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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • RedFoxundefined Offline
    RedFoxundefined Offline
    RedFox
    wrote on last edited by
    #134

    Im so noob,Where and how i can install this mod?

    (Sorry for my bad english :c )

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

      Most likely it is that
      (disable in your dedicated_zm.cfg)

      tino1occoundefined Offline
      tino1occoundefined Offline
      tino1occo
      wrote on last edited by
      #135

      Cahz thank you

      1 Reply Last reply
      1
      • DannyIsHereundefined Offline
        DannyIsHereundefined Offline
        DannyIsHere
        wrote on last edited by
        #136

        when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

        Cahzundefined 1 Reply Last reply
        0
        • DannyIsHereundefined DannyIsHere

          when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #137

          DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

          1 Reply Last reply
          0
          • Thoxyundefined Offline
            Thoxyundefined Offline
            Thoxy
            wrote on last edited by
            #138

            alt text

            Cahz I have issue when try to launch the server and i have commented the 2 lines :

            set customMysteryBoxPriceEnabled 0
            set customMysteryBoxPrice 10
            

            have you an idea ?

            Here my dedicated_zm.cfg

            Cahzundefined 1 Reply Last reply
            0
            • DannyIsHereundefined Offline
              DannyIsHereundefined Offline
              DannyIsHere
              wrote on last edited by
              #139

              another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

              1 Reply Last reply
              0
              • DannyIsHereundefined Offline
                DannyIsHereundefined Offline
                DannyIsHere
                wrote on last edited by
                #140

                Nevermind i just chucked it in there and it worked, sorry

                1 Reply Last reply
                0
                • Thoxyundefined Thoxy

                  alt text

                  Cahz I have issue when try to launch the server and i have commented the 2 lines :

                  set customMysteryBoxPriceEnabled 0
                  set customMysteryBoxPrice 10
                  

                  have you an idea ?

                  Here my dedicated_zm.cfg

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #141

                  Thoxy In the file you provided you have

                  //set customMysteryBoxPriceEnabled 0
                  //set customMysteryBoxPrice 950
                  

                  Take off the "//" in the front of each of them

                  set customMysteryBoxPriceEnabled 0
                  set customMysteryBoxPrice 950
                  
                  Thoxyundefined 1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    Thoxy In the file you provided you have

                    //set customMysteryBoxPriceEnabled 0
                    //set customMysteryBoxPrice 950
                    

                    Take off the "//" in the front of each of them

                    set customMysteryBoxPriceEnabled 0
                    set customMysteryBoxPrice 950
                    
                    Thoxyundefined Offline
                    Thoxyundefined Offline
                    Thoxy
                    wrote on last edited by
                    #142

                    Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                    1 Reply Last reply
                    0
                    • wxsifundefined Offline
                      wxsifundefined Offline
                      wxsif
                      wrote on last edited by
                      #143

                      **** 1 script error(s):
                      **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                      help ?

                      wxsifundefined 1 Reply Last reply
                      0
                      • wxsifundefined wxsif

                        **** 1 script error(s):
                        **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                        help ?

                        wxsifundefined Offline
                        wxsifundefined Offline
                        wxsif
                        wrote on last edited by
                        #144

                        wxsif nvm i figured it out

                        1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          espancamentoundefined Offline
                          espancamentoundefined Offline
                          espancamento
                          wrote on last edited by
                          #145

                          Cahz is there any way to play zombies++ in solo/lan mode ?

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            Cheeeesyyundefined Offline
                            Cheeeesyyundefined Offline
                            Cheeeesyy
                            wrote on last edited by
                            #146

                            Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                            Cahzundefined 1 Reply Last reply
                            0
                            • Acrillxundefined Offline
                              Acrillxundefined Offline
                              Acrillx
                              wrote on last edited by
                              #147

                              wait you can play custom games with this??

                              1 Reply Last reply
                              0
                              • Cheeeesyyundefined Cheeeesyy

                                Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #148

                                Cheeeesyy

                                To have all players spawn on round 1, you can use this simple GSC in your script.

                                Add this into your script anywhere.

                                spawn_if_round_one() //force spawn player
                                {
                                	wait 5; //waits for blackscreen to load
                                	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                	{
                                		self [[ level.spawnplayer ]]();
                                		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                	}
                                }
                                

                                Then add this

                                player thread spawn_if_round_one();
                                

                                under your OnPlayerConnect function, like so.

                                onPlayerConnect()
                                {
                                	level endon( "end_game" );
                                        self endon( "disconnect" );
                                	for (;;)
                                	{
                                		level waittill( "connected", player );
                                		player thread spawn_if_round_one();
                                	}
                                }
                                

                                Hope this helps

                                https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                Cheeeesyyundefined 1 Reply Last reply
                                0
                                • Acrillxundefined Offline
                                  Acrillxundefined Offline
                                  Acrillx
                                  wrote on last edited by
                                  #149

                                  yo Cahz can i play custom games with this or what im just wondering for now?

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    Cheeeesyy

                                    To have all players spawn on round 1, you can use this simple GSC in your script.

                                    Add this into your script anywhere.

                                    spawn_if_round_one() //force spawn player
                                    {
                                    	wait 5; //waits for blackscreen to load
                                    	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                    	{
                                    		self [[ level.spawnplayer ]]();
                                    		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                    			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                    	}
                                    }
                                    

                                    Then add this

                                    player thread spawn_if_round_one();
                                    

                                    under your OnPlayerConnect function, like so.

                                    onPlayerConnect()
                                    {
                                    	level endon( "end_game" );
                                            self endon( "disconnect" );
                                    	for (;;)
                                    	{
                                    		level waittill( "connected", player );
                                    		player thread spawn_if_round_one();
                                    	}
                                    }
                                    

                                    Hope this helps

                                    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                    Cheeeesyyundefined Offline
                                    Cheeeesyyundefined Offline
                                    Cheeeesyy
                                    wrote on last edited by
                                    #150

                                    Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                                    1 Reply Last reply
                                    0
                                    • So Highundefined Offline
                                      So Highundefined Offline
                                      So High
                                      wrote on last edited by
                                      #151

                                      Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                      ItsTopNickundefined 1 Reply Last reply
                                      0
                                      • So Highundefined So High

                                        Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                        ItsTopNickundefined Offline
                                        ItsTopNickundefined Offline
                                        ItsTopNick
                                        wrote on last edited by
                                        #152

                                        @Hobo-Tim check your _clientids.gsc

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          badatfps31undefined Offline
                                          badatfps31undefined Offline
                                          badatfps31
                                          wrote on last edited by
                                          #153

                                          so how would i install this with the latest ver of bo2 zombies with plutonium ?

                                          1 Reply Last reply
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