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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Jacobeanundefined Jacobean

    Cahz
    Now I get the error:

    **** 1 script error(s):
    **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

    Farzadundefined Offline
    Farzadundefined Offline
    Farzad
    wrote on last edited by
    #10

    Jacobean bro you need to add things into scr1pt

    1 Reply Last reply
    0
    • Vulture Aidundefined Vulture Aid

      I am for sure gonna play around with this

      Farzadundefined Offline
      Farzadundefined Offline
      Farzad
      wrote on last edited by
      #11
      This post is deleted!
      1 Reply Last reply
      0
      • Jacobeanundefined Jacobean

        Cahz
        Now I get the error:

        **** 1 script error(s):
        **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

        Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        wrote on last edited by
        #12

        Jacobean send the way your script looks like

        Jacobeanundefined 1 Reply Last reply
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        • Farzadundefined Farzad

          Jacobean send the way your script looks like

          Jacobeanundefined Offline
          Jacobeanundefined Offline
          Jacobean
          wrote on last edited by
          #13

          Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
          And put the config in t6r/data.
          Do I need to do more than this?
          https://prnt.sc/s3m9iz

          Cahzundefined _KimboSlice_undefined 2 Replies Last reply
          0
          • Jacobeanundefined Jacobean

            Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
            And put the config in t6r/data.
            Do I need to do more than this?
            https://prnt.sc/s3m9iz

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #14

            Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
            Updated:https://github.com/Paintball/BO2-Zombies-Mod

            Jacobeanundefined 1 Reply Last reply
            0
            • Cahzundefined Cahz

              Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
              Updated:https://github.com/Paintball/BO2-Zombies-Mod

              Jacobeanundefined Offline
              Jacobeanundefined Offline
              Jacobean
              wrote on last edited by
              #15

              Cahz Works great now, thanks

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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #16

                Cahz Nice work man, thats really cool 👍
                To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                But is really cool mods.
                For exemple u can make

                perksExemple(){
                	self endon("disconnect");
                	self endon("stop_perks"); //Solution 1: end thread when player lose it
                	level endon("end_game");
                	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                		/*Something happen there*/
                
                	}
                }
                

                Nice gamemode, u can make it more, just do it 🙂

                Farzadundefined 1 Reply Last reply
                1
                • Sorexundefined Sorex

                  Cahz Nice work man, thats really cool 👍
                  To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                  But is really cool mods.
                  For exemple u can make

                  perksExemple(){
                  	self endon("disconnect");
                  	self endon("stop_perks"); //Solution 1: end thread when player lose it
                  	level endon("end_game");
                  	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                  		/*Something happen there*/
                  
                  	}
                  }
                  

                  Nice gamemode, u can make it more, just do it 🙂

                  Farzadundefined Offline
                  Farzadundefined Offline
                  Farzad
                  wrote on last edited by
                  #17

                  Sorex what do you mean make it more?

                  1 Reply Last reply
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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #18

                    Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                    Farzadundefined 1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                      Farzadundefined Offline
                      Farzadundefined Offline
                      Farzad
                      wrote on last edited by
                      #19

                      Sorex ohh alright

                      1 Reply Last reply
                      0
                      • PlzReviveMeundefined Offline
                        PlzReviveMeundefined Offline
                        PlzReviveMe
                        Contributor
                        wrote on last edited by
                        #20

                        Just tried it out on Die Rise.

                        1. Do not hold a grenade or else you will die.

                        2. Going down with PHD and Who’s Who glitches out your game and crashes.

                        Other than that, this is a great mod.

                        Cahzundefined 1 Reply Last reply
                        0
                        • PlzReviveMeundefined PlzReviveMe

                          Just tried it out on Die Rise.

                          1. Do not hold a grenade or else you will die.

                          2. Going down with PHD and Who’s Who glitches out your game and crashes.

                          Other than that, this is a great mod.

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #21

                          PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                          And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                          Vulture Aidundefined 1 Reply Last reply
                          0
                          • MiguelitoS2undefined Offline
                            MiguelitoS2undefined Offline
                            MiguelitoS2
                            wrote on last edited by
                            #22

                            Hey,

                            I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                            Don't suppose you could lend me a hand here Cahz

                            Cheers.

                            SlyJFundefined 1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                              And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                              Vulture Aidundefined Offline
                              Vulture Aidundefined Offline
                              Vulture Aid
                              Contributor
                              wrote on last edited by Vulture Aid
                              #23
                              This post is deleted!
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                              • Vulture Aidundefined Offline
                                Vulture Aidundefined Offline
                                Vulture Aid
                                Contributor
                                wrote on last edited by
                                #24

                                Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                Cahzundefined 1 Reply Last reply
                                0
                                • Fryundefined Offline
                                  Fryundefined Offline
                                  Fry
                                  Plutonium Staff
                                  wrote on last edited by
                                  #25

                                  Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                  Did you use compiler.exe or GSC studio?

                                  I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • Vulture Aidundefined Vulture Aid

                                    Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #26

                                    Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

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                                    • Fryundefined Fry

                                      Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                      Did you use compiler.exe or GSC studio?

                                      I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #27

                                      Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                      Fryundefined 1 Reply Last reply
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                                      • Cahzundefined Cahz

                                        Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                        Fryundefined Offline
                                        Fryundefined Offline
                                        Fry
                                        Plutonium Staff
                                        wrote on last edited by Fry
                                        #28

                                        Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                        Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                        Ah I see. I guess I download GSC studio then.

                                        Thanks.

                                        1 Reply Last reply
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                                        • Fryundefined Offline
                                          Fryundefined Offline
                                          Fry
                                          Plutonium Staff
                                          wrote on last edited by Fry
                                          #29

                                          So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                          Cahzundefined 1 Reply Last reply
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