[Release-Beta] [ZM] Cold War Zombies Mod
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GerardS0406 fantastic mod, just to clarify the arsenal is on the bonus survival maps?
and where are they? As with most of the bonus maps they are pretty dark and the wooden bench would blend in with the maps pretty well. -
Robbie-Mandela The Bonus Survival Maps are not currently supported
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GerardS0406 so I believe I installed it correctly but my game tells me there is like 15 script errors and im not sure why I really dont think i did something wrong lol
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GerardS0406 For the next update could u make the hud compatibly with 4:3 res? or stretched
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wockkhearttt It can never support any size other than 16:9. If it could, it would already.
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GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use
hud.x = 0; hud.y = 0; hud.alignx = "RIGHT"; hud.aligny = "BOTTOM"; hud.horzalign = "USER_RIGHT"; hud.vertalign = "USER_BOTTOM";
instead of
hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);
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I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.
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@dontknowletsplay
In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit. -
GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:
e other than 16:9. If it could, it would already.
how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3
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wockkhearttt Please literally read my last post.
The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
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iamtoofastngl thanks, fixed it in next update
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GerardS0406 In the BO1 mod or in a future update, Will exfiling do something more than just insta end the game. Like how you have to kill a curtain amount of zombies and interact with it again, then it ends your game.
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GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor
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set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this? -
Stormwalker Yes, for the time being.
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drmuller444 They already exist. On town specifically it's in the bank. (You have to press the melee button to switch between weapon upgrades and armor)
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Where are the wunderfizz on each map? Can't seem to find a few
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ike the wunderfizz is perk drop floating can't in origins it's easy to find, because every generator has one.
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Bug report: When using ballistic knife if you buy the bowie knife, the ballistic knife reverts to a black rarity , cannot be upgraded with salvage, can only be pack a punched once and the ammo buy thinks its a wonder weapon and charges 10k points for restock. However it keeps the damage of whatever rarity it was. In my game I had a purple ballistic knife before buying and until round 26 the melee was still instakilling zombies.
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So I was wondering, does this mod work with survival maps or map mods? For example I would love to have a mod for mule kick on Town with this mod but not sure if it's possible or not. Since there's no wunderfizz on Town obviously.