[Release-Beta] [ZM] Cold War Zombies Mod
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is frenzied guard supposed to slow all zombies?
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is the mod causing this or it just a plutonium issue
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This post is deleted!
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Bonus perk powerup from witches not gives you perks from wunderfizz (PHD, elemental pop, deadshot, etc).
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PRXPHET iamtoofastngl
Largest Beta Release Yet!
Update v0.3.0 has been released!
New Features:
- Level was removed from the weapon name to make it look cleaner. It now just says I or II or III + weaponname.
- Salvage Bench can now be used much quicker
- Can now change Pap attachments with salvage (only works after Pack a Punch)
- Buried: Time Bomb saves tiers of weapons (previously would not and you could end up with a tier-less weapon)
- Buried: You can purchase a new time bomb from ammo boxes for 10k points.
- Origins: All Ultimate Staffs can be Pack a Punched (all start at level 1, so 2 possible pap upgrades). All staffs are viable for Health Cap.
- Other things I can't remember
Hot Fixes:
- Time Bomb would receive ammo from Mule Kick drops (would have no effect in the end but also stealing clips from guns)
- Workbenches on MOTD were janky.
- Generator Takeover HUD on origins would not go away, ultimately leading to too many HUD elements.
- Free Perk Drops on maps where they exist would not give perks that don't have machines on the map.
- Weapon Lockers would not give Pap Level. Weapon Lockers will give a green tier weapon and if Pap'd, Pap Level 1 (in a future update, this will be changed).
- Salvage Bench did not work with Iron Fist Upgrades
- Other Things I can't remember
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lol Isnt this from that one xqc meme
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GerardS0406 fantastic mod, just to clarify the arsenal is on the bonus survival maps?
and where are they? As with most of the bonus maps they are pretty dark and the wooden bench would blend in with the maps pretty well. -
Robbie-Mandela The Bonus Survival Maps are not currently supported
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GerardS0406 so I believe I installed it correctly but my game tells me there is like 15 script errors and im not sure why I really dont think i did something wrong lol
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GerardS0406 For the next update could u make the hud compatibly with 4:3 res? or stretched
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wockkhearttt It can never support any size other than 16:9. If it could, it would already.
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GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use
hud.x = 0; hud.y = 0; hud.alignx = "RIGHT"; hud.aligny = "BOTTOM"; hud.horzalign = "USER_RIGHT"; hud.vertalign = "USER_BOTTOM";
instead of
hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);
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I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.
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@dontknowletsplay
In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit. -
GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:
e other than 16:9. If it could, it would already.
how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3
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wockkhearttt Please literally read my last post.
The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
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iamtoofastngl thanks, fixed it in next update
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GerardS0406 In the BO1 mod or in a future update, Will exfiling do something more than just insta end the game. Like how you have to kill a curtain amount of zombies and interact with it again, then it ends your game.
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GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor
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set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this?