Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release-Beta] [ZM] Cold War Zombies Mod

[Release-Beta] [ZM] Cold War Zombies Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
385 Posts 158 Posters 97.9k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • yassoboufyundefined Offline
    yassoboufyundefined Offline
    yassoboufy
    wrote on last edited by
    #122

    is frenzied guard supposed to slow all zombies?

    1 Reply Last reply
    0
    • iamtoofastnglundefined Offline
      iamtoofastnglundefined Offline
      iamtoofastngl
      wrote on last edited by
      #123

      zmshot0011.jpg is the mod causing this or it just a plutonium issue

      1 Reply Last reply
      0
      • Cluetownundefined Offline
        Cluetownundefined Offline
        Cluetown
        wrote on last edited by
        #124
        This post is deleted!
        1 Reply Last reply
        0
        • PRXPHETundefined Offline
          PRXPHETundefined Offline
          PRXPHET
          wrote on last edited by
          #125

          Bonus perk powerup from witches not gives you perks from wunderfizz (PHD, elemental pop, deadshot, etc).

          1 Reply Last reply
          0
          • GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406 VIP
            wrote on last edited by
            #126

            PRXPHET iamtoofastngl
            Largest Beta Release Yet!
            Update v0.3.0 has been released!


            New Features:

            • Level was removed from the weapon name to make it look cleaner. It now just says I or II or III + weaponname.
            • Salvage Bench can now be used much quicker
            • Can now change Pap attachments with salvage (only works after Pack a Punch)
              image
            • Buried: Time Bomb saves tiers of weapons (previously would not and you could end up with a tier-less weapon)
            • Buried: You can purchase a new time bomb from ammo boxes for 10k points.
            • Origins: All Ultimate Staffs can be Pack a Punched (all start at level 1, so 2 possible pap upgrades). All staffs are viable for Health Cap.
              image
            • Other things I can't remember

            Hot Fixes:

            • Time Bomb would receive ammo from Mule Kick drops (would have no effect in the end but also stealing clips from guns)
            • Workbenches on MOTD were janky.
            • Generator Takeover HUD on origins would not go away, ultimately leading to too many HUD elements.
            • Free Perk Drops on maps where they exist would not give perks that don't have machines on the map.
            • Weapon Lockers would not give Pap Level. Weapon Lockers will give a green tier weapon and if Pap'd, Pap Level 1 (in a future update, this will be changed).
            • Salvage Bench did not work with Iron Fist Upgrades
            • Other Things I can't remember
            1 Reply Last reply
            6
            • iamtoofastnglundefined Offline
              iamtoofastnglundefined Offline
              iamtoofastngl
              wrote on last edited by
              #127

              zmshot0015.jpg lol Isnt this from that one xqc meme

              1 Reply Last reply
              3
              • Robbie-Mandelaundefined Offline
                Robbie-Mandelaundefined Offline
                Robbie-Mandela
                replied to GerardS0406 on last edited by
                #128

                GerardS0406 fantastic mod, just to clarify the arsenal is on the bonus survival maps?
                and where are they? As with most of the bonus maps they are pretty dark and the wooden bench would blend in with the maps pretty well.

                GerardS0406undefined 1 Reply Last reply
                0
                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406 VIP
                  replied to Robbie-Mandela on last edited by
                  #129

                  Robbie-Mandela The Bonus Survival Maps are not currently supported

                  1 Reply Last reply
                  0
                  • 6SnSeundefined Offline
                    6SnSeundefined Offline
                    6SnSe
                    replied to GerardS0406 on last edited by
                    #130

                    GerardS0406 so I believe I installed it correctly but my game tells me there is like 15 script errors and im not sure why I really dont think i did something wrong lol

                    1 Reply Last reply
                    0
                    • wockkheartttundefined Offline
                      wockkheartttundefined Offline
                      wockkhearttt
                      replied to GerardS0406 on last edited by
                      #131

                      GerardS0406 For the next update could u make the hud compatibly with 4:3 res? or stretched

                      GerardS0406undefined 1 Reply Last reply
                      0
                      • GerardS0406undefined Offline
                        GerardS0406undefined Offline
                        GerardS0406 VIP
                        replied to wockkhearttt on last edited by
                        #132

                        wockkhearttt It can never support any size other than 16:9. If it could, it would already.

                        dontknowletsplundefined wockkheartttundefined 2 Replies Last reply
                        0
                        • dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          replied to GerardS0406 on last edited by
                          #133

                          GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use

                              hud.x = 0;
                              hud.y = 0;
                              hud.alignx = "RIGHT";
                              hud.aligny = "BOTTOM";
                              hud.horzalign = "USER_RIGHT";
                              hud.vertalign = "USER_BOTTOM";
                          

                          instead of

                          hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);

                          GerardS0406undefined 1 Reply Last reply
                          0
                          • iamtoofastnglundefined Offline
                            iamtoofastnglundefined Offline
                            iamtoofastngl
                            wrote on last edited by
                            #134

                            I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.

                            GerardS0406undefined 1 Reply Last reply
                            0
                            • GerardS0406undefined Offline
                              GerardS0406undefined Offline
                              GerardS0406 VIP
                              replied to dontknowletspl on last edited by GerardS0406
                              #135

                              @dontknowletsplay
                              In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit.

                              1 Reply Last reply
                              1
                              • wockkheartttundefined Offline
                                wockkheartttundefined Offline
                                wockkhearttt
                                replied to GerardS0406 on last edited by
                                #136

                                GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:

                                e other than 16:9. If it could, it would already.

                                how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3

                                GerardS0406undefined 1 Reply Last reply
                                0
                                • GerardS0406undefined Offline
                                  GerardS0406undefined Offline
                                  GerardS0406 VIP
                                  replied to wockkhearttt on last edited by
                                  #137

                                  wockkhearttt Please literally read my last post.

                                  The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
                                  bo1_aspect_ratio.png

                                  1 Reply Last reply
                                  1
                                  • GerardS0406undefined Offline
                                    GerardS0406undefined Offline
                                    GerardS0406 VIP
                                    replied to iamtoofastngl on last edited by
                                    #138

                                    iamtoofastngl thanks, fixed it in next update

                                    1 Reply Last reply
                                    2
                                    • Mr.Somethingundefined Offline
                                      Mr.Somethingundefined Offline
                                      Mr.Something Contributor
                                      replied to GerardS0406 on last edited by
                                      #139

                                      GerardS0406 In the BO1 mod or in a future update, Will exfiling do something more than just insta end the game. Like how you have to kill a curtain amount of zombies and interact with it again, then it ends your game.

                                      1 Reply Last reply
                                      0
                                      • drmuller444undefined Offline
                                        drmuller444undefined Offline
                                        drmuller444
                                        replied to GerardS0406 on last edited by
                                        #140

                                        GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor

                                        GerardS0406undefined 1 Reply Last reply
                                        0
                                        • Stormwalkerundefined Offline
                                          Stormwalkerundefined Offline
                                          Stormwalker
                                          wrote on last edited by
                                          #141

                                          set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
                                          because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this?

                                          GerardS0406undefined 1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • 19
                                          • 20
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate