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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Jacobeanundefined Offline
    Jacobeanundefined Offline
    Jacobean
    wrote on last edited by
    #8

    Cahz
    Now I get the error:

    **** 1 script error(s):
    **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

    Farzadundefined 3 Replies Last reply
    0
    • Farzadundefined Offline
      Farzadundefined Offline
      Farzad
      replied to Jacobean on last edited by
      #9

      Jacobean 👨🏻‍💻

      1 Reply Last reply
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      • Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        replied to Jacobean on last edited by
        #10

        Jacobean bro you need to add things into scr1pt

        1 Reply Last reply
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        • Farzadundefined Offline
          Farzadundefined Offline
          Farzad
          replied to Vulture Aid on last edited by
          #11
          This post is deleted!
          1 Reply Last reply
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          • Farzadundefined Offline
            Farzadundefined Offline
            Farzad
            replied to Jacobean on last edited by
            #12

            Jacobean send the way your script looks like

            Jacobeanundefined 1 Reply Last reply
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            • Jacobeanundefined Offline
              Jacobeanundefined Offline
              Jacobean
              replied to Farzad on last edited by
              #13

              Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
              And put the config in t6r/data.
              Do I need to do more than this?
              https://prnt.sc/s3m9iz

              Cahzundefined _KimboSlice_undefined 2 Replies Last reply
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              • Cahzundefined Offline
                Cahzundefined Offline
                Cahz VIP
                replied to Jacobean on last edited by
                #14

                Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                Updated:https://github.com/Paintball/BO2-Zombies-Mod

                Jacobeanundefined 1 Reply Last reply
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                • Jacobeanundefined Offline
                  Jacobeanundefined Offline
                  Jacobean
                  replied to Cahz on last edited by
                  #15

                  Cahz Works great now, thanks

                  1 Reply Last reply
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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex Contributor
                    wrote on last edited by
                    #16

                    Cahz Nice work man, thats really cool 👍
                    To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                    But is really cool mods.
                    For exemple u can make

                    perksExemple(){
                    	self endon("disconnect");
                    	self endon("stop_perks"); //Solution 1: end thread when player lose it
                    	level endon("end_game");
                    	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                    		/*Something happen there*/
                    
                    	}
                    }
                    

                    Nice gamemode, u can make it more, just do it 🙂

                    Farzadundefined 1 Reply Last reply
                    1
                    • Farzadundefined Offline
                      Farzadundefined Offline
                      Farzad
                      replied to Sorex on last edited by
                      #17

                      Sorex what do you mean make it more?

                      1 Reply Last reply
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                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex Contributor
                        wrote on last edited by
                        #18

                        Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                        Farzadundefined 1 Reply Last reply
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                        • Farzadundefined Offline
                          Farzadundefined Offline
                          Farzad
                          replied to Sorex on last edited by
                          #19

                          Sorex ohh alright

                          1 Reply Last reply
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                          • PlzReviveMeundefined Offline
                            PlzReviveMeundefined Offline
                            PlzReviveMe Contributor
                            wrote on last edited by
                            #20

                            Just tried it out on Die Rise.

                            1. Do not hold a grenade or else you will die.

                            2. Going down with PHD and Who’s Who glitches out your game and crashes.

                            Other than that, this is a great mod.

                            Cahzundefined 1 Reply Last reply
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                            • Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz VIP
                              replied to PlzReviveMe on last edited by
                              #21

                              PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                              And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                              Vulture Aidundefined 1 Reply Last reply
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                              • MiguelitoS2undefined Offline
                                MiguelitoS2undefined Offline
                                MiguelitoS2
                                wrote on last edited by
                                #22

                                Hey,

                                I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                Don't suppose you could lend me a hand here Cahz

                                Cheers.

                                SlyJFundefined 1 Reply Last reply
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                                • Vulture Aidundefined Offline
                                  Vulture Aidundefined Offline
                                  Vulture Aid Contributor
                                  replied to Cahz on last edited by Vulture Aid
                                  #23
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Vulture Aidundefined Offline
                                    Vulture Aidundefined Offline
                                    Vulture Aid Contributor
                                    wrote on last edited by
                                    #24

                                    Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • Fryundefined Offline
                                      Fryundefined Offline
                                      Fry Plutonium Staff
                                      wrote on last edited by
                                      #25

                                      Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                      Did you use compiler.exe or GSC studio?

                                      I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                      Cahzundefined 1 Reply Last reply
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                                      • Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz VIP
                                        replied to Vulture Aid on last edited by
                                        #26

                                        Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz VIP
                                          replied to Fry on last edited by
                                          #27

                                          Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                          Fryundefined 1 Reply Last reply
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