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The Plutonium T4 (WAW) Suggestions Thread

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  • Kitchen Gunundefined Offline
    Kitchen Gunundefined Offline
    Kitchen Gun
    replied to L__3Y70N_ on last edited by
    #105

    L__3Y70N_ co op campaign is already a feature in WaW

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    • Kitchen Gunundefined Offline
      Kitchen Gunundefined Offline
      Kitchen Gun
      replied to Mr. Android on last edited by
      #106

      I think that in game friends list that allows you to invite your friends to your lobby for atleast co-op campaign will make things easier for those who don't know how to use hamachi/port fowarding, there is a feature like this in RektT5.

      1 Reply Last reply
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      • aloneundefined Offline
        aloneundefined Offline
        alone Contributor
        wrote on last edited by
        #107

        I would like to have the ability to join an on-going zombies game in progress similar to how you've added that feature in Bo2 Zombies. Also the ability for when you join the server you can download the mod through the server, as apposed to having to already have it downloaded. (that's with custom zombies maps.)

        mikzyundefined 1 Reply Last reply
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        • mikzyundefined Offline
          mikzyundefined Offline
          mikzy Banned
          replied to sssssss on last edited by
          #108

          @bingusfan420 this is something servers can take on are 1v1 queues

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          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy Banned
            replied to alone on last edited by
            #109

            alone i think what you would be looking for is a quick join option

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            • Tacoundefined Offline
              Tacoundefined Offline
              Taco
              wrote on last edited by
              #110

              the ability to change the fovscale from options

              Hamahundefined 1 Reply Last reply
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              • fra98_undefined Offline
                fra98_undefined Offline
                fra98_
                wrote on last edited by
                #111

                Something that always bothered me regarding custom maps, a way to change the default directory where to put them.

                It's always been %APPDATA%/local/Activision/CodWaW/mods

                When clean installing my pc I always forgot to save that folder, I just want a way to move it to another location/drive

                Chaseundefined 1 Reply Last reply
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                • Chaseundefined Offline
                  Chaseundefined Offline
                  Chase
                  replied to fra98_ on last edited by
                  #112

                  fra98_ Most likely will be loaded from in some form from %localappdata%\Plutonium as that's where the client files reside.

                  Mr. Androidundefined 1 Reply Last reply
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                  • YoureWetundefined Offline
                    YoureWetundefined Offline
                    YoureWet
                    replied to Mr. Android on last edited by
                    #113

                    Mr. Android great work

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                    • Mr. Androidundefined Offline
                      Mr. Androidundefined Offline
                      Mr. Android Plutonium Admin
                      replied to Chase on last edited by
                      #114

                      Chase fra98_ Indeed, might not be a bad idea to offer to relocate that if wanted. We shall have to see.

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                      • Hamahundefined Offline
                        Hamahundefined Offline
                        Hamah
                        replied to Taco on last edited by
                        #115

                        Taco Can be easily configured through a console command but it could be convenient I guess when it resides in the settings/options.

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                        • EdwardRichtofenundefined Offline
                          EdwardRichtofenundefined Offline
                          EdwardRichtofen
                          wrote on last edited by
                          #116

                          Would it be possible to make controller support easier? I remember the controller support was really weird if you wanted to adjust sensitivity and other things.

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                          • MARV TWIZZANundefined Offline
                            MARV TWIZZANundefined Offline
                            MARV TWIZZAN
                            replied to Mr. Android on last edited by
                            #117

                            Mr. Android Max 18 players on servers.

                            FragsAreUsundefined 1 Reply Last reply
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                            • FragsAreUsundefined Offline
                              FragsAreUsundefined Offline
                              FragsAreUs Plutonium Staff
                              replied to MARV TWIZZAN on last edited by
                              #118

                              MARV TWIZZAN the max for waw is like 32 or 44 players

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                              • Kitchen Gunundefined Offline
                                Kitchen Gunundefined Offline
                                Kitchen Gun
                                replied to Mr. Android on last edited by
                                #119

                                I think that on the forums in the (hopefully) T4 section where modding tutorials will be, you guys should add the Radiant Tools and patches in their, it would be a cool feature since for me anyways when i tried downloading modtools from other websites it was kinda confusing. so it being in a central location on these forums would be cool.

                                1 Reply Last reply
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                                • Electroundefined Offline
                                  Electroundefined Offline
                                  Electro
                                  wrote on last edited by
                                  #120

                                  WaW client only needs 3 things to be the best in my opinion.

                                  1. Dedicated Servers for zombies so we can join in progress.
                                  2. 8 or more players for zombies.
                                  3. Loading more than 1 mod at a time.

                                  (Bonus) 4. Higher Limits than T4M if possible.

                                  1 Reply Last reply
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                                  • Electroundefined Offline
                                    Electroundefined Offline
                                    Electro
                                    wrote on last edited by
                                    #121

                                    One other feature that I don't find likely to be implemented but would be awesome is separating the progression from the player level and allow us to rank up even in zombies/coop that way we don't just all need to be rank 55 everywhere and we could rank up in zombies this could also allow mod/servers use this system to allow there own progression.

                                    I do realize a mod could do this but if Pluto doesn't allow multiple mods loaded at once this kind of stops people from using other mods. Plus it would still be nice to allow people to rank up either way.

                                    1 Reply Last reply
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                                    • Deagleundefined Offline
                                      Deagleundefined Offline
                                      Deagle Contributor
                                      wrote on last edited by
                                      #122

                                      The creator of T4M talked about a bug that caused vertex corruptions (https://imgur.com/h4Ug4Mb) when played on high settings for textures/specular/normal maps.

                                      He discussed about it in his UGX post: https://www.ugx-mods.com/forum/mods-releases/61/world-at-war-modification-t4m-r45/8092/ (Scroll down to the part where he talks about the bugs)

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                                      • Xerxesundefined Offline
                                        Xerxesundefined Offline
                                        Xerxes Plutonium Staff
                                        wrote on last edited by Xerxes
                                        #123

                                        Cleaned up the thread a bit to get rid of offtopic posts.

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                                        • OMaiGaaaundefined Offline
                                          OMaiGaaaundefined Offline
                                          OMaiGaaa
                                          replied to Mr. Android on last edited by OMaiGaaa
                                          #124

                                          Mr. Android

                                          Here's my suggestion : more than 4 players in a single Zombies lobby at least for official maps and those that support that (if you can make it universal i'm all for it)

                                          another one is a "authorize cheating" checkbox for people who wants to host mod menus n stuff on zombies without getting banned.

                                          1 Reply Last reply
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