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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

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  • PompZeRundefined Offline
    PompZeRundefined Offline
    PompZeR
    wrote on last edited by
    #35

    Hi!

    Is it possible to disable the thief round?

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    • MThorp777undefined Offline
      MThorp777undefined Offline
      MThorp777
      wrote on last edited by
      #36
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      • exiled revengerundefined Offline
        exiled revengerundefined Offline
        exiled revenger
        wrote on last edited by
        #37
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        • 5and5undefined 5and5

          Call of Duty: Black Ops Zombies - Remix

          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

          Created by 5and5

          YouTube - Twitch - Twitter

          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

          Download

          Download

          How to Install

          Automatic

          Manual

          Leaderboards

          Leaderboards

          Change Notes

          General

          • Zombies start running at round 1
          • Weapon limit increased from 2 to 3
          • Removed Mulekick
          • Starting points changed from 500 to 555
          • Enabled sprint while drinking perks
          • Removed player quotes
          • "Reset" now happens at exactly 12 hours

          HUD

          • /hud_pluto 1 offsets timers for pluto logo
          • Yellow points added stack on top of each other
          • In game timer
          • Round timer (shows at the end of a round - can be toggled to show mid round)
          • Seconds per horde (shows at the end of a round)
          • Total time (shows at the beginning a round - for round srs)
          • Predicted round (shows at the beginning a round)
          • Zombie remaining counter / Zombie kill counter (No Man's Land)
          • Zone name
          • Health bar
          • Drop cycle tracker
          • COTD: VR11 insta kill timer
          • COTD: George health bar
          • Moon: Oxygen timer
          • Moon: Excavator timer

          Spawn Delay

          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
          • Spawn delay now caps out at round 50 instead of 63

          Special Rounds

          Insta Kill Rounds

          • Insta kill rounds happen every other round after:
          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

          Dogs

          • First dog round is always on round 5
          • Always 4 rounds between dog rounds

          Thief

          • First thief round is always the next odd round after you turn on power
          • Always 4 rounds between theif rounds

          Monkeys

          • First monkey round is always the next odd round after you turn on power and have purchased a perk
          • Always 4 rounds between theif rounds

          George

          • No longer zaps you from a distance
          • Always give a max every 4 rounds

          Weapons

          General

          • Zombies lose collision as soon as they are killed
          • Increased explosive scaling (raygun buff)

          Grenades

          • Increased frag grenade throw speed
          • Increased semtex throw speed

          Gewerh43

          • Buffed to do the same damage as the m14

          Wunderwaffe

          • Added Wunderwaffe to Verruckt box
          • Added Wunderwaffe powerup to Five as thief reward
          • Increased upgraded version's max kills from 10 to 12

          Thunder Gun

          • Fails less
          • Changed zombie fling angle

          VR11

          • Un-upgraded can also gives players instakill
          • Can now be used on yourself by shooting the ground
          • No longer gives players invisibility

          Scavenger

          • Will always kill zombies in at least two shots

          Baby Gun

          • Increased range of un-upgraded version
          • Zombie will not give power ups if ran over with the baby gun out

          Wave Gun

          • Electrocutes zombies instead of mircowaving them
          • Increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

          Mystery Box

          Shared box

          • knifing the box will allow any player to take the weapon

          Boxes Weapons

          • Added PPSH
          • Added AK47
          • Added Stoner63
          • Removed Python
          • Removed Spas-12
          • Removed HS10
          • Removed Dragunov
          • Removed l96a1
          • Removed Fal
          • Removed China Lake

          Animations

          • Decreased weapon pickup time from 12 to 10 seconds
          • Decreased box opening and closing from 0.5 to 0.3 seconds
          • Decreased weapon spinning time from 4 to 2 seconds
          • Decreased time after grabbing weapon from 3 to 1 seconds

          Teddy Bear

          • Increased minimum number of hit before a teddy bear from 4 to 5
          • Decreased probaility of box moving early

          Weighted Weapons

          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

          Kino box locations presets

          • Dining first box in Speed Cola
          • Dining removed boxes: PM63, Alley, Control Room
          • Hellroom first box set in MPL
          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
          • No Power first box set in MPL
          • No Power removed boxes: Theater (middle)

          Equipment

          Monkey Bombs

          • Always work if thrown in a playable area
          • Zombie are attracted immediately

          Gersches

          • Zombie are attracted immediately

          Claymores

          • Now do 50% of zombies max health
          • Limited to 10 on the map at one time

          Boucing Bettys

          • Now do 50% of zombies max health
          • Now explodes in 1 second instead of 2 seconds
          • Limited to 10 on the map at one time

          Traps

          General

          • Trap lights no longer gets glitched by hitting there switches to early

          Electric Trap (Kino and Shi No Numa)

          • Reduced recharge time to 25 seconds
          • Reduced shell shock time from 2.5 to 1.25 seconds
          • Reduced zombie burn time from random 1.25 to 0.5 seconds

          Fire Trap (Kino)

          • Reduced cooldown from 60 to 50 seconds

          Turret (Kino and Ascension)

          • Kills zombies in 2 bullets at any round
          • No longer damages players

          Centrifuge (Ascension)

          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
          • Maximum time between spins reduced to 48 seconds from 90

          Perks

          Double Tap

          • Double Tap 2.0

          Mule kick

          • Removed

          Power Ups

          General

          • Increased random drop rate from 3% to 5%
          • Added a 50000 point cap till next point based drop
          • Added custom effect to last drop of a cycle
          • First cycle of the game is always double points, nuke, insta kill, max ammo

          Carpenters

          • Removed

          Firesales

          • Added to powerup cycle on round 5
          • Removed from powerup cycle after first box moves

          Death Machines

          • Added to powerup on round 60
          • Kills zombies in 3 body shots or 2 head shots
          • Switching weapons ends powerup
          • Powerup duration now stacks

          Double Points

          • Powerup duration now stacks
          • Removed from powerup cycle when death machines are added

          Insta kill

          • Powerup duration now stacks

          Nuke

          • Nukes now kill zombies twice as fast

          Perk Bottles

          • Always gives jug if you the players doesn't already have it

          Maps

          Nacht Der Untoten

          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
          • Replaced Mulekick with Speedcola

          Verruckt

          • Added Wunderwaffe to the box
          • Added mp5 wall buy in the speed cola room
          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

          Shi-no-numa

          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
          • Removed fishing hut box location
          • Disabled door to fishing hut
          • Once all other huts are open, double tap will spawn in front of fishing hut
          • Decreased electric traps recharge time from 90 to 25
          • Changed the spawn zones of the main building to only include it self

          Der Riese

          • Pack-a-punch only requires two of the three teleporter to open
          • Removed catwalk box location
          • Disabled door to catwalk area
          • Turning on power gives all players the bowie knife
          • Moved quick revive to mp40
          • Fixed getting stuck on most curbs
          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
          • Changed the spawn zone of power to not include jug

          Kino Der Toten

          • Meteor in the starting room now turns on power
          • Removed nova crawlers
          • Moved double tap machine to stage
          • Changed the spawn zone of the spawn room to only include it self (4 windows)
          • Removed double tap spawn when inside hell room
          • Initial box and active box locations presets

          Five

          • Set windows
          • Set power room teleporter to always take you up stairs
          • Set initial box to the dead guy room
          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
          • Fixed thief pathing glitch that causes zombies to avoid traps
          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

          Ascension

          • Monkeys health caps out at 1500
          • Monkeys taking revive doesn't count as a down
          • Moved Stamin up to underneath power
          • Changed the spawn zone of the m16 room to only include it self (3 windows)

          Call of the Dead

          • Removed initial spawn delay on round 1
          • VR11 un-upgraded now also gives players instakill
          • VR11 can now be used on yourself by shooting the ground
          • VR11 no longer gives players invisibility
          • Flinger now kills zombies instead of respawning them
          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
          • Set initial box to on top of flopper

          Shangri-la

          • First drop of the game will always be a max ammo
          • Monkeys will go for drops at any round
          • Running over shrunken zombies with the baby gun out will no longer give powerups
          • Ceiling spawner fall much faster now
          • Pack-a-punch stone will always be in spawn
          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
          • Increased the range of the un upgraded and upgraded babygun
          • Spike traps kill zombies
          • Set initial box to ak room

          Moon

          • Astronaut removed
          • Wave gun now electrocutes zombies and has increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
          • Glass windows can no longer be broken
          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
          • Hacking a max ammos turns into a perk bottle instead of a firesale
          • Hacking a box loaction will always last 5 rounds
          • Set initial box to spawn room

          No Mans Land

          • Always jug start
          • increased initial spawn rate
          • Removed periods of no zombie spawns

          Winter Wunderland

          • /map zombie_ww in the console to load the map
          • Thundergun, Wonder Waffe and Blundergat are in the box
          • Blundergat is not limited
          • Mulekick increases weapon swap speed
          • Buyable raygun for 5000 in Power Room
          • Three teddybear song easter egg
          • HD textures download

          winter_wunderland_loadscreen_distressed.png

          Custom Menu

          • Open menu -> settings -> game
            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

          Console

          Custom Dvars

          • /hud_pluto - enables/disable timer offset for pluto logo
          • /hud_round_timer - enables/disable round timer
          • /hud_health_bar - enables/disable health bar
          • /hud_remaining - enables/disable zombies counter
          • /hud_drops - enables/disable drop tracker
          • /hud_george_bar - enables/disable George health bar
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_excavator_timer - enables/disable excavator timer on Moon
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_zone_name_on - enables/disable displaying of zone names
          • /night_mode - enables/disable Shangri-la's night mode
          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
          • /start_round <round number> - can be used to change start round for strat tester
          • /player_quotes 0 - can be used to enable player quotes

          Config

          Enable Custom HUD

          seta hud_health_bar "1"
          seta hud_drops "1"
          seta hud_remaining "1"
          seta hud_round_timer "1"
          seta hud_george_bar "1"
          seta hud_round_timer "1"
          seta hud_excavator_timer "1"
          seta hud_oxygen_timer "1"
          seta hud_zone_name_on "1"
          

          Shout out to:

          • SE2Dev - For making LinkerMod
          • Nukem - For making LinkerMod
          • Treyarch - For making the best zombie game of all time
          • Clippy95 - For adding the mp5 to verruckt
          • Demonz - For testing and helping with some scripting
          • Ziomix - For testing and helping with some scripting
          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

          Source Code:

          • https://github.com/5and5/BO1-Remix
          Adnamnundefined Offline
          Adnamnundefined Offline
          Adnamn
          wrote on last edited by
          #38

          5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

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          0
          • CeZrZundefined Offline
            CeZrZundefined Offline
            CeZrZ
            wrote on last edited by
            #39

            can i disable running zombie??

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            0
            • Fgackoundefined Offline
              Fgackoundefined Offline
              Fgacko
              wrote on last edited by
              #40

              running zombies kinda ruined this mod, otherwise great one

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              • flashkid1984undefined Offline
                flashkid1984undefined Offline
                flashkid1984
                wrote on last edited by
                #41

                hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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                • BOTxMIKEundefined Offline
                  BOTxMIKEundefined Offline
                  BOTxMIKE
                  wrote on last edited by
                  #42

                  can we get script that removes astronaut?

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                  • wotanmolitionundefined Offline
                    wotanmolitionundefined Offline
                    wotanmolition
                    wrote on last edited by wotanmolition
                    #43

                    5and5 pls help, i tried joining winter wonderland and it says:
                    server script compile error
                    Could not find script
                    'maps/_zombiemode_equipment'

                    (see console for details)

                    for all maps actually i didnt try other maps first

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                    • he11o_W0r1dundefined Offline
                      he11o_W0r1dundefined Offline
                      he11o_W0r1d
                      wrote last edited by
                      #44

                      how to enable player quotes back

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                      • Auto Droutundefined Offline
                        Auto Droutundefined Offline
                        Auto Drout
                        wrote last edited by
                        #45

                        yo bro this is fr niceee! but when i try to upgrade the ak47 and i press f or X with xbox controller to get the weapon upgrade, i cant get nothing is an error u know? or the ak47 cant be upgraded?

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                        0

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