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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • iburnthesunundefined Offline
    iburnthesunundefined Offline
    iburnthesun
    Contributor
    wrote on last edited by iburnthesun
    #166

    i get this while starting

    Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
    Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
    Parsing "maps/mp/zombies/_zm_powerups.gsc"...
    [DW][Lobby] Handling hello request...
    Setting net_port to "4976" from command line.
    bound socket to localhost:4976
    scanning "t6r/data\plugins" for plugins...
    Rotating to map "zm_transit"!
    server is changing maps, resetting stored team states...
    Sending heartbeat...
    Heartbeat successful.
    =====================================================================
    A critical exception occured!
    Exception Code: 0xC0000005
    Exception Address: 0x006242B0
    =====================================================================
    an exception occured! writing minidump...~~~~
    1 Reply Last reply
    0
    • kyemel_personundefined Offline
      kyemel_personundefined Offline
      kyemel_person
      wrote on last edited by
      #167

      i got the mod but nothing works

      1 Reply Last reply
      0
      • iburnthesunundefined Offline
        iburnthesunundefined Offline
        iburnthesun
        Contributor
        wrote on last edited by
        #168

        managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

        1 Reply Last reply
        1
        • YoggSaronundefined Offline
          YoggSaronundefined Offline
          YoggSaron
          Contributor
          wrote on last edited by YoggSaron
          #169

          Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

          Cahzundefined 1 Reply Last reply
          0
          • YoggSaronundefined YoggSaron

            Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #170

            Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
            Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

            iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

            1 Reply Last reply
            0
            • Barnseundefined Offline
              Barnseundefined Offline
              Barnse
              wrote on last edited by
              #171

              Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

              Any idea why? It's only started since installing Zombies++

              Cahzundefined 1 Reply Last reply
              0
              • Barnseundefined Barnse

                Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                Any idea why? It's only started since installing Zombies++

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #172

                Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                Barnseundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                  If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                  Barnseundefined Offline
                  Barnseundefined Offline
                  Barnse
                  wrote on last edited by
                  #173

                  Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                  1 Reply Last reply
                  0
                  • Darkiosundefined Offline
                    Darkiosundefined Offline
                    Darkios
                    wrote on last edited by
                    #174

                    hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                    what are the modifications to be made in the cfg?

                    Cahzundefined 1 Reply Last reply
                    0
                    • Darkiosundefined Darkios

                      hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                      what are the modifications to be made in the cfg?

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #175

                      Darkios First off, you can find all the DVARs in the source code if you know where to look.

                      Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                      Please READ it's not that hard if you follow all the directions

                      Darkiosundefined 1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        Darkios First off, you can find all the DVARs in the source code if you know where to look.

                        Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                        Please READ it's not that hard if you follow all the directions

                        Darkiosundefined Offline
                        Darkiosundefined Offline
                        Darkios
                        wrote on last edited by
                        #176

                        Cahz thank you everything is working fine now

                        1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          reyalPPlayerundefined Offline
                          reyalPPlayerundefined Offline
                          reyalPPlayer
                          wrote on last edited by
                          #177

                          Cahz are these mods enabled on the -TOWN- map?

                          Cahzundefined 1 Reply Last reply
                          0
                          • reyalPPlayerundefined reyalPPlayer

                            Cahz are these mods enabled on the -TOWN- map?

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #178

                            reyalPPlayer No

                            1 Reply Last reply
                            0
                            • Fire Iceundefined Offline
                              Fire Iceundefined Offline
                              Fire Ice
                              wrote on last edited by
                              #179

                              it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                              Cahzundefined 1 Reply Last reply
                              0
                              • Fire Iceundefined Fire Ice

                                it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #180

                                Fire Ice Follow the directions

                                Fire Iceundefined 1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  EzPz69undefined Offline
                                  EzPz69undefined Offline
                                  EzPz69
                                  wrote on last edited by
                                  #181

                                  Cahz im am very lost can you make a short turtorial vid or something please

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    Fire Ice Follow the directions

                                    Fire Iceundefined Offline
                                    Fire Iceundefined Offline
                                    Fire Ice
                                    wrote on last edited by
                                    #182

                                    Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

                                    1 Reply Last reply
                                    0
                                    • kyemel_personundefined Offline
                                      kyemel_personundefined Offline
                                      kyemel_person
                                      wrote on last edited by
                                      #183

                                      that happens when you type your pin in but are not in a game i think

                                      im new to this stuff aswell

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        saibot88undefined Offline
                                        saibot88undefined Offline
                                        saibot88
                                        wrote on last edited by
                                        #184

                                        Cahz Hey bro the download links doesnt work, can you repair them? plz

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • saibot88undefined saibot88

                                          Cahz Hey bro the download links doesnt work, can you repair them? plz

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #185

                                          @DragonMaverick Link still works
                                          https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                                          saibot88undefined AdrX003undefined 2 Replies Last reply
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