[Release][ZM] Any Player Easter Egg Mods
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My game becomes unjoinable and I can't play with friends when this mod is loaded. Any advice?
Elstrol M I asked you on Discord in the Plutonium server, but I haven’t received a response: Do you face any errors? If so, could you provide screenshots?
You can follow the “complete scripts folder” alternative installation method if you don’t want to fix the problem.
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This post is deleted!
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OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a
zm
subfolder instead of having it be directly in themods
folder. -
OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a
zm
subfolder instead of having it be directly in themods
folder.Hadi77KSA Thanks for the speedy reply! Its been resolved and tested I can confirm that the symbols now light up. Much appreciated!! Im going to leave my comment up for anyone that may experience what I did for the future.
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The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.
Installation
- Download the latest release.
- Extract the
zm_any_player_ee
folder from the ZIP file that was downloaded. - Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then pressing OK, and open themods
folder. If themods
folder does not exist, create it. - Move the
zm_any_player_ee
folder to inside themods
folder. - Start the game and load the mod through the in-game
Mods
menu.
Patches
Can be found in
zm_any_player_ee\scripts\zm\Patches
die_rise_any_player_ee-no_reset.gsc
to avoid conflict, not to be used withdie_rise_any_player_ee.gsc
The file goes inscripts\zm\zm_highrise
This version makes the floor symbols not reset once an incorrect symbol is stepped on.Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.buried_body_fix.gsc
can be used along withburied_any_player_ee.gsc
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.nav_autocomplete.gsc
to go inscripts\zm
This patch builds the Nav Tables and applies the Navcards to all maps for all players.
Alternative Installation Methods
Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game
Mods
menu.Complete Scripts Folder
- Follow steps 1 & 2 from the main installation instructions.
- Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then press OK. - Open the
zm_any_player_ee
folder and copy thescripts
folder from inside of it. - Paste the
scripts
folder into thet6
folder.
Individual Files
- Navigate to the Releases page and download the script you desire.
- Navigate to
%localappdata%\Plutonium\storage\t6\scripts\zm
- Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
- TranZit's scripts go to
scripts\zm\zm_transit
- Die Rise's scripts go to
scripts\zm\zm_highrise
- Buried's scripts go to
scripts\zm\zm_buried
super_ee_any_player.gsc
goes toscripts\zm\zm_buried
Features
TranZit
- Tower Step and Lamp Post Step for the Maxis Side
For solo, only require 1 Turbine.
Die Rise
- Nav Table
The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:
set any_player_ee_highrise_nav "0"
- Elevators Step and Dragon Puzzle
Require the same amount as the number of players.
If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.- Trample Steam Step
a) Maxis Side
- On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
- If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
- On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
b) Richtofen Side
Requires the players to place Trample Steams only on the same amount of symbols as players.
Buried
a) Maxis Side
- Wisp Step
For less than 3p, wisp will no longer rely on zombies getting near it.
- Bells Step
For less than 3p, time limit will be removed. Will only reset if it is failed.
b) Richtofen Side
- Round Infinity A.K.A. the Time Bomb Step
On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.Sharpshooter
Minimum number of required targets:
- 1p: 20 targets (Candy Shop)
- 2p: 39 targets (Candy Shop + Saloon (19))
- Otherwise: all 84 targets
Super Easter Egg
Allows for the Super Easter Egg button to be accessible with any number of players as long as:
- the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
- each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
- the completed side across all players is the same.
For more than 4 players, the mod will only use the player progress that is shown on the box.
Alternative Mods With Extra Features + Other Maps
-
TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra -
Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra -
Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_prison
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Buried Extra: different versions have been provided containing some or all of the following features:-
- Richtofen maze levers step notifies the players whether each lever has sparked or not.
- Maxis bells step auto-completes once started on solo.
- On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra
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Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_tomb
FAQ
- Q: Do I/we need all of these mods to do all the Victis EEs?
A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:
- 1p:-
- TranZit Maxis:
tranzit_maxis_any_player_ee.gsc
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- TranZit Maxis:
- 2p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 3p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried Richtofen:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 4p:- None
- More than 4p:-
- Super EE:
super_ee_any_player.gsc
- Super EE:
- Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?
A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.
- Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?
A: Vanilla game problem. You need to make sure the Nav Table is fully built.
- Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?
A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.
Credits
- CCDeroga: TranZit Maxis mod, Buried Maxis mod.
- teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
- DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
- shyperson0/znchi: Die Rise Richtofen mod.
- Stick Gaming/Nathan3197: Buried Richtofen mod.
- theclashingfritz: Origins 8-player challenges/reward box mod.
- Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)
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This post is deleted!
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Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)
Zumbul yes, by opening
scripts\zm\zm_highrise\die_rise_any_player_ee.gsc
and changing theinit
function:init() { if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) ) { thread onPlayerConnect(); // if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) ) // thread buildNavTable(); thread handle_n_players_since_pts_start(); } }
You could alternatively change the default value in
set_dvar_int_if_unset
from 1 to 0. -
The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.
Installation
- Download the latest release.
- Extract the
zm_any_player_ee
folder from the ZIP file that was downloaded. - Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then pressing OK, and open themods
folder. If themods
folder does not exist, create it. - Move the
zm_any_player_ee
folder to inside themods
folder. - Start the game and load the mod through the in-game
Mods
menu.
Patches
Can be found in
zm_any_player_ee\scripts\zm\Patches
die_rise_any_player_ee-no_reset.gsc
to avoid conflict, not to be used withdie_rise_any_player_ee.gsc
The file goes inscripts\zm\zm_highrise
This version makes the floor symbols not reset once an incorrect symbol is stepped on.Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.buried_body_fix.gsc
can be used along withburied_any_player_ee.gsc
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.nav_autocomplete.gsc
to go inscripts\zm
This patch builds the Nav Tables and applies the Navcards to all maps for all players.
Alternative Installation Methods
Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game
Mods
menu.Complete Scripts Folder
- Follow steps 1 & 2 from the main installation instructions.
- Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then press OK. - Open the
zm_any_player_ee
folder and copy thescripts
folder from inside of it. - Paste the
scripts
folder into thet6
folder.
Individual Files
- Navigate to the Releases page and download the script you desire.
- Navigate to
%localappdata%\Plutonium\storage\t6\scripts\zm
- Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
- TranZit's scripts go to
scripts\zm\zm_transit
- Die Rise's scripts go to
scripts\zm\zm_highrise
- Buried's scripts go to
scripts\zm\zm_buried
super_ee_any_player.gsc
goes toscripts\zm\zm_buried
Features
TranZit
- Tower Step and Lamp Post Step for the Maxis Side
For solo, only require 1 Turbine.
Die Rise
- Nav Table
The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:
set any_player_ee_highrise_nav "0"
- Elevators Step and Dragon Puzzle
Require the same amount as the number of players.
If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.- Trample Steam Step
a) Maxis Side
- On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
- If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
- On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
b) Richtofen Side
Requires the players to place Trample Steams only on the same amount of symbols as players.
Buried
a) Maxis Side
- Wisp Step
For less than 3p, wisp will no longer rely on zombies getting near it.
- Bells Step
For less than 3p, time limit will be removed. Will only reset if it is failed.
b) Richtofen Side
- Round Infinity A.K.A. the Time Bomb Step
On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.Sharpshooter
Minimum number of required targets:
- 1p: 20 targets (Candy Shop)
- 2p: 39 targets (Candy Shop + Saloon (19))
- Otherwise: all 84 targets
Super Easter Egg
Allows for the Super Easter Egg button to be accessible with any number of players as long as:
- the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
- each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
- the completed side across all players is the same.
For more than 4 players, the mod will only use the player progress that is shown on the box.
Alternative Mods With Extra Features + Other Maps
-
TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra -
Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra -
Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_prison
-
Buried Extra: different versions have been provided containing some or all of the following features:-
- Richtofen maze levers step notifies the players whether each lever has sparked or not.
- Maxis bells step auto-completes once started on solo.
- On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra
-
Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_tomb
FAQ
- Q: Do I/we need all of these mods to do all the Victis EEs?
A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:
- 1p:-
- TranZit Maxis:
tranzit_maxis_any_player_ee.gsc
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- TranZit Maxis:
- 2p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 3p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried Richtofen:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 4p:- None
- More than 4p:-
- Super EE:
super_ee_any_player.gsc
- Super EE:
- Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?
A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.
- Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?
A: Vanilla game problem. You need to make sure the Nav Table is fully built.
- Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?
A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.
Credits
- CCDeroga: TranZit Maxis mod, Buried Maxis mod.
- teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
- DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
- shyperson0/znchi: Die Rise Richtofen mod.
- Stick Gaming/Nathan3197: Buried Richtofen mod.
- theclashingfritz: Origins 8-player challenges/reward box mod.
- Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
Hadi77KSA
can you do both sides of motd(cycel continues) and (cycel is broken)? -
Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.
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Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.
Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?
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Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.
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Zumbul yes, by opening
scripts\zm\zm_highrise\die_rise_any_player_ee.gsc
and changing theinit
function:init() { if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) ) { thread onPlayerConnect(); // if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) ) // thread buildNavTable(); thread handle_n_players_since_pts_start(); } }
You could alternatively change the default value in
set_dvar_int_if_unset
from 1 to 0.Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.
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This post is deleted!
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Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.
Hadi77KSA when i got to the trample step on maxis side the game would freeze so i couldn't continue when i placed down the trample
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Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.
Hadi77KSA have any idea's to what might be the problem?
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Hadi77KSA when i got to the trample step on maxis side the game would freeze so i couldn't continue when i placed down the trample
Mikkel14 my guesses are you have conflicting scripts or it’s an outdated version of the mod. Make sure the version of the mod is at least 1.4.3 and that you only have
die_rise_any_player_ee.gsc
installed for Die Rise. -
Mikkel14 my guesses are you have conflicting scripts or it’s an outdated version of the mod. Make sure the version of the mod is at least 1.4.3 and that you only have
die_rise_any_player_ee.gsc
installed for Die Rise.Hadi77KSA newest version, and i only have die rise script installed for die rise. So it's unrelated to the mod then?
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Hadi77KSA newest version, and i only have die rise script installed for die rise. So it's unrelated to the mod then?
Mikkel14 I don’t see how it could be caused by my script as I haven’t experienced the problem you reported when I tested before pushing the update and after you made the post.
If you could provide gameplay footage showing this problem, where before starting the match you use the command
developer 1; cg_flashScriptHashes 1
in the console, as well as upload the fileconsole_zm.log
of the session where you experience the problem from%localappdata%\Plutonium\storage\t6\main
, these might help determine what causes the problem.Update
Upon being contacted on Discord and seeing footage, it’s caused by placing a ball on a Trample Steam that’s placed on a zombie symbol on which the prompt is appearing on 1p/3p due to a condition oversight. Will be fixed in 1.4.4.
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Mikkel14 I don’t see how it could be caused by my script as I haven’t experienced the problem you reported when I tested before pushing the update and after you made the post.
If you could provide gameplay footage showing this problem, where before starting the match you use the command
developer 1; cg_flashScriptHashes 1
in the console, as well as upload the fileconsole_zm.log
of the session where you experience the problem from%localappdata%\Plutonium\storage\t6\main
, these might help determine what causes the problem.Update
Upon being contacted on Discord and seeing footage, it’s caused by placing a ball on a Trample Steam that’s placed on a zombie symbol on which the prompt is appearing on 1p/3p due to a condition oversight. Will be fixed in 1.4.4.
Hadi77KSA i will do that in the following week
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Is it possible to have both the Maxis and Richtofen GSC solo mods together in the zm_tranzit folder? For example, can I have both mods active at the same time, or switch between them based on my preference?