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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Texzakuundefined Offline
    Texzakuundefined Offline
    Texzaku
    wrote on last edited by
    #100

    I downloaded the mods and I am able to load it up but the console doesn't show that the any_player_ee is loaded when I start the match. Any tips to fix this?

    Hadi77KSAundefined 1 Reply Last reply
    0
    • Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA Contributor
      replied to Texzaku on last edited by
      #101

      Texzaku refer to comment #10.

      1 Reply Last reply
      0
      • RevengeGhost_undefined RevengeGhost_ referenced this topic on
      • Homerdingundefined Offline
        Homerdingundefined Offline
        Homerding
        wrote on last edited by
        #102

        The last step on Tranzit for Richtofens side where you only need to throw 2 emps at the lamps doesnt work

        Hadi77KSAundefined 1 Reply Last reply
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        • Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA Contributor
          replied to Homerding on last edited by
          #103

          Homerding refer to my message in comment #98:

          if you saw the message “Any Player EE Mod TranZit Richtofen Solo”, then it should work as long as: there’s only 1 player in the lobby by the time you throw the EMPs, you aren’t too slow (time limit is 5 seconds from the 1st detonation to the last detonation), and you have completed the previous steps successfully as indicated mainly by Richtofen’s quotes. If you’re meeting all these requirements but the step isn’t working, then I’d like to see video footage of you attempting the step while you’re playing as Stuhlinger and can hear Richtofen’s quotes to determine where the problem is exactly.

          Homerdingundefined 1 Reply Last reply
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          • Homerdingundefined Offline
            Homerdingundefined Offline
            Homerding
            replied to Hadi77KSA on last edited by Homerding
            #104

            Hadi77KSA when i first load in it says “Any Player EE Mod TranZit Maxis"

            Hadi77KSAundefined 1 Reply Last reply
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            • Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA Contributor
              replied to Homerding on last edited by
              #105

              Homerding if that’s the only message from the mod you see, then it doesn’t sound like you have the script for solo Richtofen installed. Refer to the section “Alternative Mods With Extra Features + Other Maps” for the solo Richtofen script.

              Homerdingundefined 1 Reply Last reply
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              • Homerdingundefined Offline
                Homerdingundefined Offline
                Homerding
                replied to Hadi77KSA on last edited by
                #106

                Hadi77KSA i think i fixed it! Downloaded the richtofen file and saw both messages pop up on the game start

                1 Reply Last reply
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                • Elstrol Mundefined Elstrol M referenced this topic on
                • Elstrol Mundefined Offline
                  Elstrol Mundefined Offline
                  Elstrol M
                  wrote on last edited by
                  #107

                  My game becomes unjoinable and I can't play with friends when this mod is loaded. Any advice?

                  Hadi77KSAundefined 1 Reply Last reply
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                  • Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA Contributor
                    replied to Elstrol M on last edited by Hadi77KSA
                    #108

                    Elstrol M I asked you on Discord in the Plutonium server, but I haven’t received a response: Do you face any errors? If so, could you provide screenshots?

                    You can follow the “complete scripts folder” alternative installation method if you don’t want to fix the problem.

                    1 Reply Last reply
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                    • OSAMICHundefined Offline
                      OSAMICHundefined Offline
                      OSAMICH
                      wrote on last edited by
                      #109
                      This post is deleted!
                      Hadi77KSAundefined 1 Reply Last reply
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                      • Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA Contributor
                        replied to OSAMICH on last edited by
                        #110

                        OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a zm subfolder instead of having it be directly in the mods folder.

                        OSAMICHundefined 1 Reply Last reply
                        0
                        • OSAMICHundefined Offline
                          OSAMICHundefined Offline
                          OSAMICH
                          replied to Hadi77KSA on last edited by
                          #111

                          Hadi77KSA Thanks for the speedy reply! Its been resolved and tested I can confirm that the symbols now light up. Much appreciated!! Im going to leave my comment up for anyone that may experience what I did for the future.

                          1 Reply Last reply
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                          • Zumbulundefined Offline
                            Zumbulundefined Offline
                            Zumbul
                            replied to Hadi77KSA last edited by
                            #112

                            Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)

                            Hadi77KSAundefined 1 Reply Last reply
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                            • Mikkel14undefined Offline
                              Mikkel14undefined Offline
                              Mikkel14
                              wrote last edited by
                              #113
                              This post is deleted!
                              1 Reply Last reply
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                              • Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA Contributor
                                replied to Zumbul last edited by Hadi77KSA
                                #114

                                Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

                                init()
                                {
                                	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
                                	{
                                		thread onPlayerConnect();
                                
                                		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
                                		// 	thread buildNavTable();
                                
                                		thread handle_n_players_since_pts_start();
                                	}
                                }
                                

                                You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

                                Zumbulundefined 1 Reply Last reply
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                                • Mikkel14undefined Offline
                                  Mikkel14undefined Offline
                                  Mikkel14
                                  replied to Hadi77KSA last edited by
                                  #115

                                  Hadi77KSA
                                  can you do both sides of motd(cycel continues) and (cycel is broken)?

                                  Hadi77KSAundefined 1 Reply Last reply
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                                  • Hadi77KSAundefined Offline
                                    Hadi77KSAundefined Offline
                                    Hadi77KSA Contributor
                                    replied to Mikkel14 last edited by
                                    #116

                                    Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

                                    Mikkel14undefined 1 Reply Last reply
                                    0
                                    • Mikkel14undefined Offline
                                      Mikkel14undefined Offline
                                      Mikkel14
                                      replied to Hadi77KSA last edited by
                                      #117

                                      Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

                                      Hadi77KSAundefined 1 Reply Last reply
                                      0
                                      • Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA Contributor
                                        replied to Mikkel14 last edited by
                                        #118

                                        Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

                                        Mikkel14undefined 2 Replies Last reply
                                        1
                                        • Zumbulundefined Offline
                                          Zumbulundefined Offline
                                          Zumbul
                                          replied to Hadi77KSA last edited by
                                          #119

                                          Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.

                                          1 Reply Last reply
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