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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Texzakuundefined Texzaku

    I downloaded the mods and I am able to load it up but the console doesn't show that the any_player_ee is loaded when I start the match. Any tips to fix this?

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by
    #101

    Texzaku refer to comment #10.

    1 Reply Last reply
    0
    • RevengeGhost_undefined RevengeGhost_ referenced this topic on
    • Homerdingundefined Offline
      Homerdingundefined Offline
      Homerding
      wrote on last edited by
      #102

      The last step on Tranzit for Richtofens side where you only need to throw 2 emps at the lamps doesnt work

      Hadi77KSAundefined 1 Reply Last reply
      0
      • Homerdingundefined Homerding

        The last step on Tranzit for Richtofens side where you only need to throw 2 emps at the lamps doesnt work

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #103

        Homerding refer to my message in comment #98:

        if you saw the message “Any Player EE Mod TranZit Richtofen Solo”, then it should work as long as: there’s only 1 player in the lobby by the time you throw the EMPs, you aren’t too slow (time limit is 5 seconds from the 1st detonation to the last detonation), and you have completed the previous steps successfully as indicated mainly by Richtofen’s quotes. If you’re meeting all these requirements but the step isn’t working, then I’d like to see video footage of you attempting the step while you’re playing as Stuhlinger and can hear Richtofen’s quotes to determine where the problem is exactly.

        Homerdingundefined 1 Reply Last reply
        0
        • Hadi77KSAundefined Hadi77KSA

          Homerding refer to my message in comment #98:

          if you saw the message “Any Player EE Mod TranZit Richtofen Solo”, then it should work as long as: there’s only 1 player in the lobby by the time you throw the EMPs, you aren’t too slow (time limit is 5 seconds from the 1st detonation to the last detonation), and you have completed the previous steps successfully as indicated mainly by Richtofen’s quotes. If you’re meeting all these requirements but the step isn’t working, then I’d like to see video footage of you attempting the step while you’re playing as Stuhlinger and can hear Richtofen’s quotes to determine where the problem is exactly.

          Homerdingundefined Offline
          Homerdingundefined Offline
          Homerding
          wrote on last edited by Homerding
          #104

          Hadi77KSA when i first load in it says “Any Player EE Mod TranZit Maxis"

          Hadi77KSAundefined 1 Reply Last reply
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          • Homerdingundefined Homerding

            Hadi77KSA when i first load in it says “Any Player EE Mod TranZit Maxis"

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote on last edited by
            #105

            Homerding if that’s the only message from the mod you see, then it doesn’t sound like you have the script for solo Richtofen installed. Refer to the section “Alternative Mods With Extra Features + Other Maps” for the solo Richtofen script.

            Homerdingundefined 1 Reply Last reply
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            • Hadi77KSAundefined Hadi77KSA

              Homerding if that’s the only message from the mod you see, then it doesn’t sound like you have the script for solo Richtofen installed. Refer to the section “Alternative Mods With Extra Features + Other Maps” for the solo Richtofen script.

              Homerdingundefined Offline
              Homerdingundefined Offline
              Homerding
              wrote on last edited by
              #106

              Hadi77KSA i think i fixed it! Downloaded the richtofen file and saw both messages pop up on the game start

              1 Reply Last reply
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              • Elstrol Mundefined Elstrol M referenced this topic on
              • Elstrol Mundefined Offline
                Elstrol Mundefined Offline
                Elstrol M
                wrote on last edited by
                #107

                My game becomes unjoinable and I can't play with friends when this mod is loaded. Any advice?

                Hadi77KSAundefined 1 Reply Last reply
                0
                • Elstrol Mundefined Elstrol M

                  My game becomes unjoinable and I can't play with friends when this mod is loaded. Any advice?

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote on last edited by Hadi77KSA
                  #108

                  Elstrol M I asked you on Discord in the Plutonium server, but I haven’t received a response: Do you face any errors? If so, could you provide screenshots?

                  You can follow the “complete scripts folder” alternative installation method if you don’t want to fix the problem.

                  1 Reply Last reply
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                  • OSAMICHundefined Offline
                    OSAMICHundefined Offline
                    OSAMICH
                    wrote on last edited by
                    #109
                    This post is deleted!
                    Hadi77KSAundefined 1 Reply Last reply
                    0
                    • OSAMICHundefined OSAMICH

                      This post is deleted!

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #110

                      OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a zm subfolder instead of having it be directly in the mods folder.

                      OSAMICHundefined 1 Reply Last reply
                      0
                      • Hadi77KSAundefined Hadi77KSA

                        OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a zm subfolder instead of having it be directly in the mods folder.

                        OSAMICHundefined Offline
                        OSAMICHundefined Offline
                        OSAMICH
                        wrote on last edited by
                        #111

                        Hadi77KSA Thanks for the speedy reply! Its been resolved and tested I can confirm that the symbols now light up. Much appreciated!! Im going to leave my comment up for anyone that may experience what I did for the future.

                        1 Reply Last reply
                        0
                        • Hadi77KSAundefined Hadi77KSA

                          The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

                          Installation

                          1. Download the latest release.
                          2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
                          3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.
                          4. Move the zm_any_player_ee folder to inside the mods folder.
                          5. Start the game and load the mod through the in-game Mods menu.

                          Patches

                          Can be found in zm_any_player_ee\scripts\zm\Patches

                          • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
                            The file goes in scripts\zm\zm_highrise
                            This version makes the floor symbols not reset once an incorrect symbol is stepped on.
                          • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
                            The file goes in scripts\zm\zm_buried
                            This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
                            Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
                          • nav_autocomplete.gsc to go in scripts\zm
                            This patch builds the Nav Tables and applies the Navcards to all maps for all players.

                          Alternative Installation Methods

                          Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

                          Complete Scripts Folder

                          • Follow steps 1 & 2 from the main installation instructions.
                          • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
                          • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
                          • Paste the scripts folder into the t6 folder.

                          Individual Files

                          1. Navigate to the Releases page and download the script you desire.
                          2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
                          3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
                          • TranZit's scripts go to scripts\zm\zm_transit
                          • Die Rise's scripts go to scripts\zm\zm_highrise
                          • Buried's scripts go to scripts\zm\zm_buried
                          • super_ee_any_player.gsc goes to scripts\zm\zm_buried

                          Features

                          TranZit

                          - Tower Step and Lamp Post Step for the Maxis Side

                          For solo, only require 1 Turbine.

                          Die Rise

                          - Nav Table

                          The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

                          set any_player_ee_highrise_nav "0"
                          

                          - Elevators Step and Dragon Puzzle

                          Require the same amount as the number of players.
                          If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

                          - Trample Steam Step

                          a) Maxis Side
                          • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
                          • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
                          • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
                          b) Richtofen Side

                          Requires the players to place Trample Steams only on the same amount of symbols as players.

                          Buried

                          a) Maxis Side

                          - Wisp Step

                          For less than 3p, wisp will no longer rely on zombies getting near it.

                          - Bells Step

                          For less than 3p, time limit will be removed. Will only reset if it is failed.

                          b) Richtofen Side

                          - Round Infinity A.K.A. the Time Bomb Step

                          On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
                          If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

                          Sharpshooter

                          Minimum number of required targets:

                          • 1p: 20 targets (Candy Shop)
                          • 2p: 39 targets (Candy Shop + Saloon (19))
                          • Otherwise: all 84 targets

                          Super Easter Egg

                          Allows for the Super Easter Egg button to be accessible with any number of players as long as:

                          • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
                          • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
                          • the completed side across all players is the same.

                          For more than 4 players, the mod will only use the player progress that is shown on the box.

                          Alternative Mods With Extra Features + Other Maps

                          • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
                            https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra

                          • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
                            https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra

                          • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
                            https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
                            To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison

                          • Buried Extra: different versions have been provided containing some or all of the following features:-

                            • Richtofen maze levers step notifies the players whether each lever has sparked or not.
                            • Maxis bells step auto-completes once started on solo.
                            • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.

                            https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra

                          • Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
                            To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_tomb

                          FAQ

                          - Q: Do I/we need all of these mods to do all the Victis EEs?

                          A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

                          • 1p:-
                            • TranZit Maxis:
                              • tranzit_maxis_any_player_ee.gsc
                            • Die Rise: die_rise_any_player_ee.gsc
                            • Buried: buried_any_player_ee.gsc
                            • Super EE: super_ee_any_player.gsc
                          • 2p:-
                            • Die Rise: die_rise_any_player_ee.gsc
                            • Buried: buried_any_player_ee.gsc
                            • Super EE: super_ee_any_player.gsc
                          • 3p:-
                            • Die Rise: die_rise_any_player_ee.gsc
                            • Buried Richtofen:
                              • buried_any_player_ee.gsc
                            • Super EE: super_ee_any_player.gsc
                          • 4p:- None
                          • More than 4p:-
                            • Super EE: super_ee_any_player.gsc

                          - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

                          A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

                          - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

                          A: Vanilla game problem. You need to make sure the Nav Table is fully built.

                          - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

                          A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

                          Credits

                          • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
                          • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
                          • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
                          • shyperson0/znchi: Die Rise Richtofen mod.
                          • Stick Gaming/Nathan3197: Buried Richtofen mod.
                          • theclashingfritz: Origins 8-player challenges/reward box mod.
                          • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
                          Zumbulundefined Offline
                          Zumbulundefined Offline
                          Zumbul
                          wrote on last edited by
                          #112

                          Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)

                          Hadi77KSAundefined 1 Reply Last reply
                          0
                          • Mikkel14undefined Offline
                            Mikkel14undefined Offline
                            Mikkel14
                            wrote on last edited by
                            #113
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Zumbulundefined Zumbul

                              Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote on last edited by Hadi77KSA
                              #114

                              Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

                              init()
                              {
                              	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
                              	{
                              		thread onPlayerConnect();
                              
                              		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
                              		// 	thread buildNavTable();
                              
                              		thread handle_n_players_since_pts_start();
                              	}
                              }
                              

                              You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

                              Zumbulundefined 1 Reply Last reply
                              0
                              • Hadi77KSAundefined Hadi77KSA

                                The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

                                Installation

                                1. Download the latest release.
                                2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
                                3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.
                                4. Move the zm_any_player_ee folder to inside the mods folder.
                                5. Start the game and load the mod through the in-game Mods menu.

                                Patches

                                Can be found in zm_any_player_ee\scripts\zm\Patches

                                • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
                                  The file goes in scripts\zm\zm_highrise
                                  This version makes the floor symbols not reset once an incorrect symbol is stepped on.
                                • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
                                  The file goes in scripts\zm\zm_buried
                                  This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
                                  Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
                                • nav_autocomplete.gsc to go in scripts\zm
                                  This patch builds the Nav Tables and applies the Navcards to all maps for all players.

                                Alternative Installation Methods

                                Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

                                Complete Scripts Folder

                                • Follow steps 1 & 2 from the main installation instructions.
                                • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
                                • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
                                • Paste the scripts folder into the t6 folder.

                                Individual Files

                                1. Navigate to the Releases page and download the script you desire.
                                2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
                                3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
                                • TranZit's scripts go to scripts\zm\zm_transit
                                • Die Rise's scripts go to scripts\zm\zm_highrise
                                • Buried's scripts go to scripts\zm\zm_buried
                                • super_ee_any_player.gsc goes to scripts\zm\zm_buried

                                Features

                                TranZit

                                - Tower Step and Lamp Post Step for the Maxis Side

                                For solo, only require 1 Turbine.

                                Die Rise

                                - Nav Table

                                The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

                                set any_player_ee_highrise_nav "0"
                                

                                - Elevators Step and Dragon Puzzle

                                Require the same amount as the number of players.
                                If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

                                - Trample Steam Step

                                a) Maxis Side
                                • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
                                • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
                                • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
                                b) Richtofen Side

                                Requires the players to place Trample Steams only on the same amount of symbols as players.

                                Buried

                                a) Maxis Side

                                - Wisp Step

                                For less than 3p, wisp will no longer rely on zombies getting near it.

                                - Bells Step

                                For less than 3p, time limit will be removed. Will only reset if it is failed.

                                b) Richtofen Side

                                - Round Infinity A.K.A. the Time Bomb Step

                                On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
                                If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

                                Sharpshooter

                                Minimum number of required targets:

                                • 1p: 20 targets (Candy Shop)
                                • 2p: 39 targets (Candy Shop + Saloon (19))
                                • Otherwise: all 84 targets

                                Super Easter Egg

                                Allows for the Super Easter Egg button to be accessible with any number of players as long as:

                                • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
                                • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
                                • the completed side across all players is the same.

                                For more than 4 players, the mod will only use the player progress that is shown on the box.

                                Alternative Mods With Extra Features + Other Maps

                                • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
                                  https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra

                                • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
                                  https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra

                                • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
                                  https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
                                  To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison

                                • Buried Extra: different versions have been provided containing some or all of the following features:-

                                  • Richtofen maze levers step notifies the players whether each lever has sparked or not.
                                  • Maxis bells step auto-completes once started on solo.
                                  • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.

                                  https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra

                                • Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
                                  To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_tomb

                                FAQ

                                - Q: Do I/we need all of these mods to do all the Victis EEs?

                                A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

                                • 1p:-
                                  • TranZit Maxis:
                                    • tranzit_maxis_any_player_ee.gsc
                                  • Die Rise: die_rise_any_player_ee.gsc
                                  • Buried: buried_any_player_ee.gsc
                                  • Super EE: super_ee_any_player.gsc
                                • 2p:-
                                  • Die Rise: die_rise_any_player_ee.gsc
                                  • Buried: buried_any_player_ee.gsc
                                  • Super EE: super_ee_any_player.gsc
                                • 3p:-
                                  • Die Rise: die_rise_any_player_ee.gsc
                                  • Buried Richtofen:
                                    • buried_any_player_ee.gsc
                                  • Super EE: super_ee_any_player.gsc
                                • 4p:- None
                                • More than 4p:-
                                  • Super EE: super_ee_any_player.gsc

                                - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

                                A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

                                - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

                                A: Vanilla game problem. You need to make sure the Nav Table is fully built.

                                - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

                                A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

                                Credits

                                • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
                                • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
                                • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
                                • shyperson0/znchi: Die Rise Richtofen mod.
                                • Stick Gaming/Nathan3197: Buried Richtofen mod.
                                • theclashingfritz: Origins 8-player challenges/reward box mod.
                                • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
                                Mikkel14undefined Offline
                                Mikkel14undefined Offline
                                Mikkel14
                                wrote on last edited by
                                #115

                                Hadi77KSA
                                can you do both sides of motd(cycel continues) and (cycel is broken)?

                                Hadi77KSAundefined 1 Reply Last reply
                                0
                                • Mikkel14undefined Mikkel14

                                  Hadi77KSA
                                  can you do both sides of motd(cycel continues) and (cycel is broken)?

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote on last edited by
                                  #116

                                  Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

                                  Mikkel14undefined 1 Reply Last reply
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                                  • Hadi77KSAundefined Hadi77KSA

                                    Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

                                    Mikkel14undefined Offline
                                    Mikkel14undefined Offline
                                    Mikkel14
                                    wrote on last edited by
                                    #117

                                    Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

                                    Hadi77KSAundefined 1 Reply Last reply
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                                    • Mikkel14undefined Mikkel14

                                      Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by
                                      #118

                                      Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

                                      Mikkel14undefined 2 Replies Last reply
                                      1
                                      • Hadi77KSAundefined Hadi77KSA

                                        Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

                                        init()
                                        {
                                        	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
                                        	{
                                        		thread onPlayerConnect();
                                        
                                        		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
                                        		// 	thread buildNavTable();
                                        
                                        		thread handle_n_players_since_pts_start();
                                        	}
                                        }
                                        

                                        You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

                                        Zumbulundefined Offline
                                        Zumbulundefined Offline
                                        Zumbul
                                        wrote on last edited by
                                        #119

                                        Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.

                                        1 Reply Last reply
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                                        • Mikkel14undefined Offline
                                          Mikkel14undefined Offline
                                          Mikkel14
                                          wrote on last edited by
                                          #120
                                          This post is deleted!
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