Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
256 Posts 108 Posters 111.9k Views 18 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ItsTopNickundefined Offline
    ItsTopNickundefined Offline
    ItsTopNick
    wrote on last edited by ItsTopNick
    #101

    don't work ZombieBlood.How to fix?

    luigistyleundefined 1 Reply Last reply
    0
    • thebx2undefined Offline
      thebx2undefined Offline
      thebx2
      wrote on last edited by thebx2
      #102

      So I've been getting a weird issue on all maps with this mod. I am running my own password protected server.
      Essentially, at some point mid game(random intervals, but seems mostly to happen while portaling in tranzit), other players on my server will have their screen freeze until they alt+tab and close the game. The server will still receive input until they close the game. Everyone else sees that character running around and shooting at nothing.

      The server itself continues on, but the client has to be restarted mid round on their end so they can join back in.
      I did change a couple lines in the gsc script, just so it says my server name. I did not changed anything else in the script. I used my IDE text editor to combine the files into 1 gsc, and used compiler.exe to compile the code.

      I was wonder if:
      a) someone can confirm this happens to them (or doesn't)
      b) someone is willing to look at my script/server config
      c) anyone can tell me how I can read the dmp file so I can see for myself what is happening
      d) reshade makes a diff? hasn't caused problems before, but you never know. I don't use depth effects.

      any insight is greatly appreciated. I've already gone as far as clean installing windows, but I've also checked into various other things like re-running piry. The next thing I will try on my own will be just going back to my basic server and see if it persists.
      thanks!

      *EDITED FOR CLARITY/CONCISENESS

      1 Reply Last reply
      0
      • ItsTopNickundefined ItsTopNick

        don't work ZombieBlood.How to fix?

        luigistyleundefined Offline
        luigistyleundefined Offline
        luigistyle
        Plutonium Staff
        wrote on last edited by
        #103

        ItsTopNick It's bugged, I guess just don't use the mod on Origins

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          Jacobean
          blackbeard29
          Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

          Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
          Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

          1Kaiserundefined Offline
          1Kaiserundefined Offline
          1Kaiser
          wrote on last edited by
          #104

          Cahz the link is dead, can u update the old links on top plz

          Cahzundefined 1 Reply Last reply
          0
          • 1Kaiserundefined 1Kaiser

            Cahz the link is dead, can u update the old links on top plz

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by Cahz
            #105

            @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

            1 Reply Last reply
            0
            • UnbidBurrito281undefined Offline
              UnbidBurrito281undefined Offline
              UnbidBurrito281
              wrote on last edited by
              #106

              Hey is there a way to have the players start with any of the special perks.

              Cahzundefined 1 Reply Last reply
              0
              • UnbidBurrito281undefined UnbidBurrito281

                Hey is there a way to have the players start with any of the special perks.

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #107

                UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  goodspaghetti21 If there's a problem with it, you can:
                  1) Fix it yourself
                  2) Ignore the problem
                  3) Don't use the mod at all

                  CHEERS

                  goodspaghetti21undefined Offline
                  goodspaghetti21undefined Offline
                  goodspaghetti21
                  wrote on last edited by
                  #108

                  Cahz it's your broken mod buddy lmao are all CS students this cocky?

                  Cahzundefined luigistyleundefined 2 Replies Last reply
                  2
                  • goodspaghetti21undefined goodspaghetti21

                    Cahz it's your broken mod buddy lmao are all CS students this cocky?

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #109

                    goodspaghetti21 it's updated have fun skid

                    1 Reply Last reply
                    0
                    • goodspaghetti21undefined goodspaghetti21

                      Cahz it's your broken mod buddy lmao are all CS students this cocky?

                      luigistyleundefined Offline
                      luigistyleundefined Offline
                      luigistyle
                      Plutonium Staff
                      wrote on last edited by
                      #110

                      goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

                      1 Reply Last reply
                      1
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        ShadowslIMTundefined Offline
                        ShadowslIMTundefined Offline
                        ShadowslIMT
                        wrote on last edited by
                        #111

                        Cahz buenas cuanto pesa el juego no se soy nuevo

                        1 Reply Last reply
                        0
                        • thebx2undefined Offline
                          thebx2undefined Offline
                          thebx2
                          wrote on last edited by
                          #112

                          I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                          also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                          However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                          Cahzundefined 1 Reply Last reply
                          0
                          • thebx2undefined thebx2

                            I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                            also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                            However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #113

                            thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                            I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.

                            What issue are you having? You didn't seem to make it clear.

                            also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                            Removed bank emulation for stability.
                            Removed anti-kiting as nobody utilized it anyway.
                            and I didn't "add in thousands of lines of code"
                            I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
                            No more main.gsc, zm_server_function.gsc, ect.

                            1 Reply Last reply
                            0
                            • thebx2undefined Offline
                              thebx2undefined Offline
                              thebx2
                              wrote on last edited by thebx2
                              #114

                              Cahz
                              Sorry I'll try to be more clear with the issue.

                              During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

                              This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

                              I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

                              1 Reply Last reply
                              0
                              • INSANEMODEundefined Offline
                                INSANEMODEundefined Offline
                                INSANEMODE
                                Contributor
                                wrote on last edited by
                                #115

                                fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
                                i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

                                what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

                                also removed the custom perks from the who's who ghost, to match how the perk works normally.

                                i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

                                1 Reply Last reply
                                1
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  CuckMonsterundefined Offline
                                  CuckMonsterundefined Offline
                                  CuckMonster
                                  wrote on last edited by
                                  #116

                                  Cahz bhfikjdafhjlaidjh

                                  Fylebundefined 1 Reply Last reply
                                  0
                                  • CuckMonsterundefined CuckMonster

                                    Cahz bhfikjdafhjlaidjh

                                    Fylebundefined Offline
                                    Fylebundefined Offline
                                    Fyleb
                                    wrote on last edited by
                                    #117

                                    CuckMonster oaisdfjvad

                                    1 Reply Last reply
                                    0
                                    • CosmicLilyundefined Offline
                                      CosmicLilyundefined Offline
                                      CosmicLily
                                      wrote on last edited by
                                      #118

                                      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                      INSANEMODEundefined luigistyleundefined 2 Replies Last reply
                                      0
                                      • NEO_NoiseBombundefined Offline
                                        NEO_NoiseBombundefined Offline
                                        NEO_NoiseBomb
                                        wrote on last edited by
                                        #119

                                        I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

                                        1 Reply Last reply
                                        0
                                        • CosmicLilyundefined CosmicLily

                                          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                          INSANEMODEundefined Offline
                                          INSANEMODEundefined Offline
                                          INSANEMODE
                                          Contributor
                                          wrote on last edited by
                                          #120

                                          @PrincessYoshi check the config. some of the values are different from vanilla.

                                          1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate