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  3. Nuketown Zombies Revamped | City Of Mars V2 | Updated July 8th, 2025

Nuketown Zombies Revamped | City Of Mars V2 | Updated July 8th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2city of marsnuketownreimaginedzombies
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  • Ultimatemanundefined Ultimateman

    I believe you guys are runnning other mods while using this. Please do not use other mods while playing City of Mars, as the mod might not work as intended.

    date noteundefined Offline
    date noteundefined Offline
    date note
    wrote on last edited by
    #127

    Ultimateman @

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    • FKY18undefined Offline
      FKY18undefined Offline
      FKY18
      wrote on last edited by
      #128

      Server on plutonium is really laggy but me and my friends dont have high ping, are there any issues with the server at the moment?

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      • Ultimatemanundefined Ultimateman

        ELPAPIDESTRUCTOR can you speak in english please 😄

        TheYisusundefined Offline
        TheYisusundefined Offline
        TheYisus
        wrote on last edited by
        #129

        Ultimateman damn lil guy dsnt spnsh

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        • Ultimatemanundefined Ultimateman

          [ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 8th, 2025

          Revamped Update ( July 8th, 2025 😞

          • Players now spawn in with 1 free quick revive perk in their "system".
          • Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
          • Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
          • Quick Revive cost from 2000 -> 500 points.
          • All soulbox soul caps reduced heavily.
          • Improved perk heaven's jetpack functionality.
          • Improved fx flickering across the map.
          • Fixed several methods that froze in the back.
          • Fixed end game challenge when player is in solo game.
          • Few lighting changes.
          • City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
          • Added City Of Mars V1 soundpack into the mod.
          • Players can no longer escape lockdown barriers while being quick on their foot.
          • Bullet type upgrade model now displays ray gun mk2.

          Final Awakening Update:
          Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

          • All features from City Of Mars V1
          • 2 new buyable traps
          • Brand new easter egg sidequest
          • Final Stand Endgame
          • Perma Perk Reward
          • PHD & Stamina Up Perk Rewards
          • The DoomStick Wonder Weapon
          • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
          • Automatic Respawn System Perk Heaven
          • Overhauled ee_step 1
          • Automatic Checkpoint System Perk Heaven
          • And other small changes & features

          Download the mod from: https://www.mediafire.com/file/nx6i6qbtzoeyjkn/zm_nuked_city_of_mars_updated_july_8th_2025.zip/file

          Support the work by donating:
          https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4

          City Of Mars V1 Features

          • Perk Heaven map mod
          • Custom Rocket Intro
          • Upgradeable weapon tracers
          • Mini Easter Egg that unlocks Teleportation to Perk Heaven
          • Custom HUD
          • Custom Textures
          • Custom Audio files
          • Try nading a dead zombie 😉
          • Quality of life improvements
          • Jetpacks in space?!
          • Custom Placed Models & FXs all around the map & in perk heaven

          Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

          Special thanks to:
          Thenwhen for fixing up my broken English during storyteller parts 😄

          ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

          ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

          I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
          GeradS0406: https://forum.plutonium.pw/user/gerards0406

          Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
          Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

          City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

          Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

          This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
          ~ Ultimateman

          Images

          image 1: https://ibb.co/2697FbH

          image 2: https://prnt.sc/24fpcgd

          image 3: https://prnt.sc/24fpg5l

          image 4: https://prnt.sc/24fpkmj

          desc215undefined Offline
          desc215undefined Offline
          desc215
          wrote on last edited by
          #130
          This post is deleted!
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          • GhostRider0125undefined GhostRider0125 referenced this topic on
          • Confusedtheoundefined Offline
            Confusedtheoundefined Offline
            Confusedtheo
            wrote on last edited by
            #131
            This post is deleted!
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            • Confusedtheoundefined Offline
              Confusedtheoundefined Offline
              Confusedtheo
              wrote on last edited by
              #132

              when hosting a custom game the non host always start loosing connection to the game any idea why?

              Ultimatemanundefined 1 Reply Last reply
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              • Confusedtheoundefined Confusedtheo

                when hosting a custom game the non host always start loosing connection to the game any idea why?

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #133

                Confusedtheo This has started to happen for people ever since the last plutonium update.
                Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

                Does this also happen when you are not running any mods / scripts in coop customs?

                wi3rrrundefined Confusedtheoundefined 2 Replies Last reply
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                • Ultimatemanundefined Ultimateman

                  Confusedtheo This has started to happen for people ever since the last plutonium update.
                  Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

                  Does this also happen when you are not running any mods / scripts in coop customs?

                  wi3rrrundefined Offline
                  wi3rrrundefined Offline
                  wi3rrr
                  wrote on last edited by
                  #134

                  Ultimateman It seems to me that this happens when there are too many "threads" to execute or when the script loads too many things at once

                  Ultimatemanundefined 1 Reply Last reply
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                  • wi3rrrundefined wi3rrr

                    Ultimateman It seems to me that this happens when there are too many "threads" to execute or when the script loads too many things at once

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #135

                    wi3rrr yeah city of mars definitely pushes engine limits. weird how it didn't happen before on public servers but happens on custom games coop.
                    Tranzit Revamped will also push bo2's engine to it's limit.
                    Release tonight.. 🔥 😎

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                    • Ultimatemanundefined Ultimateman

                      Confusedtheo This has started to happen for people ever since the last plutonium update.
                      Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

                      Does this also happen when you are not running any mods / scripts in coop customs?

                      Confusedtheoundefined Offline
                      Confusedtheoundefined Offline
                      Confusedtheo
                      wrote on last edited by
                      #136

                      Ultimateman The only mod we run is a weapons mod which adds almost all guns in the mystery box, dont feel like it should impact to much.

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                      • mrmarvin1983undefined Offline
                        mrmarvin1983undefined Offline
                        mrmarvin1983
                        wrote last edited by
                        #137

                        hey when you get tedd head how do you pick it up cause im trying to but for some reason i cant

                        Ultimatemanundefined 1 Reply Last reply
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                        • mrmarvin1983undefined mrmarvin1983

                          hey when you get tedd head how do you pick it up cause im trying to but for some reason i cant

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote last edited by
                          #138

                          mrmarvin1983 hi boss, just interact with the "tedd head" once it spawns in. Press / hold your reload button while on it 👍
                          Btw you should use the latest files if youre using the more older ones. Just released it a few days ago 👍

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