Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
135 Posts 35 Posters 42.6k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA Contributor
    replied to Elstrol M on last edited by Hadi77KSA
    #108

    Elstrol M I asked you on Discord in the Plutonium server, but I haven’t received a response: Do you face any errors? If so, could you provide screenshots?

    You can follow the “complete scripts folder” alternative installation method if you don’t want to fix the problem.

    1 Reply Last reply
    0
    • OSAMICHundefined Offline
      OSAMICHundefined Offline
      OSAMICH
      wrote on last edited by
      #109
      This post is deleted!
      Hadi77KSAundefined 1 Reply Last reply
      0
      • Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA Contributor
        replied to OSAMICH on last edited by
        #110

        OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a zm subfolder instead of having it be directly in the mods folder.

        OSAMICHundefined 1 Reply Last reply
        0
        • OSAMICHundefined Offline
          OSAMICHundefined Offline
          OSAMICH
          replied to Hadi77KSA on last edited by
          #111

          Hadi77KSA Thanks for the speedy reply! Its been resolved and tested I can confirm that the symbols now light up. Much appreciated!! Im going to leave my comment up for anyone that may experience what I did for the future.

          1 Reply Last reply
          0
          • Zumbulundefined Offline
            Zumbulundefined Offline
            Zumbul
            replied to Hadi77KSA on last edited by
            #112

            Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)

            Hadi77KSAundefined 1 Reply Last reply
            0
            • Mikkel14undefined Offline
              Mikkel14undefined Offline
              Mikkel14
              wrote on last edited by
              #113
              This post is deleted!
              1 Reply Last reply
              0
              • Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA Contributor
                replied to Zumbul on last edited by Hadi77KSA
                #114

                Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

                init()
                {
                	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
                	{
                		thread onPlayerConnect();
                
                		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
                		// 	thread buildNavTable();
                
                		thread handle_n_players_since_pts_start();
                	}
                }
                

                You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

                Zumbulundefined 1 Reply Last reply
                0
                • Mikkel14undefined Offline
                  Mikkel14undefined Offline
                  Mikkel14
                  replied to Hadi77KSA on last edited by
                  #115

                  Hadi77KSA
                  can you do both sides of motd(cycel continues) and (cycel is broken)?

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA Contributor
                    replied to Mikkel14 on last edited by
                    #116

                    Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

                    Mikkel14undefined 1 Reply Last reply
                    0
                    • Mikkel14undefined Offline
                      Mikkel14undefined Offline
                      Mikkel14
                      replied to Hadi77KSA on last edited by
                      #117

                      Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA Contributor
                        replied to Mikkel14 on last edited by
                        #118

                        Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

                        Mikkel14undefined 2 Replies Last reply
                        1
                        • Zumbulundefined Offline
                          Zumbulundefined Offline
                          Zumbul
                          replied to Hadi77KSA on last edited by
                          #119

                          Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.

                          1 Reply Last reply
                          0
                          • Mikkel14undefined Offline
                            Mikkel14undefined Offline
                            Mikkel14
                            wrote on last edited by
                            #120
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Mikkel14undefined Offline
                              Mikkel14undefined Offline
                              Mikkel14
                              replied to Hadi77KSA on last edited by
                              #121

                              Hadi77KSA when i got to the trample step on maxis side the game would freeze so i couldn't continue when i placed down the trample

                              Hadi77KSAundefined 1 Reply Last reply
                              0
                              • Mikkel14undefined Offline
                                Mikkel14undefined Offline
                                Mikkel14
                                replied to Hadi77KSA on last edited by
                                #122

                                Hadi77KSA have any idea's to what might be the problem?

                                1 Reply Last reply
                                0
                                • Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA Contributor
                                  replied to Mikkel14 on last edited by
                                  #123

                                  Mikkel14 my guesses are you have conflicting scripts or it’s an outdated version of the mod. Make sure the version of the mod is at least 1.4.3 and that you only have die_rise_any_player_ee.gsc installed for Die Rise.

                                  Mikkel14undefined 1 Reply Last reply
                                  0
                                  • Mikkel14undefined Offline
                                    Mikkel14undefined Offline
                                    Mikkel14
                                    replied to Hadi77KSA on last edited by
                                    #124

                                    Hadi77KSA newest version, and i only have die rise script installed for die rise. So it's unrelated to the mod then?

                                    Hadi77KSAundefined 1 Reply Last reply
                                    0
                                    • Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA Contributor
                                      replied to Mikkel14 on last edited by Hadi77KSA
                                      #125

                                      Mikkel14 I don’t see how it could be caused by my script as I haven’t experienced the problem you reported when I tested before pushing the update and after you made the post.

                                      If you could provide gameplay footage showing this problem, where before starting the match you use the command developer 1; cg_flashScriptHashes 1 in the console, as well as upload the file console_zm.log of the session where you experience the problem from %localappdata%\Plutonium\storage\t6\main, these might help determine what causes the problem.

                                      Update

                                      Upon being contacted on Discord and seeing footage, it’s caused by placing a ball on a Trample Steam that’s placed on a zombie symbol on which the prompt is appearing on 1p/3p due to a condition oversight. Will be fixed in 1.4.4.

                                      Mikkel14undefined 1 Reply Last reply
                                      0
                                      • Mikkel14undefined Offline
                                        Mikkel14undefined Offline
                                        Mikkel14
                                        replied to Hadi77KSA on last edited by
                                        #126

                                        Hadi77KSA i will do that in the following week

                                        1 Reply Last reply
                                        0
                                        • freepalestine4evundefined Offline
                                          freepalestine4evundefined Offline
                                          freepalestine4ev
                                          wrote on last edited by freepalestine4ev
                                          #127

                                          Is it possible to have both the Maxis and Richtofen GSC solo mods together in the zm_tranzit folder? For example, can I have both mods active at the same time, or switch between them based on my preference?

                                          Hadi77KSAundefined 1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate