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  3. [Release-Beta] [ZM] Cold War Zombies Mod

[Release-Beta] [ZM] Cold War Zombies Mod

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  • wockkheartttundefined Offline
    wockkheartttundefined Offline
    wockkhearttt
    replied to GerardS0406 on last edited by
    #131

    GerardS0406 For the next update could u make the hud compatibly with 4:3 res? or stretched

    GerardS0406undefined 1 Reply Last reply
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    • GerardS0406undefined Offline
      GerardS0406undefined Offline
      GerardS0406 VIP
      replied to wockkhearttt on last edited by
      #132

      wockkhearttt It can never support any size other than 16:9. If it could, it would already.

      dontknowletsplundefined wockkheartttundefined 2 Replies Last reply
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      • dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        replied to GerardS0406 on last edited by
        #133

        GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use

            hud.x = 0;
            hud.y = 0;
            hud.alignx = "RIGHT";
            hud.aligny = "BOTTOM";
            hud.horzalign = "USER_RIGHT";
            hud.vertalign = "USER_BOTTOM";
        

        instead of

        hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);

        GerardS0406undefined 1 Reply Last reply
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        • iamtoofastnglundefined Offline
          iamtoofastnglundefined Offline
          iamtoofastngl
          wrote on last edited by
          #134

          I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.

          GerardS0406undefined 1 Reply Last reply
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          • GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406 VIP
            replied to dontknowletspl on last edited by GerardS0406
            #135

            @dontknowletsplay
            In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit.

            1 Reply Last reply
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            • wockkheartttundefined Offline
              wockkheartttundefined Offline
              wockkhearttt
              replied to GerardS0406 on last edited by
              #136

              GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:

              e other than 16:9. If it could, it would already.

              how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3

              GerardS0406undefined 1 Reply Last reply
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              • GerardS0406undefined Offline
                GerardS0406undefined Offline
                GerardS0406 VIP
                replied to wockkhearttt on last edited by
                #137

                wockkhearttt Please literally read my last post.

                The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
                bo1_aspect_ratio.png

                1 Reply Last reply
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                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406 VIP
                  replied to iamtoofastngl on last edited by
                  #138

                  iamtoofastngl thanks, fixed it in next update

                  1 Reply Last reply
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                  • Mr.Somethingundefined Offline
                    Mr.Somethingundefined Offline
                    Mr.Something Contributor
                    replied to GerardS0406 on last edited by
                    #139

                    GerardS0406 In the BO1 mod or in a future update, Will exfiling do something more than just insta end the game. Like how you have to kill a curtain amount of zombies and interact with it again, then it ends your game.

                    1 Reply Last reply
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                    • drmuller444undefined Offline
                      drmuller444undefined Offline
                      drmuller444
                      replied to GerardS0406 on last edited by
                      #140

                      GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor

                      GerardS0406undefined 1 Reply Last reply
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                      • Stormwalkerundefined Offline
                        Stormwalkerundefined Offline
                        Stormwalker
                        wrote on last edited by
                        #141

                        set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
                        because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this?

                        GerardS0406undefined 1 Reply Last reply
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                        • GerardS0406undefined Offline
                          GerardS0406undefined Offline
                          GerardS0406 VIP
                          replied to Stormwalker on last edited by
                          #142

                          Stormwalker Yes, for the time being.

                          1 Reply Last reply
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                          • GerardS0406undefined Offline
                            GerardS0406undefined Offline
                            GerardS0406 VIP
                            replied to drmuller444 on last edited by GerardS0406
                            #143

                            drmuller444 They already exist. On town specifically it's in the bank. (You have to press the melee button to switch between weapon upgrades and armor)

                            1 Reply Last reply
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                            • ikeundefined Offline
                              ikeundefined Offline
                              ike
                              wrote on last edited by
                              #144

                              Where are the wunderfizz on each map? Can't seem to find a few

                              L4zy_LZundefined 1 Reply Last reply
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                              • L4zy_LZundefined Offline
                                L4zy_LZundefined Offline
                                L4zy_LZ
                                replied to ike on last edited by
                                #145

                                ike the wunderfizz is perk drop floating can't in origins it's easy to find, because every generator has one.

                                1 Reply Last reply
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                                • GrSpetsNaZundefined Offline
                                  GrSpetsNaZundefined Offline
                                  GrSpetsNaZ
                                  wrote on last edited by
                                  #146

                                  Bug report: When using ballistic knife if you buy the bowie knife, the ballistic knife reverts to a black rarity , cannot be upgraded with salvage, can only be pack a punched once and the ammo buy thinks its a wonder weapon and charges 10k points for restock. However it keeps the damage of whatever rarity it was. In my game I had a purple ballistic knife before buying and until round 26 the melee was still instakilling zombies.

                                  1 Reply Last reply
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                                  • Gabbyxo97undefined Offline
                                    Gabbyxo97undefined Offline
                                    Gabbyxo97 Contributor
                                    wrote on last edited by
                                    #147

                                    So I was wondering, does this mod work with survival maps or map mods? For example I would love to have a mod for mule kick on Town with this mod but not sure if it's possible or not. Since there's no wunderfizz on Town obviously.

                                    hindercanrunundefined 1 Reply Last reply
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                                    • hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      replied to Gabbyxo97 on last edited by
                                      #148

                                      Gabbyxo97 the perk drop will give u mule kick randomly

                                      Gabbyxo97undefined 1 Reply Last reply
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                                      • Gabbyxo97undefined Offline
                                        Gabbyxo97undefined Offline
                                        Gabbyxo97 Contributor
                                        replied to hindercanrun on last edited by Gabbyxo97
                                        #149

                                        hindercanrun Oh IDK I haven't seen a perk drop yet.

                                        GerardS0406 Noticed a bug on Origins where the capturing of the generator doesn't show progress hud thing so you don't know how far it's done / empty (to maximize points) Same with something like the stone tablet for g-strikes it doesn't show up either

                                        hindercanrunundefined Weezlundefined 2 Replies Last reply
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                                        • hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          replied to Gabbyxo97 on last edited by
                                          #150

                                          Gabbyxo97 that’s because there’s a limit on how much stuff u can have on ur hud

                                          Gabbyxo97undefined 1 Reply Last reply
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