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  3. [Release-Beta] [ZM] Cold War Zombies Mod

[Release-Beta] [ZM] Cold War Zombies Mod

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  • GerardS0406undefined GerardS0406

    wockkhearttt It can never support any size other than 16:9. If it could, it would already.

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by
    #133

    GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use

        hud.x = 0;
        hud.y = 0;
        hud.alignx = "RIGHT";
        hud.aligny = "BOTTOM";
        hud.horzalign = "USER_RIGHT";
        hud.vertalign = "USER_BOTTOM";
    

    instead of

    hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);

    GerardS0406undefined 1 Reply Last reply
    0
    • iamtoofastnglundefined Offline
      iamtoofastnglundefined Offline
      iamtoofastngl
      wrote on last edited by
      #134

      I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.

      GerardS0406undefined 1 Reply Last reply
      0
      • dontknowletsplundefined dontknowletspl

        GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use

            hud.x = 0;
            hud.y = 0;
            hud.alignx = "RIGHT";
            hud.aligny = "BOTTOM";
            hud.horzalign = "USER_RIGHT";
            hud.vertalign = "USER_BOTTOM";
        

        instead of

        hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);

        GerardS0406undefined Offline
        GerardS0406undefined Offline
        GerardS0406
        VIP
        wrote on last edited by GerardS0406
        #135

        @dontknowletsplay
        In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit.

        1 Reply Last reply
        1
        • GerardS0406undefined GerardS0406

          wockkhearttt It can never support any size other than 16:9. If it could, it would already.

          wockkheartttundefined Offline
          wockkheartttundefined Offline
          wockkhearttt
          wrote on last edited by
          #136

          GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:

          e other than 16:9. If it could, it would already.

          how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3

          GerardS0406undefined 1 Reply Last reply
          0
          • wockkheartttundefined wockkhearttt

            GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:

            e other than 16:9. If it could, it would already.

            how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3

            GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406
            VIP
            wrote on last edited by
            #137

            wockkhearttt Please literally read my last post.

            The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
            bo1_aspect_ratio.png

            1 Reply Last reply
            1
            • iamtoofastnglundefined iamtoofastngl

              I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.

              GerardS0406undefined Offline
              GerardS0406undefined Offline
              GerardS0406
              VIP
              wrote on last edited by
              #138

              iamtoofastngl thanks, fixed it in next update

              1 Reply Last reply
              2
              • GerardS0406undefined GerardS0406

                Black Ops II Cold War Mod

                Not recommended for servers
                https://www.youtube.com/watch?v=SWrggKpV_LQ

                Description
                This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!

                bbb59733-bccc-4b3a-898e-e3b41f0acdff-image.png

                Features

                • Cold War Armor System

                  • 3 Levels of Armor
                  • Can be purchased at Arsenal with Salvage
                  • Damage from enemies reduced.
                • Cold War Health System

                  • Players
                    • Players now always have a regen delay (4.5 seconds)
                    • Players have a slow regen speed (~75 Health/second)
                    • Zombies hit for less damage on lower rounds
                  • Zombies
                    • Health values can be found in spreadsheet at bottom of post
                    • Health cap at round 55 of 60k.
                • Cold War Perks

                  • Quick Revive
                    • Revive Teammates Faster
                    • Faster Health Regen Delay (2.5 seconds)
                    • Faster Health Regen (~240 Health/Second)
                    • After teammate revived, both players gain a temporary speed boost
                  • Double Tap (Replaces Death Perception)
                    • Increased Fire Rate
                    • Chance for a bullet to do Double Damage
                    • Gain 20% more looted Salvage and High-Grade Salvage
                  • Speed Cola
                    • Increased Reload Speed
                    • Swap Weapons Faster
                    • Field Upgrades Charge Faster
                    • Box Settles faster
                  • Juggernog
                    • Increases Player Health
                    • Reduces effects from special zombies/Lava
                    • Player's Armor Durability is Increased
                    • Player not downed on lethal hit. Armor is taken, health set to 1.
                  • Stamin-Up
                    • Sprint Faster
                    • No Fall Damage
                  • Mule Kick
                    • Player able to hold 3 weapons
                    • Stowed weapons will reload slowly
                    • Small chance zombies will drop ammo on death.
                    • Mule Kick weapon will return on repurchase
                  • Deadshot
                    • ADS will lock to enemy's head
                    • Initial Headshot Damage is Doubled
                    • Increased Headshot Damage
                  • PHD Flopper
                    • Immune to explosive damage
                    • Flopping will create an explosion
                    • Falling a great height will create an explosion
                  • Tombstone
                    • Will enter a shadowed form when downed where player can revive self
                    • Will drop a "Tombstone" on death to pickup items on respawn.
                    • Player will only lose Tombstone on down.
                  • Elemental Pop
                    • Chance to use an Ammo Mod
                      • Thunder Wall
                      • Train Go Boom
                      • Brain Rot
                      • And more...
                    • Reload will send an electric shock around player stunning zombies.
                    • Equipment and melee can activate Elemental Pop
                  • General Perk Features
                    • Price of Perks increase based on amount of perks owned
                    • Wunderfizz will give a Random Perk, costs same as regular perk price.
                • Cold War Field Upgrades

                  • Ring of Fire
                    • Player Damage Increased 5x
                    • Ammo taken from Stock instead of Magazine
                    • Burn effect has a small chance to insta-kill
                    • Ring Duration increases longer player is inside
                  • Aether Shroud
                    • Player is invisible to enemies for 8 seconds
                    • Player gains a movement speed boost while shrouded
                    • Weapon instantly reloaded
                  • Healing Aura
                    • Player and allies instantly healed to full health on activation
                    • Player and allies gain a regenerative healing effect lasting 10 seconds
                    • Revives all downed allies
                  • Frenzied Guard
                    • Activation repairs Armor to full
                    • Enemies killed repair 10% of armor
                    • Normal enemies explode after hitting player
                    • Duration of 15 seconds
                  • Energy Mine
                    • Creates a mine of energy that detonates on proximity of enemies
                    • Large size of blast
                    • Mine detonates 3 times in rapid succession
                • Cold War Salvage System

                  • Zombies have a chance to drop salvage
                  • Salvage can be used at Arsenal to upgrade weapons or equip armor
                  • Salvage Drop Rates can be found in spreadsheet at bottom of post
                • Cold War Weapon Tier System

                  • 5 Tiers for Non-Wonder Weapons
                    • Common (Spawn Weapon Only)
                    • Uncommon
                    • Rare
                    • Epic
                    • Legendary
                  • Weapons can be upgraded with salvage at Arsenal
                  • Weapons can be Pack a Punched 3 times
                  • Weapon damage by tier can be found in the spreadsheet at bottom of post.
                • Cold War Mystery Box

                  • Weapon chances can be found in the spreadsheet at bottom of post.
                  • Wonder Weapons have higher chance as game progresses.
                • Cold War Dynamic Wallbuys

                  • Every 5 rounds, wallbuys have a chance to increase in tier.
                • Cold War Drop System

                  • Zombies will drop salvage periodically
                  • When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
                • Cold War Ammo Boxes

                  • Ammo Boxes are spread around maps
                  • Cost depends on Pack a Punch level of weapon
                    • 250 Non-Paped
                    • 1000 First Pap
                    • 2500 Second Pap
                    • 5000 Third Pap
                    • 10000 Wonder Weapon
                • Cold War Exfil

                  • Cold War Exfil
                  • Available every 5 rounds after round 10
                  • Found near/in spawn on every map
                • Cold War HUD

                  • Fully remade BO2 HUD to replicate Cold War's HUD
                • Cold War Rampage Inducer

                  • set cw_rampage_inducer 1 (1 for true, 0 for false)
                • Miscellaneous Features

                  • Carpenter Repairs Armor Fully
                  • Max Ammo restores ammo in Stock and Magazine
                  • Hitmarkers
                  • 2 self-revives in Solo
                  • Unlimited Sprint
                  • Shield Removed
                • Extra Feature

                  • Create Custom Field Upgrades! Follow outline in github.

                Not included features from Cold War:

                • Sliding: Wouldn't be very fun on a server with lag.
                • Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.

                Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing

                PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them 😛 Thanks

                Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
                Source code will be released after bug fixes.

                Install: Extract downloaded zip file into %localappdata%/Plutonium/storage/t6/
                Install Vid: https://www.youtube.com/watch?v=737tfodXwB8

                Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.

                Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.

                A Black Ops 1 version is in development that will be more like Cold War! ❤


                Custom Easter Eggs - Solved by
                ??? - N/A

                Solo Origins Speedruns
                Base EE% - GerardS0406 - 4h35m (can't beat that)
                Rampage Inducer Base EE% - N/A
                ??? EE% - N/A
                Rampage Inducer ??? EE% - N/A

                Sentient Odin% - Angelobeta - Infinite


                Credits:
                GerardS0406

                Mr.Somethingundefined Offline
                Mr.Somethingundefined Offline
                Mr.Something
                Contributor
                wrote on last edited by
                #139

                GerardS0406 In the BO1 mod or in a future update, Will exfiling do something more than just insta end the game. Like how you have to kill a curtain amount of zombies and interact with it again, then it ends your game.

                1 Reply Last reply
                0
                • GerardS0406undefined GerardS0406

                  Black Ops II Cold War Mod

                  Not recommended for servers
                  https://www.youtube.com/watch?v=SWrggKpV_LQ

                  Description
                  This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!

                  bbb59733-bccc-4b3a-898e-e3b41f0acdff-image.png

                  Features

                  • Cold War Armor System

                    • 3 Levels of Armor
                    • Can be purchased at Arsenal with Salvage
                    • Damage from enemies reduced.
                  • Cold War Health System

                    • Players
                      • Players now always have a regen delay (4.5 seconds)
                      • Players have a slow regen speed (~75 Health/second)
                      • Zombies hit for less damage on lower rounds
                    • Zombies
                      • Health values can be found in spreadsheet at bottom of post
                      • Health cap at round 55 of 60k.
                  • Cold War Perks

                    • Quick Revive
                      • Revive Teammates Faster
                      • Faster Health Regen Delay (2.5 seconds)
                      • Faster Health Regen (~240 Health/Second)
                      • After teammate revived, both players gain a temporary speed boost
                    • Double Tap (Replaces Death Perception)
                      • Increased Fire Rate
                      • Chance for a bullet to do Double Damage
                      • Gain 20% more looted Salvage and High-Grade Salvage
                    • Speed Cola
                      • Increased Reload Speed
                      • Swap Weapons Faster
                      • Field Upgrades Charge Faster
                      • Box Settles faster
                    • Juggernog
                      • Increases Player Health
                      • Reduces effects from special zombies/Lava
                      • Player's Armor Durability is Increased
                      • Player not downed on lethal hit. Armor is taken, health set to 1.
                    • Stamin-Up
                      • Sprint Faster
                      • No Fall Damage
                    • Mule Kick
                      • Player able to hold 3 weapons
                      • Stowed weapons will reload slowly
                      • Small chance zombies will drop ammo on death.
                      • Mule Kick weapon will return on repurchase
                    • Deadshot
                      • ADS will lock to enemy's head
                      • Initial Headshot Damage is Doubled
                      • Increased Headshot Damage
                    • PHD Flopper
                      • Immune to explosive damage
                      • Flopping will create an explosion
                      • Falling a great height will create an explosion
                    • Tombstone
                      • Will enter a shadowed form when downed where player can revive self
                      • Will drop a "Tombstone" on death to pickup items on respawn.
                      • Player will only lose Tombstone on down.
                    • Elemental Pop
                      • Chance to use an Ammo Mod
                        • Thunder Wall
                        • Train Go Boom
                        • Brain Rot
                        • And more...
                      • Reload will send an electric shock around player stunning zombies.
                      • Equipment and melee can activate Elemental Pop
                    • General Perk Features
                      • Price of Perks increase based on amount of perks owned
                      • Wunderfizz will give a Random Perk, costs same as regular perk price.
                  • Cold War Field Upgrades

                    • Ring of Fire
                      • Player Damage Increased 5x
                      • Ammo taken from Stock instead of Magazine
                      • Burn effect has a small chance to insta-kill
                      • Ring Duration increases longer player is inside
                    • Aether Shroud
                      • Player is invisible to enemies for 8 seconds
                      • Player gains a movement speed boost while shrouded
                      • Weapon instantly reloaded
                    • Healing Aura
                      • Player and allies instantly healed to full health on activation
                      • Player and allies gain a regenerative healing effect lasting 10 seconds
                      • Revives all downed allies
                    • Frenzied Guard
                      • Activation repairs Armor to full
                      • Enemies killed repair 10% of armor
                      • Normal enemies explode after hitting player
                      • Duration of 15 seconds
                    • Energy Mine
                      • Creates a mine of energy that detonates on proximity of enemies
                      • Large size of blast
                      • Mine detonates 3 times in rapid succession
                  • Cold War Salvage System

                    • Zombies have a chance to drop salvage
                    • Salvage can be used at Arsenal to upgrade weapons or equip armor
                    • Salvage Drop Rates can be found in spreadsheet at bottom of post
                  • Cold War Weapon Tier System

                    • 5 Tiers for Non-Wonder Weapons
                      • Common (Spawn Weapon Only)
                      • Uncommon
                      • Rare
                      • Epic
                      • Legendary
                    • Weapons can be upgraded with salvage at Arsenal
                    • Weapons can be Pack a Punched 3 times
                    • Weapon damage by tier can be found in the spreadsheet at bottom of post.
                  • Cold War Mystery Box

                    • Weapon chances can be found in the spreadsheet at bottom of post.
                    • Wonder Weapons have higher chance as game progresses.
                  • Cold War Dynamic Wallbuys

                    • Every 5 rounds, wallbuys have a chance to increase in tier.
                  • Cold War Drop System

                    • Zombies will drop salvage periodically
                    • When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
                  • Cold War Ammo Boxes

                    • Ammo Boxes are spread around maps
                    • Cost depends on Pack a Punch level of weapon
                      • 250 Non-Paped
                      • 1000 First Pap
                      • 2500 Second Pap
                      • 5000 Third Pap
                      • 10000 Wonder Weapon
                  • Cold War Exfil

                    • Cold War Exfil
                    • Available every 5 rounds after round 10
                    • Found near/in spawn on every map
                  • Cold War HUD

                    • Fully remade BO2 HUD to replicate Cold War's HUD
                  • Cold War Rampage Inducer

                    • set cw_rampage_inducer 1 (1 for true, 0 for false)
                  • Miscellaneous Features

                    • Carpenter Repairs Armor Fully
                    • Max Ammo restores ammo in Stock and Magazine
                    • Hitmarkers
                    • 2 self-revives in Solo
                    • Unlimited Sprint
                    • Shield Removed
                  • Extra Feature

                    • Create Custom Field Upgrades! Follow outline in github.

                  Not included features from Cold War:

                  • Sliding: Wouldn't be very fun on a server with lag.
                  • Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.

                  Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing

                  PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them 😛 Thanks

                  Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
                  Source code will be released after bug fixes.

                  Install: Extract downloaded zip file into %localappdata%/Plutonium/storage/t6/
                  Install Vid: https://www.youtube.com/watch?v=737tfodXwB8

                  Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.

                  Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.

                  A Black Ops 1 version is in development that will be more like Cold War! ❤


                  Custom Easter Eggs - Solved by
                  ??? - N/A

                  Solo Origins Speedruns
                  Base EE% - GerardS0406 - 4h35m (can't beat that)
                  Rampage Inducer Base EE% - N/A
                  ??? EE% - N/A
                  Rampage Inducer ??? EE% - N/A

                  Sentient Odin% - Angelobeta - Infinite


                  Credits:
                  GerardS0406

                  drmuller444undefined Offline
                  drmuller444undefined Offline
                  drmuller444
                  wrote on last edited by
                  #140

                  GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor

                  GerardS0406undefined 1 Reply Last reply
                  0
                  • Stormwalkerundefined Offline
                    Stormwalkerundefined Offline
                    Stormwalker
                    wrote on last edited by
                    #141

                    set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
                    because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this?

                    GerardS0406undefined 1 Reply Last reply
                    0
                    • Stormwalkerundefined Stormwalker

                      set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
                      because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this?

                      GerardS0406undefined Offline
                      GerardS0406undefined Offline
                      GerardS0406
                      VIP
                      wrote on last edited by
                      #142

                      Stormwalker Yes, for the time being.

                      1 Reply Last reply
                      0
                      • drmuller444undefined drmuller444

                        GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor

                        GerardS0406undefined Offline
                        GerardS0406undefined Offline
                        GerardS0406
                        VIP
                        wrote on last edited by GerardS0406
                        #143

                        drmuller444 They already exist. On town specifically it's in the bank. (You have to press the melee button to switch between weapon upgrades and armor)

                        1 Reply Last reply
                        0
                        • ikeundefined Offline
                          ikeundefined Offline
                          ike
                          wrote on last edited by
                          #144

                          Where are the wunderfizz on each map? Can't seem to find a few

                          L4zy_LZundefined 1 Reply Last reply
                          0
                          • ikeundefined ike

                            Where are the wunderfizz on each map? Can't seem to find a few

                            L4zy_LZundefined Offline
                            L4zy_LZundefined Offline
                            L4zy_LZ
                            wrote on last edited by
                            #145

                            ike the wunderfizz is perk drop floating can't in origins it's easy to find, because every generator has one.

                            1 Reply Last reply
                            0
                            • GrSpetsNaZundefined Offline
                              GrSpetsNaZundefined Offline
                              GrSpetsNaZ
                              wrote on last edited by
                              #146

                              Bug report: When using ballistic knife if you buy the bowie knife, the ballistic knife reverts to a black rarity , cannot be upgraded with salvage, can only be pack a punched once and the ammo buy thinks its a wonder weapon and charges 10k points for restock. However it keeps the damage of whatever rarity it was. In my game I had a purple ballistic knife before buying and until round 26 the melee was still instakilling zombies.

                              1 Reply Last reply
                              0
                              • Gabbyxo97undefined Offline
                                Gabbyxo97undefined Offline
                                Gabbyxo97
                                Contributor
                                wrote on last edited by
                                #147

                                So I was wondering, does this mod work with survival maps or map mods? For example I would love to have a mod for mule kick on Town with this mod but not sure if it's possible or not. Since there's no wunderfizz on Town obviously.

                                hindercanrunundefined 1 Reply Last reply
                                0
                                • Gabbyxo97undefined Gabbyxo97

                                  So I was wondering, does this mod work with survival maps or map mods? For example I would love to have a mod for mule kick on Town with this mod but not sure if it's possible or not. Since there's no wunderfizz on Town obviously.

                                  hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by
                                  #148

                                  Gabbyxo97 the perk drop will give u mule kick randomly

                                  Gabbyxo97undefined 1 Reply Last reply
                                  0
                                  • hindercanrunundefined hindercanrun

                                    Gabbyxo97 the perk drop will give u mule kick randomly

                                    Gabbyxo97undefined Offline
                                    Gabbyxo97undefined Offline
                                    Gabbyxo97
                                    Contributor
                                    wrote on last edited by Gabbyxo97
                                    #149

                                    hindercanrun Oh IDK I haven't seen a perk drop yet.

                                    GerardS0406 Noticed a bug on Origins where the capturing of the generator doesn't show progress hud thing so you don't know how far it's done / empty (to maximize points) Same with something like the stone tablet for g-strikes it doesn't show up either

                                    hindercanrunundefined Weezlundefined 2 Replies Last reply
                                    0
                                    • Gabbyxo97undefined Gabbyxo97

                                      hindercanrun Oh IDK I haven't seen a perk drop yet.

                                      GerardS0406 Noticed a bug on Origins where the capturing of the generator doesn't show progress hud thing so you don't know how far it's done / empty (to maximize points) Same with something like the stone tablet for g-strikes it doesn't show up either

                                      hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      wrote on last edited by
                                      #150

                                      Gabbyxo97 that’s because there’s a limit on how much stuff u can have on ur hud

                                      Gabbyxo97undefined 1 Reply Last reply
                                      0
                                      • hindercanrunundefined hindercanrun

                                        Gabbyxo97 that’s because there’s a limit on how much stuff u can have on ur hud

                                        Gabbyxo97undefined Offline
                                        Gabbyxo97undefined Offline
                                        Gabbyxo97
                                        Contributor
                                        wrote on last edited by
                                        #151

                                        hindercanrun Okay fair enough. About the perk drops, are they activated standardly or do I have to enable a command, or are they just super rare? Since I haven't seen one and I'm not sure if I'm blind and read over something or they are just rare.

                                        hindercanrunundefined 1 Reply Last reply
                                        0
                                        • Gabbyxo97undefined Gabbyxo97

                                          hindercanrun Okay fair enough. About the perk drops, are they activated standardly or do I have to enable a command, or are they just super rare? Since I haven't seen one and I'm not sure if I'm blind and read over something or they are just rare.

                                          hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          wrote on last edited by
                                          #152

                                          Gabbyxo97 they should just spawn in when u load into the map

                                          1 Reply Last reply
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