... sadly above script didnt work.

                          1 Reply Last reply
                          0
                          • JezuzLizardundefined JezuzLizard

                            t38 You can do this with a GSC script.

                            #include maps\mp\_utility;
                            #include common_scripts\utility;
                            
                            main()
                            {
                            	level thread toggle_hud()();
                            }
                            
                            toggle_hud()
                            {
                            	while ( true )
                            	{
                            		level waittill( "say", message, player, isHidden );
                            		if ( message == "tog_hud" && isHidden )
                            		{
                            			if ( !is_true( player.hud_disabled ) )
                            			{
                            				player.hud_disabled = true;
                            				player setclientuivisibilityflag( "hud_visible", 0 );
                            			}
                            			else 
                            			{
                            				player.hud_disabled = false;
                            				player setclientuivisibilityflag( "hud_visible", 1 );
                            
                            			}
                            		}
                            	}
                            

                            Compile and place in t6/scripts and while in game bind a key to "say /tog_hud".

                            KontoLetzPlayundefined Offline
                            KontoLetzPlayundefined Offline
                            KontoLetzPlay
                            wrote on last edited by
                            #17

                            JezuzLizard Not to annoyingly revive this long dead thread... but can I ask what "isHidden" is relating to here?

                            I was trying to figure it out for a while now, because this function wasn't working for me at first, but I found out it's because "isHidden" was always returning as false / 0 and basically prevented any of the function to actually execute.
                            I fixed it by removing "isHidden" but I was really curious to find out what it actually is.

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